Currently using L2j Acis and I saw ppl trying to find out how to put the starting adena code back in .
So what i did was , take the code from an another project and put it back on L2jAcis .
Simple , yet some ppl still searching for it ... so
go to net.sf.l2j.gameserver.network.clientpackets
open CharacterCreate.java
Use crtl+F and search for the line without the +
then paste the code and remove the +.
newChar.setCurrentMp(newChar.getMaxMp());
+
+// Starting Items
+if (Config.STARTING_ADENA > 0)
+ newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
+
Then Go to net.sf.l2j
Open Config.java
and as above , search for " public static int DEATH_PENALTY_CHANCE;" and add the Code with the + in front of it . Then remove the +.
public static int DEATH_PENALTY_CHANCE;
+public static int STARTING_ADENA;
+
Then in the Config.java again search for " DEATH_PENALTY_CHANCE = players.getProperty("DeathPenaltyChance", 20);"
and as done above do the same.
DEATH_PENALTY_CHANCE = players.getProperty("DeathPenaltyChance", 20);
+STARTING_ADENA = players.getProperty("StartingAdena", 100);
+
We're done with the codes. Now go to Players.properties in the Configs and add the text as shown.
Delevel = True
# Death Penalty chance if killed by mob (in %), 20 by default
DeathPenaltyChance = 20
+#Amount of adena that a new character is given
+StartingAdena = 0
+
#=============================================================
# Inventory / Warehouse
#=============================================================
aaaand we are done! All you have to do is to put the value you want where it is now 0.
That's it .