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alibabank

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Everything posted by alibabank

  1. My Effect Classes from shadow weapon . class weapon_shadow_shaper extends Emitter; defaultproperties{ Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.620000 FadeOut=true FadeInEndTime=0.300000 FadeIn=true MaxParticles=5 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true SpinCCWorCW=(X=1.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.500000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) SizeScaleRepeats=5.000000 StartSizeRange=(X=(Min=8.000000,Max=10.000000),Y=(Min=8.000000,Max=10.000000),Z=(Min=8.000000,Max=10.000000)) InitialParticlesPerSecond=10.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t5004' TextureUSubdivisions=2 TextureVSubdivisions=2 UseRandomSubdivision=true SubdivisionStart=1 SubdivisionEnd=3 LifetimeRange=(Min=1.000000,Max=1.000000) GetVelocityDirectionFrom=PTVD_StartPositionAndOwner WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 End Object Emitters(0)="SpriteEmitter15" Begin Object Class=MeshEmitter Name=MeshEmitter74 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.skill_power01' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=175,G=175,R=175,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.600000 FadeOutStartTime=0.552080 FadeOut=true FadeInEndTime=0.181280 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true StartSpinRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000),Z=(Min=-0.300000,Max=0.300000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000) SizeScale(1)=(RelativeTime=0.270000,RelativeSize=0.700000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.060000,Max=0.060000),Y=(Min=0.060000,Max=0.060000),Z=(Min=0.060000,Max=0.060000)) InitialParticlesPerSecond=30.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=0.555000,Max=0.824000) End Object Emitters(1)="MeshEmitter74" Begin Object Class=MeshEmitter Name=MeshEmitter75 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.600000,Max=1.600000),Y=(Min=-1.600000,Max=1.600000),Z=(Min=0.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.080000,Max=0.100000),Y=(Min=0.080000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=1.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(2)="MeshEmitter75" Begin Object Class=MeshEmitter Name=MeshEmitter76 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.615000 FadeOut=true FadeInEndTime=0.330000 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=2.000000,Max=2.000000)) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.010000,Max=0.010000),Z=(Min=-0.010000,Max=0.010000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.100000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.300000,Max=0.400000)) InitialParticlesPerSecond=6.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.500000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=3.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(3)="MeshEmitter76" Begin Object Class=MeshEmitter Name=MeshEmitter77 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(4)="MeshEmitter77" Begin Object Class=MeshEmitter Name=MeshEmitter78 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) Opacity=0.800000 FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(5)="MeshEmitter78" Begin Object Class=SpriteEmitter Name=SpriteEmitter16 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.800000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t8016' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(6)="SpriteEmitter16" Begin Object Class=SpriteEmitter Name=SpriteEmitter17 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.720000,Max=1.000000),Z=(Min=0.720000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 Name="rot_arc" StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=7.000000,Max=7.000000),Y=(Min=7.000000,Max=7.000000),Z=(Min=7.000000,Max=7.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend Texture=Texture'EffectWeaponTex.fx_m_t6330' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(7)="SpriteEmitter17" Begin Object Class=MeshEmitter Name=MeshEmitter79 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.anta_wik' UseParticleColor=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=0,G=0,R=0,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255)) FadeOutStartTime=0.864000 FadeOut=true FadeInEndTime=0.396000 FadeIn=true MaxParticles=4 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) StartLocationRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-1.000000,Max=1.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.990000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.010000) StartSizeRange=(X=(Min=0.600000,Max=0.800000),Y=(Min=0.600000,Max=0.800000),Z=(Min=0.600000,Max=0.800000)) InitialParticlesPerSecond=2.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend LifetimeRange=(Min=1.250000,Max=1.250000) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition CustomMaterials(0)=Shader'EffectWeaponTex.darkline' End Object Emitters(8)="MeshEmitter79" bLightChanged=true bNoDelete=false DrawScale=0.100000 bUnlit=false bDirectional=true }
  2. 0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
  3. Thank you had look my topic. Can you tell me how to fix it?
  4. Hi all, I had created new effect shadow weapon for client H5. I have a issuse about position. Can guys help me? Thank in advance. http://imgur.com/a/yfdIX
  5. Can you make guide about : how to create Classes LineageMonstercustomxxxx that do not replace old files npc? sorry my english
  6. thank you "big man bill" and Asuki.Tex had support me. I had make a costume with textture Halloween for All Classes Hi5 . http://prntscr.com/e1q66j http://prntscr.com/e1q69g http://prntscr.com/e1q6dp
  7. check inbox skype pls Brut
  8. Hello Nevermore - your website and forum has been error? "This Account has been suspended."
  9. As title . Anyone who has it please share me. Thank Advance.
  10. Hi Dev . I have a question about Database Installer.jar . After i connected DB and it report " MySQL Error : Access denied for user 'root'@localhost ".Can you fix it ?
  11. Good Job. Can you guide how custom effect & animation of skill?
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