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Help Question about Broadcasts
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Introducing: Cloud Hosting and Stream Rewards! Hey everyone, I'm excited to share something big on top of the recent NimeraCP V2 update I announced a few days ago. We're introducing Cloud Hosting and Stream Rewards! Starting at 30 euros per month, subscribing to NimeraCP will give you access to deploy your own instance directly through your dashboard on nimeracp.com. This is a huge upgrade for our ecosystem, offering a much more affordable option than self-hosting and simplifying the entire installation process. No more wasting hours setting things up, buying separate dedicated hosts or VPSs, just deploy on our infrastructure and relax. Currently these packs are available for Cloud Hosting: aCis r382 aCis r401 aCis r409 L2Scripts Vanguard More are coming soon as development progresses. If you need your pack to be added, please reach out to us. On top of that, we've rolled out an update that introduces Stream Rewards. Now, players can link their Kick, Twitch or Trovo accounts to NimeraCP, stream, and earn rewards. Admins can create reward campaigns, set a required streaming time, and when a streamer meets the requirements, they can instantly transfer the reward to their game character. As I mentioned in our last update, big things are coming, and this is just the beginning. Best, Splicho
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There were a few minor hiccups along the way, but the problem was eventually resolved. Overall, he is a very experienced, skilled, and trustworthy developer, and I will definitely continue to use his services in the future. thank yuo . this topic can be locked please . thank you
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99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
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I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards. static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick) { // Ares: if (IsA(this, AEmitter)) if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter)) { // Ares: v7 = sub_1300CAA0() void* v7 = g_localPawn; if (v7) { // Ares: if IsA(v7, APawn) && lvl in (0,8) if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn)) { const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0); if (lvl > 0 && lvl < 😎 { // Ares: v6 = sub_13026800(this, v7) const float v6 = GX_Distance3D(this_, v7); // Live-tuning (debug): aplica overrides en runtime GX_LiveApply_Tick(this_, v6); Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well. GG.. 🙂
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Question
Ehoq
Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.



maybe you can help me please?
Here is default Effect Stun
Here was my ideas how it may works - but GS is getting crash
This one also getting crash
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
package l2.gameserver.skills.effects;
import l2.commons.util.Rnd;
import l2.gameserver.model.Effect;
import l2.gameserver.stats.Env;
public final class EffectStun extends Effect {
public EffectStun(Env var1, EffectTemplate var2) {
super(var1, var2);
}
public boolean checkCondition() {
return Rnd.chance(this._template.chance(100));
}
public void onStart() {
super.onStart();
this._effected.startStunning();
this._effected.abortAttack(true, true);
this._effected.abortCast(true, true);
this._effected.stopMove();
}
public void onExit() {
super.onExit();
this._effected.stopStunning();
}
public boolean onActionTime() {
return false;
}
}
Edited by Ehoqmaybe im fully wrong with it. dunno.... as i said im not good in code -.-
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