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Question about Broadcasts


Ehoq

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Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.
maybe you can help me please?
Here is default Effect Stun
Default-Font.png
Here was my ideas how it may works - but GS is getting crash

Default-Font2.png
This one also getting crash
Default-Font23.png

 

Spoiler

//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//

package l2.gameserver.skills.effects;

import l2.commons.util.Rnd;
import l2.gameserver.model.Effect;
import l2.gameserver.stats.Env;

public final class EffectStun extends Effect {
    public EffectStun(Env var1, EffectTemplate var2) {
        super(var1, var2);
    }

    public boolean checkCondition() {
        return Rnd.chance(this._template.chance(100));
    }

    public void onStart() {
        super.onStart();
        this._effected.startStunning();
        this._effected.abortAttack(true, true);
        this._effected.abortCast(true, true);
        this._effected.stopMove();
    }

    public void onExit() {
        super.onExit();
        this._effected.stopStunning();
    }

    public boolean onActionTime() {
        return false;
    }
}
 


maybe im fully wrong with it. dunno.... as i said im not good in code -.-

Edited by Ehoq
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@Ehoq  the best solution for animation-effects is to edit client. you may find something here:   https://maxcheaters.com/forum/41-client-development-discussion/

 

if you want to experiment with magicskilluse  :      

 

 _effected.broadcastPacket(new MagicSkillUse(_effected, skillId,  skillLevel, hitTime, reuseDelay));

 

vars for magicskillUse are diffirent and depends on pack , you can check the magicskillUse.java to see exactly the vars.

 

Social Action :

        _effected.broadcastPacket(new SocialAction(here it could be _effected or _effected.getObjectId() , here actionId));

 

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why are you encapsulating that object? also, isnt your package name wrong? Also, I think you are looking for AbnormalEffects and not actual skill casting. If you want skill casting animations, u need to change client side.

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For exaple is how classmaster (.class) script works.
 

var1.setClassId(var2.getId(), false, false);
var1.broadcastCharInfo();
var1.broadcastPacket(new L2GameServerPacket[]{new SocialAction(var1.getObjectId(), 3)});
var1.broadcastPacket(new L2GameServerPacket[]{new MagicSkillUse(var1, var1, 4339, 1, 0, 0L)});

Character does Victory Pose and casting Mimir's Elixir Skill
i want do the same with Effect when character getting stun effect.

    public void onStart() {
        super.onStart();
        this._effected.startStunning(); 
        this._effected.abortAttack(true, true);
        this._effected.abortCast(true, true);

In this moment : my new animation and using skill with "Z" in skillgrp  
        this._effected.stopMove();

Z = SpAtk28AnimName 
SpAtk28Animname = my new animation.
i know is looking weird right now... but maybe you guys know better , reality it or fantasy ^^

1 hour ago, AbsolutePower said:

@Ehoq  the best solution for animation-effects is to edit client. you may find something here:   https://maxcheaters.com/forum/41-client-development-discussion/

 

if you want to experiment with magicskilluse  :      

 

 _effected.broadcastPacket(new MagicSkillUse(_effected, skillId,  skillLevel, hitTime, reuseDelay));

 

vars for magicskillUse are diffirent and depends on pack , you can check the magicskillUse.java to see exactly the vars.

 

Social Action :

        _effected.broadcastPacket(new SocialAction(here it could be _effected or _effected.getObjectId() , here actionId));

 

getting error when i try to use your methods 
 

Spoiler

[17:46:31]  INFO Loading skills from 1-99.xml ...
Exception in thread "main" java.lang.Error: java.lang.NoSuchMethodException: l2.gameserver.skills.effects.EffectStun.<init>(l2.gameserver.stats.Env, l2.gameserver.skills.effects.EffectTemplate)
        at l2.gameserver.skills.EffectType.<init>(EffectType.java:197)
        at l2.gameserver.skills.EffectType.<clinit>(EffectType.java:150)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at java.lang.Class.getEnumConstantsShared(Unknown Source)
        at java.lang.Class.enumConstantDirectory(Unknown Source)
        at java.lang.Enum.valueOf(Unknown Source)
        at l2.commons.collections.MultiValueSet.getEnum(MultiValueSet.java:278)
        at l2.gameserver.skills.effects.EffectTemplate.<init>(EffectTemplate.java:73)
        at l2.gameserver.skills.DocumentBase.attachEffect(DocumentBase.java:271)
        at l2.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java:99)
        at l2.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:350)
        at l2.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.java:125)
        at l2.gameserver.skills.DocumentBase.parse(DocumentBase.java:59)
        at l2.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:46)
        at l2.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java:73)
        at l2.gameserver.tables.SkillTable.load(SkillTable.java:29)
        at l2.gameserver.data.xml.Parsers.parseAll(Parsers.java:23)
        at l2.gameserver.GameServer.<init>(GameServer.java:749)
        at l2.gameserver.GameServer.main(GameServer.java:994)
Caused by: java.lang.NoSuchMethodException: l2.gameserver.skills.effects.EffectStun.<init>(l2.gameserver.stats.Env, l2.gameserver.skills.effects.EffectTemplate)
        at java.lang.Class.getConstructor0(Unknown Source)
        at java.lang.Class.getConstructor(Unknown Source)
        at l2.gameserver.skills.EffectType.<init>(EffectType.java:193)
        ... 21 more

 

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You're getting error because upon XML load it cannot find the EffectStun to reflect it. 

Either you haven't add it, or it's not loading properly due to java error. If previously it was loading and now it simply fail to load any skill with EffectStun as handler then the script got issue. 

 

Now i haven't really understand what you want to do. I guess you want the character to broadcast a social action (Victory in your case) upon a stun? If yes then you don't broadcast any abnormal. The broadcast skill effect come from the XML. If you want your character to broadcast a social action then you simply use the activeChar.broadcastSocialAction(activeChar.getObjectId(), 1); for Example but we don't know if stun (as it happening before) is allowing character to perform anything.

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