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alibabank

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Everything posted by alibabank

  1. why i can not find out class path system ? your files is old ?
  2. someone can give me link download client or system for protocol 140?
  3. Hello. I am very interested in your l2ACP. I'm having some problems like this: 1) After publishing, how to run local. 2 / How to run web on server. The software supports. 3) You can make video tutorial "How to run web on server" Thank you
  4. As title. I am looking for l2acp with some feature like reg account - reset password - change mail. PM me
  5. Hi Celestine Can you tell me this Effect name?
  6. Very fast fast fast .trusted & skilled
  7. Hi all. I have a problem with items bow. When i used bow and i attacked target. It not show animation shot like video. Can ppl help me this? Thank in advance
  8. After buid jar and add it in gameserver.java. How to player can reg new account from web or play lucky wheel?
  9. Thank you for share. Can you guide how to make it online? Ex : upload - connect database and make some reg new account???
  10. Hi - I had look at video guide of big man bill . You can view and make follow this video. http://www.maxcheaters.com/topic/210923-creating-effects-and-attaching-it-to-a-npc/
  11. omg - its work . I do not know how to thank you. thank so much Big man bill
  12. My Effect Classes from shadow weapon . class weapon_shadow_shaper extends Emitter; defaultproperties{ Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.620000 FadeOut=true FadeInEndTime=0.300000 FadeIn=true MaxParticles=5 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true SpinCCWorCW=(X=1.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.500000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) SizeScaleRepeats=5.000000 StartSizeRange=(X=(Min=8.000000,Max=10.000000),Y=(Min=8.000000,Max=10.000000),Z=(Min=8.000000,Max=10.000000)) InitialParticlesPerSecond=10.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t5004' TextureUSubdivisions=2 TextureVSubdivisions=2 UseRandomSubdivision=true SubdivisionStart=1 SubdivisionEnd=3 LifetimeRange=(Min=1.000000,Max=1.000000) GetVelocityDirectionFrom=PTVD_StartPositionAndOwner WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 End Object Emitters(0)="SpriteEmitter15" Begin Object Class=MeshEmitter Name=MeshEmitter74 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.skill_power01' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=175,G=175,R=175,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.600000 FadeOutStartTime=0.552080 FadeOut=true FadeInEndTime=0.181280 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true StartSpinRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000),Z=(Min=-0.300000,Max=0.300000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000) SizeScale(1)=(RelativeTime=0.270000,RelativeSize=0.700000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.060000,Max=0.060000),Y=(Min=0.060000,Max=0.060000),Z=(Min=0.060000,Max=0.060000)) InitialParticlesPerSecond=30.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=0.555000,Max=0.824000) End Object Emitters(1)="MeshEmitter74" Begin Object Class=MeshEmitter Name=MeshEmitter75 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.600000,Max=1.600000),Y=(Min=-1.600000,Max=1.600000),Z=(Min=0.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.080000,Max=0.100000),Y=(Min=0.080000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=1.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(2)="MeshEmitter75" Begin Object Class=MeshEmitter Name=MeshEmitter76 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.615000 FadeOut=true FadeInEndTime=0.330000 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=2.000000,Max=2.000000)) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.010000,Max=0.010000),Z=(Min=-0.010000,Max=0.010000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.100000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.300000,Max=0.400000)) InitialParticlesPerSecond=6.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.500000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=3.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(3)="MeshEmitter76" Begin Object Class=MeshEmitter Name=MeshEmitter77 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(4)="MeshEmitter77" Begin Object Class=MeshEmitter Name=MeshEmitter78 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) Opacity=0.800000 FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(5)="MeshEmitter78" Begin Object Class=SpriteEmitter Name=SpriteEmitter16 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.800000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t8016' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(6)="SpriteEmitter16" Begin Object Class=SpriteEmitter Name=SpriteEmitter17 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.720000,Max=1.000000),Z=(Min=0.720000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 Name="rot_arc" StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=7.000000,Max=7.000000),Y=(Min=7.000000,Max=7.000000),Z=(Min=7.000000,Max=7.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend Texture=Texture'EffectWeaponTex.fx_m_t6330' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(7)="SpriteEmitter17" Begin Object Class=MeshEmitter Name=MeshEmitter79 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.anta_wik' UseParticleColor=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=0,G=0,R=0,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255)) FadeOutStartTime=0.864000 FadeOut=true FadeInEndTime=0.396000 FadeIn=true MaxParticles=4 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) StartLocationRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-1.000000,Max=1.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.990000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.010000) StartSizeRange=(X=(Min=0.600000,Max=0.800000),Y=(Min=0.600000,Max=0.800000),Z=(Min=0.600000,Max=0.800000)) InitialParticlesPerSecond=2.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend LifetimeRange=(Min=1.250000,Max=1.250000) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition CustomMaterials(0)=Shader'EffectWeaponTex.darkline' End Object Emitters(8)="MeshEmitter79" bLightChanged=true bNoDelete=false DrawScale=0.100000 bUnlit=false bDirectional=true }
  13. 0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
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