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MiReEn

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About MiReEn

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  1. Greetings maxcheaters community, I am searching for closed beta testers for the upcoming Interlude server L2Ambrosial. You can find more info about the server by gaining Beta Tester Role in our server's discord channel. Any kind of help in the early stages of the server's development is highly appreciated and will be reward at the live stage of the server. Discord Channel Custom Items will be unlocked periodicaly depending on the server's community progression. Currently Unlocked: Apella / Monster Only Weapons Tier 1 Items Tier 2 Items
  2. problem solved , lock it (changed the method which calculates karma status while in town)
  3. Already tested this one , the problem is only inside the TownZone
  4. Greetings, As the title says i changed Gluding Village to a nopeace zone and the following issue occures: Players can attack each other normally , they get Flagged and also get PvP Kills. On the other hand when a player kills a non-flagged player his PK score increases normally but he doesn't get any Karma or Red name. I checked zone xml , Gludin is set as a Town , and nopeace = True Checked L2TownZone.java , checked L2PeaceZone.java but can't figure what is the cause of the problem. Using Frozen Rev. 1004 Thanks in advance.
  5. Greetings, After i changed to JDK 11 these following errors occured to L2NPCINSTANCE.java import org.omg.PortableServer.POAManagerPackage.State; (The import org.omg cannot be resolved) and following the previous error this error occures: || qs.getState().equals(State.active)) (State cannot be resolved to a variable) After searching in google i realised that it's possible that method org.omg is no longer used in JDK 11 , any suggestions on fixing it? Thanks in advance!
  6. Greetings friends, as the title mentions , i am looking for Testers for my IL server which is currently in Closed Beta Mode. Testers will be rewarded on the server launch. Contact me via message for more info Thanks in advance , have a nice day. http://prnt.sc/vhb52x http://prnt.sc/vhb6ej
  7. Hello and thank you for your answer , the feature that you meantioned , is implemented in my pack as well , but the thing is that it's not the solution to this bug ..
  8. Greetings guys , Bug: Duel ends in tie , and they can walk normally with Snipe or Ultimate Defense while keeping the stats after duel ends Could anyone help me understand what's causing this bug and point me in the right direction in order to fix it ? (Using L2JFrozen ) Thanks in advance
  9. So i saw this code posted from An4rchy and because i had some free time i decided to try the adaptation of the code to l2jfrozen since it was posted for acis. I'm terrible in this so i got stuck somewhere as expected. Original Code : Since i use l2jfrozen and there is not a file named bypasshandlers.java i decided to add the code in : package com.l2jfrozen.gameserver.network.clientpackets; --> RequestBypassToServer (Don't know if it's the right thing to do) This is what i added there : Errors/Warnings: I post my problem here not cause i want someone to