Jump to content
  • 0

Question about Broadcasts


Question

Posted (edited)
Spoiler

 

Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.
maybe you can help me please?
Here is default Effect Stun
Default-Font.png
Here was my ideas how it may works - but GS is getting crash

Default-Font2.png
This one also getting crash
Default-Font23.png

 

Spoiler

//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//

package l2.gameserver.skills.effects;

import l2.commons.util.Rnd;
import l2.gameserver.model.Effect;
import l2.gameserver.stats.Env;

public final class EffectStun extends Effect {
    public EffectStun(Env var1, EffectTemplate var2) {
        super(var1, var2);
    }

    public boolean checkCondition() {
        return Rnd.chance(this._template.chance(100));
    }

    public void onStart() {
        super.onStart();
        this._effected.startStunning();
        this._effected.abortAttack(true, true);
        this._effected.abortCast(true, true);
        this._effected.stopMove();
    }

    public void onExit() {
        super.onExit();
        this._effected.stopStunning();
    }

    public boolean onActionTime() {
        return false;
    }
}
 


maybe im fully wrong with it. dunno.... as i said im not good in code -.-

Edited by Ehoq

8 answers to this question

Recommended Posts

  • 0
Posted

@Ehoq  the best solution for animation-effects is to edit client. you may find something here:   https://maxcheaters.com/forum/41-client-development-discussion/

 

if you want to experiment with magicskilluse  :      

 

 _effected.broadcastPacket(new MagicSkillUse(_effected, skillId,  skillLevel, hitTime, reuseDelay));

 

vars for magicskillUse are diffirent and depends on pack , you can check the magicskillUse.java to see exactly the vars.

 

Social Action :

        _effected.broadcastPacket(new SocialAction(here it could be _effected or _effected.getObjectId() , here actionId));

 

  • Thanks 1
  • 0
Posted

why are you encapsulating that object? also, isnt your package name wrong? Also, I think you are looking for AbnormalEffects and not actual skill casting. If you want skill casting animations, u need to change client side.

  • 0
Posted

For exaple is how classmaster (.class) script works.
 

var1.setClassId(var2.getId(), false, false);
var1.broadcastCharInfo();
var1.broadcastPacket(new L2GameServerPacket[]{new SocialAction(var1.getObjectId(), 3)});
var1.broadcastPacket(new L2GameServerPacket[]{new MagicSkillUse(var1, var1, 4339, 1, 0, 0L)});

Character does Victory Pose and casting Mimir's Elixir Skill
i want do the same with Effect when character getting stun effect.

    public void onStart() {
        super.onStart();
        this._effected.startStunning(); 
        this._effected.abortAttack(true, true);
        this._effected.abortCast(true, true);

In this moment : my new animation and using skill with "Z" in skillgrp  
        this._effected.stopMove();

Z = SpAtk28AnimName 
SpAtk28Animname = my new animation.
i know is looking weird right now... but maybe you guys know better , reality it or fantasy ^^

1 hour ago, AbsolutePower said:

@Ehoq  the best solution for animation-effects is to edit client. you may find something here:   https://maxcheaters.com/forum/41-client-development-discussion/

 

if you want to experiment with magicskilluse  :      

 

 _effected.broadcastPacket(new MagicSkillUse(_effected, skillId,  skillLevel, hitTime, reuseDelay));

 

vars for magicskillUse are diffirent and depends on pack , you can check the magicskillUse.java to see exactly the vars.

 

Social Action :

        _effected.broadcastPacket(new SocialAction(here it could be _effected or _effected.getObjectId() , here actionId));

 

getting error when i try to use your methods 
 

Spoiler

[17:46:31]  INFO Loading skills from 1-99.xml ...
Exception in thread "main" java.lang.Error: java.lang.NoSuchMethodException: l2.gameserver.skills.effects.EffectStun.<init>(l2.gameserver.stats.Env, l2.gameserver.skills.effects.EffectTemplate)
        at l2.gameserver.skills.EffectType.<init>(EffectType.java:197)
        at l2.gameserver.skills.EffectType.<clinit>(EffectType.java:150)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at java.lang.Class.getEnumConstantsShared(Unknown Source)
        at java.lang.Class.enumConstantDirectory(Unknown Source)
        at java.lang.Enum.valueOf(Unknown Source)
        at l2.commons.collections.MultiValueSet.getEnum(MultiValueSet.java:278)
        at l2.gameserver.skills.effects.EffectTemplate.<init>(EffectTemplate.java:73)
        at l2.gameserver.skills.DocumentBase.attachEffect(DocumentBase.java:271)
        at l2.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java:99)
        at l2.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:350)
        at l2.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.java:125)
        at l2.gameserver.skills.DocumentBase.parse(DocumentBase.java:59)
        at l2.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:46)
        at l2.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java:73)
        at l2.gameserver.tables.SkillTable.load(SkillTable.java:29)
        at l2.gameserver.data.xml.Parsers.parseAll(Parsers.java:23)
        at l2.gameserver.GameServer.<init>(GameServer.java:749)
        at l2.gameserver.GameServer.main(GameServer.java:994)
Caused by: java.lang.NoSuchMethodException: l2.gameserver.skills.effects.EffectStun.<init>(l2.gameserver.stats.Env, l2.gameserver.skills.effects.EffectTemplate)
        at java.lang.Class.getConstructor0(Unknown Source)
        at java.lang.Class.getConstructor(Unknown Source)
        at l2.gameserver.skills.EffectType.<init>(EffectType.java:193)
        ... 21 more

 

  • 0
Posted

You're getting error because upon XML load it cannot find the EffectStun to reflect it. 

Either you haven't add it, or it's not loading properly due to java error. If previously it was loading and now it simply fail to load any skill with EffectStun as handler then the script got issue. 

 

Now i haven't really understand what you want to do. I guess you want the character to broadcast a social action (Victory in your case) upon a stun? If yes then you don't broadcast any abnormal. The broadcast skill effect come from the XML. If you want your character to broadcast a social action then you simply use the activeChar.broadcastSocialAction(activeChar.getObjectId(), 1); for Example but we don't know if stun (as it happening before) is allowing character to perform anything.

Guest
This topic is now closed to further replies.


  • Posts

    • Dalam World — This is a new gaming project that brings together all the mechanics of your favorite games! I want to say right away that the game will run on all devices: Windows, Linux, macOS (Intel/Apple)! The Dalam World client features advanced graphics that will look great! The client also provides stable FPS even with a huge number of players! Dalam World is not a Salve or Chronicle client ported upward — it’s a completely remade game on its own proprietary game engine! Dalam World servers allow more than 100,000 people to exist in a single world without virtual instances, thanks to server technologies built with Elixir and Rust! Dalam World is the childhood game we love so much! From each of our favorite MMOs we took only the best elements! Low system requirements will let the game run on an old laptop! We redesigned the game so there are no bots or real-money traders! Game website: https://Dalam.World Game forum: https://Dalam.World/forums/ For arbitragers: https://careers.dalam.world/ Discord: https://discord.gg/vbQ347nuxd Telegram: https://t.me/+u1DNZPzscaRmNjYx Opening July 16, 2026 at 16:00 UTC!  
    • I'll give you my wallet if you want, haha
    • To make up for some of the waiting time we’re hosting a 3v3 Tournament on open Beta, and this time we’re raising the stakes with a $1,300 prize pool 💰   🏆 PRIZE POOL BREAKDOWN (Over 2000$ Worth of prices total)   🥇 1st Place — $700 🥈 2nd Place —$300 🥉 3rd Place — $200 🏅 4th Place — $100  5th -6th Place - $100 in Gold Coins each    All Participating Teams: $50 in Gold!   All Prices will be Paid out instantly after the tour, no waiting time and conditions. This is not simply a marketing move, we want to give back to the community.   📅 Date: Wednesday 06.05.2026 ⏰ Time: 20:00 Central European Timezone (Berlin) 📍Format: 3v3   ⚔️Why join? Cash Prices for top 4 and rewards for all participants Payments to winners sent out straight after the tournament - No waiting time or rules that you have to play live server to obtain the reward. Clean format, smooth matches, and solid prize pool and a chance to experience our brand new files   📝How to join: Form your 3-player team Group Leader Sign up here: ⁠📍・3v3-tour-registration (Include Name of Group, Name of Group Leader)   Be ready on match day!     A separate post with rules for the tournament and class setups will follow shortly.   Tag your teammates, lock in your roster, and get ready to compete. We'll be happy to see you on the OBT!   💬 Questions? Ask in ⁠🎫・ticket or send us a message   See you on L2Dark! 😏   Discord: https://discord.gg/FAJwnFpb8M
    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <or> <player classId="ADVENTURER" /> <player classId="PALADIN" /> </or> </cond> or <cond msgId="1518"> <or> <player classId="93" /> <player classId="5" /> </or> </cond>  
    • it's Interlude client forgot to mention
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..