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Showing results for tags 'mesh'.
Hello everyone! :lol: I'm working on static meshes, trying to achieve something like this: http://www.maxcheaters.com/topic/130444-build-yard-with-aion-adapted-for-lineage-2-interlude-by-volond1/?hl=yard In that topic, kali wrote: I tried with a custom mesh made by me, and it shows up in game, but I can't find a way to load textures. This is what I've found/tried by now: 1. static mesh have 1 geometry and multi submaterial IDs. However, submaterials will cause UModel to throw an errors: "wrong index type" or "mapalloc". In game, the mesh will appear untextured. 2. static mesh with only one material. UModel will display it with the "coloured squares" default texture. In game, the mesh will appear untextured. I tried to link a game/offy texture to my mesh. The result is the same as point 2. What am I missing here? :huh: Feel free to PM me or skype me at nime080 Thanks! ^-^
Hello! ^-^ thanks to this community, I'm up and running with texture modding! I'll share something soon (need to finish it). In the meantime, I'm trying to learn how to add custom meshes to the game, like this: http://www.maxcheaters.com/topic/14091-guidehow-to-make-your-own-model/ The process for new meshes is to save OBJ then convert it with OAUKX_C7, but my client crashes with "serial size mismatch" error. OAUKX_C7 is supposed to be for C7 and up, so I thought it would work for GloryDays, too. Am I wrong? Is there an updated version somewhere? Many thanks in advance. :lol: