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Rootware

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Everything posted by Rootware

  1. I recommend don't use unknown expensive services if Amazon with the same price more trusted service. Otherwise need make list with many DDoS protection services and discuss about everyone service separately with their pluses and minuses.
  2. If you give a choice between only 2 services then this topic look like advertisement, not the question for help.
  3. If you sure what your problem still in Java version then why you asked about on this forum? Between Java application and database anyway exists the driver. Keep in mind it for avoids making the fast inferences.
  4. If activeChar.hasSplitMind() then more than 1.
  5. I suggested for administrators fasten into community rules unban option for money (not cheap). And watch continuously, how Kara will change the forum group every month between "Banned" and "Members". We all will get profit: Admins - money; Users - the periodical drama of one man. Also, will not anymore multi account spams, etc. The chicken that carries the golden eggs.
  6. @pada ofc, i wanted to example of this loop. Working code. I checked many examples from L2J forks and nothing happened in my client. Maybe it's client side problem, but need be sure what server sent correct info. Otherwise it will looks like searching the black cat in dark room even his is not exists.
  7. Anybody can tips me some description for AI parameters of NPCs? Currently GF server. At first, me interest what is it this a param for NPC in ai.obj: myself.p_state != 3 This uses in this timer: EventHandler TIMER_FIRED_EX( timer_id ) { if( timer_id == 2001 ) { if( gg::GetAbnormalLevel( myself.sm, myself::Skill_GetAbnormalType( SelfBuff ) ) <= 0 && myself.p_state != 3 ) { if( myself::Skill_GetConsumeMP( SelfBuff ) < myself.sm.mp && myself::Skill_GetConsumeHP( SelfBuff ) < myself.sm.hp && myself::Skill_InReuseDelay( SelfBuff ) == @FALSE ) { myself::AddUseSkillDesire( myself.sm, SelfBuff, @ST_HEAL, @AMT_MOVE_TO_TARGET, 1000000 ); } } myself::AddTimerEx( 2001, 10000 ); } if( timer_id == 2002 ) { if( myself::Skill_GetConsumeMP( SelfBuff ) < myself.sm.mp && myself::Skill_GetConsumeHP( SelfBuff ) < myself.sm.hp && myself::Skill_InReuseDelay( SelfBuff ) == @FALSE ) { myself::AddUseSkillDesire( myself.sm, SelfBuff, @ST_HEAL, @AMT_MOVE_TO_TARGET, 1000000 ); } } super; } If someone have a link for description of other params thanks in advance.
  8. Directly into game window. If i'm not mistaken TerrainClippingRange = 0 - it's Very Wide.
  9. Try to change Terrain Range from Very Wide to Wide.
  10. Show your settings from Options window.
  11. Then your PC have bad network connection what producing lag while client trying open socket connection. Small window displayed after creating socket connection object. Change network adapter or provider.
  12. What about CPU/RAM/HDD usage in lag time? Check resource monitoring in Task Manager. I have AMD 64 x2 6000+ with 2GB RAM w/o any lags. Try to disable any network connection and check the lag. W/o connection you can see infinity little window with connection notification.
  13. One more description. I need this missed info.
  14. You not need get character nick cause incoming packet have Client instance and for client instance attached unique Player instance. Just get player nick from server side like: final String nickname = getClient().getActingPlayer().getName(); All what you need - it's catch necessary action from client. server side already have all properties about owner character and target object.
  15. Add listeners to all incoming packets like MoveBackToLocation, RequestActionUse, RequestMagicSkillUse, RequestBypassToServer and etc. Or one global network handler listener. And after you can processing all character's actions for any your wishes.
  16. Thread.sleep(1); I want add this in my signature and that it was shown to everyone in a forced manner. P.S. This style of coding the guys with red eyes from C/C++. If you really likes this style then please use delay, at least 100 ms. Give for other processes more free time.
  17. Do you really sure what your code is worked and problem was only in installation?
  18. No. Not checked. Just i remember what i had this issue when tried to make for self Inventory style from Classic client and seen in your screenshots this problem too. If you fixed this issue then it's very good. Not all interface developers fixing this.
  19. These things are interrelated and it is noticeable scroll bar.
  20. One visual bug with inventory. Size of scrolling bar line not commensurate with the content. It can be fixed w/o problem. Use imagination. Anyway great work.
  21. Always was in /map/LobbyXX.unr. Not sure in new client versions.
  22. The new aCis style of starting items for all races you can find in old places "data/xml/classes/". I'm sorry, but i don't remember the revision when it was added. In free version don't exists yet.
  23. Try this tool. https://www.4shared.com/rar/XV0QUGatfi/L2_EncDec.html encode_121.bat - change here your UTX file for encrypt.
  24. You are wrong. To be an L2J Developer in 2k19 very profitable. Money rowing by shovel. I already bought b#tches and villa in the Bahamas. I can transfer for you my staffer status if you need money. I am not greedy. Trust me. I talking trully truth.
  25. Everyone seeker of skilled developer talking about big project, but him "big project" w/o skilled developer. And paid sources isn't indicator of quality. You still need developer. Stop the pafos and try to write the truth. Make detailed task list for sure. No one serious developer never will wasting own time for talking with you in PM or Skype for understanding all your wishes in among your spam messages consisting of several incoherent words in an attempt to explain what you want to see/receive. Otherwise, to you will write anybody who can write in Eclipse "Hello, World!" in the PM and you will spend thousands of times more time to determine which of them is really able to do what you are willing to pay for. P.S. I'm played since 2005 year and can't says what i knew all things of gameplay as player, cause only while develop you start to learn many little things that players do not pay attention to.
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