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GLO

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Everything posted by GLO

  1. arent these my icons lol
  2. this is not true, just adding _xx_bi at the end WILL NOT WORK because the class IS NOT DEFINED ol_mahum_champion_50_bi is a separate script which has drawscale of 1.5 and is different from ol_mahum_champion by making it to ol_mahum_champion_60_bi will not make it 60% (1.6 drawscale) because there is no class named ol_mahum_champion_60_bi
  3. Still looking. Anyone skilled on iMacros or any other automation on website?
  4. Hello guys, I am looking for something to make my work easier. To give more details, the website I am posting is like any other market website. I don't know if I'm allowed to post the link in here. So I am looking for any kind of automatization or auto posting. If anyone got more knowledge about this, please let me know. Also contact me on Skype: nighty.andrei I will pay accordingly to the product i will get, or the method :) Thank you!
  5. need to see receipt? :)) registered on official audemars site :((
  6. god damn this makes me feel old ive been here since like 07 or 08
  7. mxc officially dead lol
  8. you can export the textures using umodel lol
  9. late response but sger@fjs ++ CoordinateSystem=PTCS_Spray
  10. excess is not my server name dont worry bout it plus i THINK based off features theres nothing of mine in there
  11. weird still doesnt work maybe its my engine or compiler do you wanna send me over PM
  12. these are both awful ways to do that lol did you check interface u
  13. post full error lol
  14. 25
  15. o i meant script for u_lind_eyeglow_right in reference to my post here
  16. how do you make the eyes trail like that its been bothering me for so long
  17. thats fine he made up for it
  18. lol
  19. missing animnotify (attack shot/item is when the shot action of the skill connects with the player or when the projectile launches) - if not defined it is always at the end of the sequence try atk01 for old models also make sure theres no cast anim in skillgrp (x j i) or whatever you put it as
  20. auto usually atk01 atk02 casts are usually spatk01 spatk02 spatk03 sequences will vary depending on your animation, some wont have a spatk03, some wont have a atk02, some wont even have a spatk (OLD models) edit - what i usually do is view them in nv to determine which anim will fit which skill
  21. you tried all the wrong methods look at mobskillanimgrp or whatever thats called
  22. GLO

    but why tho

    i just got kicked agian
  23. he is working so much that i cant even use my own pc
  24. i need help compiling on eclipse .. :SS
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