Jump to content

alibabank

Members
  • Posts

    98
  • Credits

  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    100%

Everything posted by alibabank

  1. I had change but its not work :(
  2. My Effect Classes from shadow weapon . class weapon_shadow_shaper extends Emitter; defaultproperties{ Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.620000 FadeOut=true FadeInEndTime=0.300000 FadeIn=true MaxParticles=5 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true SpinCCWorCW=(X=1.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.500000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) SizeScaleRepeats=5.000000 StartSizeRange=(X=(Min=8.000000,Max=10.000000),Y=(Min=8.000000,Max=10.000000),Z=(Min=8.000000,Max=10.000000)) InitialParticlesPerSecond=10.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t5004' TextureUSubdivisions=2 TextureVSubdivisions=2 UseRandomSubdivision=true SubdivisionStart=1 SubdivisionEnd=3 LifetimeRange=(Min=1.000000,Max=1.000000) GetVelocityDirectionFrom=PTVD_StartPositionAndOwner WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 End Object Emitters(0)="SpriteEmitter15" Begin Object Class=MeshEmitter Name=MeshEmitter74 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.skill_power01' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=175,G=175,R=175,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.600000 FadeOutStartTime=0.552080 FadeOut=true FadeInEndTime=0.181280 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true StartSpinRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000),Z=(Min=-0.300000,Max=0.300000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000) SizeScale(1)=(RelativeTime=0.270000,RelativeSize=0.700000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.060000,Max=0.060000),Y=(Min=0.060000,Max=0.060000),Z=(Min=0.060000,Max=0.060000)) InitialParticlesPerSecond=30.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=0.555000,Max=0.824000) End Object Emitters(1)="MeshEmitter74" Begin Object Class=MeshEmitter Name=MeshEmitter75 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.600000,Max=1.600000),Y=(Min=-1.600000,Max=1.600000),Z=(Min=0.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.080000,Max=0.100000),Y=(Min=0.080000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=1.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(2)="MeshEmitter75" Begin Object Class=MeshEmitter Name=MeshEmitter76 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.615000 FadeOut=true FadeInEndTime=0.330000 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=2.000000,Max=2.000000)) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.010000,Max=0.010000),Z=(Min=-0.010000,Max=0.010000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.100000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.300000,Max=0.400000)) InitialParticlesPerSecond=6.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.500000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=3.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(3)="MeshEmitter76" Begin Object Class=MeshEmitter Name=MeshEmitter77 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(4)="MeshEmitter77" Begin Object Class=MeshEmitter Name=MeshEmitter78 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) Opacity=0.800000 FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(5)="MeshEmitter78" Begin Object Class=SpriteEmitter Name=SpriteEmitter16 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.800000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t8016' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(6)="SpriteEmitter16" Begin Object Class=SpriteEmitter Name=SpriteEmitter17 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.720000,Max=1.000000),Z=(Min=0.720000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 Name="rot_arc" StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=7.000000,Max=7.000000),Y=(Min=7.000000,Max=7.000000),Z=(Min=7.000000,Max=7.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend Texture=Texture'EffectWeaponTex.fx_m_t6330' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(7)="SpriteEmitter17" Begin Object Class=MeshEmitter Name=MeshEmitter79 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.anta_wik' UseParticleColor=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=0,G=0,R=0,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255)) FadeOutStartTime=0.864000 FadeOut=true FadeInEndTime=0.396000 FadeIn=true MaxParticles=4 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) StartLocationRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-1.000000,Max=1.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.990000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.010000) StartSizeRange=(X=(Min=0.600000,Max=0.800000),Y=(Min=0.600000,Max=0.800000),Z=(Min=0.600000,Max=0.800000)) InitialParticlesPerSecond=2.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend LifetimeRange=(Min=1.250000,Max=1.250000) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition CustomMaterials(0)=Shader'EffectWeaponTex.darkline' End Object Emitters(8)="MeshEmitter79" bLightChanged=true bNoDelete=false DrawScale=0.100000 bUnlit=false bDirectional=true }
  3. 0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
  4. Thank you had look my topic. Can you tell me how to fix it?
  5. Hi all, I had created new effect shadow weapon for client H5. I have a issuse about position. Can guys help me? Thank in advance. http://imgur.com/a/yfdIX
  6. Can you make guide about : how to create Classes LineageMonstercustomxxxx that do not replace old files npc? sorry my english
  7. thank you "big man bill" and Asuki.Tex had support me. I had make a costume with textture Halloween for All Classes Hi5 . http://prntscr.com/e1q66j http://prntscr.com/e1q69g http://prntscr.com/e1q6dp
  8. check inbox skype pls Brut
  9. Hello Nevermore - your website and forum has been error? "This Account has been suspended."
  10. As title . Anyone who has it please share me. Thank Advance.
  11. Hi Dev . I have a question about Database Installer.jar . After i connected DB and it report " MySQL Error : Access denied for user 'root'@localhost ".Can you fix it ?
  12. Good Job. Can you guide how custom effect & animation of skill?
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock