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Why Lineage 2 is DEAD


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stupid players kill the game with their toxicity, they want all fast and old school at the same time, no custom but minicustom at the same time, they dont want pay, dont want farm, dont want play... and if they loose they quit. If someone kills him "gm player, edited player, p2w bla bla bla". Botting? other shit. 

The best idea for a long term server is:

1 - Using the accoun monthly payment, just to filter ratboys from ppl that love the game.

2 - Minimal gmshop/donate shop or WITHOUT ANY DONATIONS

3 - STRONG RULES. 

4 - Administrators must be good and prepare project for a year to release it without bugs or stupid problems. 

 

Lineage 2 never die, dont matter what ratboys say. 

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L2 is very much alive but the current state of the game (retail, and private scenes) are underwhelming, to say the least. That being said, the topic is very broad as we're all tackling issues from different angles. I mean, there are so many iterations to how the game is played, so it makes sense. 

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  • 2 weeks later...

you will be playing it 20 years from now because your neuroplasticity sucks so you are failing to learn new games

can't teach old horse new tricks

Edited by bistabil
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6 hours ago, GreenPlant said:

L2 died cause official servers went so greedy with retarded P2W shops and sh1t features with new chronicles, the game play itself now you do not even need to farm youself

 

Private servers kept and still keep the game alive.

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Just now, GreenPlant said:

Yea but they do not last sadly/are full of bugs sadly (except very very few)

Look at official servers: 50 quests in total between all game modes (live/classic/etc), updates removing items by the thousands and so on.

On the other side, Microsoft is relentless in making sure the older clients would no longer run on Win10. No matter how many workarounds you do for your chronicle/il/gf/hf client, MS will always come back and make it stop working, once again (hf should still work, but it is only a matter of time) after a major update (while still making sure all previous workarounds cannot work).

Obviously, I am dramatizing, but the continuous improvement will render all old(er) L2 clients unusable eventually, which will leave us with a game that has (at that time) ~1-3 quests, 10-20 items, 1 race, 2 classes, etc. if NC is not stopped.

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1 hour ago, *real*savormix said:

Look at official servers: 50 quests in total between all game modes (live/classic/etc), updates removing items by the thousands and so on.

On the other side, Microsoft is relentless in making sure the older clients would no longer run on Win10. No matter how many workarounds you do for your chronicle/il/gf/hf client, MS will always come back and make it stop working, once again (hf should still work, but it is only a matter of time) after a major update (while still making sure all previous workarounds cannot work).

Obviously, I am dramatizing, but the continuous improvement will render all old(er) L2 clients unusable eventually, which will leave us with a game that has (at that time) ~1-3 quests, 10-20 items, 1 race, 2 classes, etc. if NC is not stopped.

 

Well, some projects have started to use classic client and are adjusting it to emulate older game-styles. DEX is planning to launch its next "IL server" on classic, after having a lot of success with its downscaled IL from H5 client. Trance is working with a Gold-style server running on Classic. As long as there's still an audiance for the game, the private scene will adjust to the times and think of new ways to modernize the game, which is great. 

 

That being said, the community needs to support these incentives and not freak out upon discovering things they aren't used to. In order for these to work, the community needs to be able to adjust as well, otherwise we'll keep getting the same old recycled servers we've been getting for a decade or so. 

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Lineage 2 will die in 5 years because many people have families with many problems, the same time does not exist with the old and the new children play lol, fortnite, pubg. Everyone was looking at how to attack ddos and how to make money, that is, they saw it as a store and not as a game
Edited by Ave™
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