Anybody can tips me some description for AI parameters of NPCs? Currently GF server.
At first, me interest what is it this a param for NPC in ai.obj:
myself.p_state != 3
This uses in this timer:
EventHandler TIMER_FIRED_EX( timer_id )
{
if( timer_id == 2001 )
{
if( gg::GetAbnormalLevel( myself.sm, myself::Skill_GetAbnormalType( SelfBuff ) ) <= 0 && myself.p_state != 3 )
{
if( myself::Skill_GetConsumeMP( SelfBuff ) < myself.sm.mp &&
myself::Skill_GetConsumeHP( SelfBuff ) < myself.sm.hp &&
myself::Skill_InReuseDelay( SelfBuff ) == @FALSE )
{
myself::AddUseSkillDesire( myself.sm, SelfBuff, @ST_HEAL, @AMT_MOVE_TO_TARGET, 1000000 );
}
}
myself::AddTimerEx( 2001, 10000 );
}
if( timer_id == 2002 )
{
if( myself::Skill_GetConsumeMP( SelfBuff ) < myself.sm.mp &&
myself::Skill_GetConsumeHP( SelfBuff ) < myself.sm.hp &&
myself::Skill_InReuseDelay( SelfBuff ) == @FALSE )
{
myself::AddUseSkillDesire( myself.sm, SelfBuff, @ST_HEAL, @AMT_MOVE_TO_TARGET, 1000000 );
}
}
super;
}
If someone have a link for description of other params thanks in advance.