alibabank
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Everything posted by alibabank
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Share Fortress Massacre for all Lineage 2 clients
alibabank replied to deMEV's topic in Client Development Discussion
thank for sharing -
can u share it ?
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why i can not find out class path system ? your files is old ?
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Source L2-Scripts(HighFive-GoD) rev20720(2268)
alibabank replied to L2 TokTil's topic in Server Shares & Files [L2J]
Thanks for share -
Source L2-Scripts(HighFive-GoD) rev20720(2268)
alibabank replied to L2 TokTil's topic in Server Shares & Files [L2J]
someone can give me link download client or system for protocol 140? -
Source L2-Scripts(HighFive-GoD) rev20720(2268)
alibabank replied to L2 TokTil's topic in Server Shares & Files [L2J]
What version of java does it use? -
Source L2JMASTER Sourcecode 2k19 FULL
alibabank replied to proGenitor's topic in Server Shares & Files [L2J]
Thank for sharing !!! -
Nice Asuki. Thank for sharing
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Code TOOL - ClassBalancer XML
alibabank replied to StinkyMadness's topic in Server Shares & Files [L2J]
thank u so much -
Share [C6]Patch By Eddy v4.5.7 NEW ! 2019-01-29
alibabank replied to eddyteh's topic in Client Development Discussion
+1 rep -
can u give me your skype
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Source L2 Acp (Account - Admin Control Panel)
alibabank replied to Elfo's topic in Server Shares & Files [L2J]
Hello. I am very interested in your l2ACP. I'm having some problems like this: 1) After publishing, how to run local. 2 / How to run web on server. The software supports. 3) You can make video tutorial "How to run web on server" Thank you -
WTB [Lf] L2 Acp With Php For L2Junity
alibabank replied to alibabank's topic in Web Development/Designing
thank mate -
As title. I am looking for l2acp with some feature like reg account - reset password - change mail. PM me
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Weapon New Weapon R97 For Interlude
alibabank replied to Celestine's topic in Client Development Discussion
Hi Celestine Can you tell me this Effect name? -
Very fast fast fast .trusted & skilled
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Hi all. I have a problem with items bow. When i used bow and i attacked target. It not show animation shot like video. Can ppl help me this? Thank in advance
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Source L2 Acp (Account - Admin Control Panel)
alibabank replied to Elfo's topic in Server Shares & Files [L2J]
After buid jar and add it in gameserver.java. How to player can reg new account from web or play lucky wheel? -
Source L2 Acp (Account - Admin Control Panel)
alibabank replied to Elfo's topic in Server Shares & Files [L2J]
Thank you for share. Can you guide how to make it online? Ex : upload - connect database and make some reg new account??? -
WTS Lineage2 Java Services All Chronicles
alibabank replied to Ovenuç®'s topic in Marketplace [L2Packs & Files]
my skype: quangnguyen1180 - can you add friend? -
Hi - I had look at video guide of big man bill . You can view and make follow this video. http://www.maxcheaters.com/topic/210923-creating-effects-and-attaching-it-to-a-npc/
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omg - its work . I do not know how to thank you. thank so much Big man bill
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I had change but its not work :(
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My Effect Classes from shadow weapon . class weapon_shadow_shaper extends Emitter; defaultproperties{ Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.620000 FadeOut=true FadeInEndTime=0.300000 FadeIn=true MaxParticles=5 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true SpinCCWorCW=(X=1.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.500000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) SizeScaleRepeats=5.000000 StartSizeRange=(X=(Min=8.000000,Max=10.000000),Y=(Min=8.000000,Max=10.000000),Z=(Min=8.000000,Max=10.000000)) InitialParticlesPerSecond=10.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t5004' TextureUSubdivisions=2 TextureVSubdivisions=2 UseRandomSubdivision=true SubdivisionStart=1 SubdivisionEnd=3 LifetimeRange=(Min=1.000000,Max=1.000000) GetVelocityDirectionFrom=PTVD_StartPositionAndOwner WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 End Object Emitters(0)="SpriteEmitter15" Begin Object Class=MeshEmitter Name=MeshEmitter74 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.skill_power01' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=175,G=175,R=175,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.600000 FadeOutStartTime=0.552080 FadeOut=true FadeInEndTime=0.181280 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true StartSpinRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000),Z=(Min=-0.300000,Max=0.300000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000) SizeScale(1)=(RelativeTime=0.270000,RelativeSize=0.700000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.060000,Max=0.060000),Y=(Min=0.060000,Max=0.060000),Z=(Min=0.060000,Max=0.060000)) InitialParticlesPerSecond=30.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=0.555000,Max=0.824000) End Object Emitters(1)="MeshEmitter74" Begin Object Class=MeshEmitter Name=MeshEmitter75 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.600000,Max=1.600000),Y=(Min=-1.600000,Max=1.600000),Z=(Min=0.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.080000,Max=0.100000),Y=(Min=0.080000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=1.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(2)="MeshEmitter75" Begin Object Class=MeshEmitter Name=MeshEmitter76 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.615000 FadeOut=true FadeInEndTime=0.330000 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=2.000000,Max=2.000000)) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.010000,Max=0.010000),Z=(Min=-0.010000,Max=0.010000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.100000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.300000,Max=0.400000)) InitialParticlesPerSecond=6.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.500000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=3.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(3)="MeshEmitter76" Begin Object Class=MeshEmitter Name=MeshEmitter77 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(4)="MeshEmitter77" Begin Object Class=MeshEmitter Name=MeshEmitter78 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) Opacity=0.800000 FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(5)="MeshEmitter78" Begin Object Class=SpriteEmitter Name=SpriteEmitter16 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.800000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t8016' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(6)="SpriteEmitter16" Begin Object Class=SpriteEmitter Name=SpriteEmitter17 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.720000,Max=1.000000),Z=(Min=0.720000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 Name="rot_arc" StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=7.000000,Max=7.000000),Y=(Min=7.000000,Max=7.000000),Z=(Min=7.000000,Max=7.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend Texture=Texture'EffectWeaponTex.fx_m_t6330' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(7)="SpriteEmitter17" Begin Object Class=MeshEmitter Name=MeshEmitter79 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.anta_wik' UseParticleColor=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=0,G=0,R=0,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255)) FadeOutStartTime=0.864000 FadeOut=true FadeInEndTime=0.396000 FadeIn=true MaxParticles=4 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) StartLocationRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-1.000000,Max=1.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.990000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.010000) StartSizeRange=(X=(Min=0.600000,Max=0.800000),Y=(Min=0.600000,Max=0.800000),Z=(Min=0.600000,Max=0.800000)) InitialParticlesPerSecond=2.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend LifetimeRange=(Min=1.250000,Max=1.250000) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition CustomMaterials(0)=Shader'EffectWeaponTex.darkline' End Object Emitters(8)="MeshEmitter79" bLightChanged=true bNoDelete=false DrawScale=0.100000 bUnlit=false bDirectional=true }
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0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1