He was not serious.. That was a sarcasm.
Seriously.. :not bad:
Here you go, without any checks.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
/**
* @author SweeTs
*/
public class HeroItem implements IItemHandler
{
@Override
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance)playable;
int itemId = item.getItemId();
if (itemId == 57) // Item to become hero
{
activeChar.setHero(true);
activeChar.broadcastUserInfo();
}
}
}
Xml part
<set name="handler" val="HeroItem" />
and don't forget the register the HeroItem into the ItemHandler.java