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GLO

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Everything posted by GLO

  1. GLO

    what

    https://maxcheaters.com/profile/130654-nevesoma/ NevesOma promoted to Gold Member. Reason: Active (25 November 2017) uhhhhhhhhhh nothing against him but like wtf LOL
  2. 1 = x pos 2 = y pos 3 = z pos 4 = scale 5 = length (?) only works for some
  3. yes glad to see people using them
  4. try the 5th number, turn it to 1 or a value below 1 (0.5) if your eally want to change it for that specific weapon you can compile a new c_u004 and turn down acceleration/velocity
  5. i wouldnt be surprised if this actually works more than it should
  6. insert quote about ai taking over the world
  7. the responses regarding unique servers are always so polarizing also tfti = THANKS FOR THE INVITE @Lioy (which i didnt receive)
  8. implying 'katherine' actually made it
  9. of course it doesnt work lol raccoon is awful
  10. brutakara
  11. GLO

    lol

    maxtor mains udyr lol easily the worst hero in the game with awful skins
  12. isnt this straight stolen from my work on sublimity lol wait nvm i actually use env maps and alpha and not that weird fadecolor
  13. o you said textures not files in general......................
  14. http://www.maxcheaters.com/topic/217846-forum-is-bad/?tab=comments#comment-2656449
  15. http://bit.ly/2m6eXmp
  16. this guy lol
  17. original class ph_dance_of_medusa_ta extends Emitter; defaultproperties{ Begin Object Class=MeshEmitter Name=MeshEmitter152 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=30.000000 ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.500000 FadeOutStartTime=0.800000 FadeOut=true FadeInEndTime=0.220000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring_edge" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(0)="MeshEmitter152" Begin Object Class=SpriteEmitter Name=SpriteEmitter205 UseDirectionAs=PTDU_Normal ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255)) ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.200000 FadeOutStartTime=1.800000 FadeOut=true FadeInEndTime=0.090000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069' TextureUSubdivisions=2 TextureVSubdivisions=4 SubdivisionStart=2 SubdivisionEnd=3 LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(1)="SpriteEmitter205" Begin Object Class=MeshEmitter Name=MeshEmitter153 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=70.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) Opacity=0.050000 FadeOutStartTime=7.395000 FadeOut=true FadeInEndTime=0.595000 FadeIn=true MaxParticles=2 WeatherSoundCheck=true RespawnDeadParticles=false Name="Beam" StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Brighten LifetimeRange=(Min=10.000000,Max=10.000000) End Object Emitters(2)="MeshEmitter153" Begin Object Class=MeshEmitter Name=MeshEmitter154 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00' UseMeshBlendMode=false ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=1.875000 FadeOut=true FadeInEndTime=0.425000 FadeIn=true MaxParticles=16 RespawnDeadParticles=false Disabled=true Name="dreg" StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000)) StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=2.000000 AutomaticInitialSpawning=false LifetimeRange=(Min=2.500000,Max=2.500000) InitialDelayRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000)) End Object Emitters(3)="MeshEmitter154" Begin Object Class=MeshEmitter Name=MeshEmitter155 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01' UseMeshBlendMode=false UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.300000 FadeOutStartTime=5.280000 FadeOut=true FadeInEndTime=1.120000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="lightining" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=8.000000,Max=8.000000) InitialDelayRange=(Min=1.700000,Max=1.700000) End Object Emitters(4)="MeshEmitter155" Begin Object Class=SpriteEmitter Name=SpriteEmitter206 ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.900000 FadeOutStartTime=5.035000 FadeOut=true FadeInEndTime=1.330000 FadeIn=true MaxParticles=1 RespawnDeadParticles=false Name="center" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UniformSize=true StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105' LifetimeRange=(Min=9.500000,Max=9.500000) InitialDelayRange=(Min=1.730000,Max=1.730000) End Object Emitters(5)="SpriteEmitter206" Begin Object Class=SpriteEmitter Name=SpriteEmitter207 Acceleration=(X=0.000000,Y=0.000000,Z=0.500000) UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=120.000000 ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000)) FadeOutStartTime=6.400000 FadeOut=true FadeInEndTime=0.700000 FadeIn=true MaxParticles=15 RespawnDeadParticles=false Disabled=true Name="Particle" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) StartLocationShape=PTLS_Polar SphereRadiusRange=(Min=2.000000,Max=10.000000) StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000)) UseRevolution=true UseRevolutionScale=true RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000)) RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000)) RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000)) UseRotationFrom=PTRS_Actor SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033' TextureUSubdivisions=2 TextureVSubdivisions=2 BlendBetweenSubdivisions=true SubdivisionEnd=3 LifetimeRange=(Min=10.000000,Max=10.000000) InitialDelayRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000)) VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000)) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition End Object Emitters(6)="SpriteEmitter207" Begin Object Class=MeshEmitter Name=MeshEmitter156 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01' UseMeshBlendMode=false UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=30.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000)) Opacity=0.800000 FadeOutStartTime=0.870000 FadeOut=true FadeInEndTime=0.090000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="M_ring" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000) StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Brighten LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(7)="MeshEmitter156" Begin Object Class=MeshEmitter Name=MeshEmitter157 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00' UseMeshBlendMode=false RenderTwoSided=true Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000) UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=160.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000)) Opacity=0.250000 FadeOutStartTime=7.590000 FadeOut=true FadeInEndTime=1.870000 FadeIn=true MaxParticles=5 RespawnDeadParticles=false Name="twist" StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000) StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false LifetimeRange=(Min=11.000000,Max=11.000000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000)) End Object Emitters(8)="MeshEmitter157" Begin Object Class=SpriteEmitter Name=SpriteEmitter208 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=6.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000)) FadeOutStartTime=4.550000 FadeOut=true MaxParticles=7 RespawnDeadParticles=false Name="star" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000) SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000) StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063' TextureUSubdivisions=4 TextureVSubdivisions=4 SubdivisionStart=8 SubdivisionEnd=9 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=1.400000,Max=1.400000) End Object Emitters(9)="SpriteEmitter208" Begin Object Class=MeshEmitter Name=MeshEmitter184 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00' UseMeshBlendMode=false ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) Opacity=0.600000 FadeOutStartTime=10.340000 FadeOut=true FadeInEndTime=0.440000 FadeIn=true MaxParticles=1 RespawnDeadParticles=false Name="sword" StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000) SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend LifetimeRange=(Min=11.000000,Max=11.000000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000)) End Object Emitters(10)="MeshEmitter184" bNoDelete=false } modified class ph_dance_of_medusa_ta extends Emitter; defaultproperties{ Begin Object Class=MeshEmitter Name=MeshEmitter152 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=30.000000 ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.500000 FadeOutStartTime=0.800000 FadeOut=true FadeInEndTime=0.220000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring_edge" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(0)="MeshEmitter152" Begin Object Class=SpriteEmitter Name=SpriteEmitter205 UseDirectionAs=PTDU_Normal ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255)) ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.200000 FadeOutStartTime=1.800000 FadeOut=true FadeInEndTime=0.090000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069' TextureUSubdivisions=2 TextureVSubdivisions=4 SubdivisionStart=2 SubdivisionEnd=3 LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(1)="SpriteEmitter205" Begin Object Class=MeshEmitter Name=MeshEmitter153 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=70.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) Opacity=0.050000 FadeOutStartTime=7.395000 FadeOut=true FadeInEndTime=0.595000 FadeIn=true MaxParticles=2 WeatherSoundCheck=true RespawnDeadParticles=false Name="Beam" StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Brighten LifetimeRange=(Min=10.000000,Max=10.000000) End Object Emitters(2)="MeshEmitter153" Begin Object Class=SpriteEmitter Name=SpriteEmitter206 ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.900000 FadeOutStartTime=5.035000 FadeOut=true FadeInEndTime=1.330000 FadeIn=true MaxParticles=1 RespawnDeadParticles=false Name="center" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UniformSize=true StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105' LifetimeRange=(Min=9.500000,Max=9.500000) InitialDelayRange=(Min=1.730000,Max=1.730000) End Object Emitters(3)="SpriteEmitter206" Begin Object Class=SpriteEmitter Name=SpriteEmitter207 Acceleration=(X=0.000000,Y=0.000000,Z=0.500000) UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=120.000000 ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000)) FadeOutStartTime=6.400000 FadeOut=true FadeInEndTime=0.700000 FadeIn=true MaxParticles=15 RespawnDeadParticles=false Disabled=true Name="Particle" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) StartLocationShape=PTLS_Polar SphereRadiusRange=(Min=2.000000,Max=10.000000) StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000)) UseRevolution=true UseRevolutionScale=true RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000)) RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000)) RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000)) UseRotationFrom=PTRS_Actor SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033' TextureUSubdivisions=2 TextureVSubdivisions=2 BlendBetweenSubdivisions=true SubdivisionEnd=3 LifetimeRange=(Min=10.000000,Max=10.000000) InitialDelayRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000)) VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000)) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition End Object Emitters(4)="SpriteEmitter207" Begin Object Class=SpriteEmitter Name=SpriteEmitter208 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=6.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000)) FadeOutStartTime=4.550000 FadeOut=true MaxParticles=7 RespawnDeadParticles=false Name="star" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000) SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000) StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063' TextureUSubdivisions=4 TextureVSubdivisions=4 SubdivisionStart=8 SubdivisionEnd=9 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=1.400000,Max=1.400000) End Object Emitters(5)="SpriteEmitter208" bNoDelete=false } it SHOULD remove that red thing but i didnt try it
  18. its been months since you updated and its been progressively worse this straight up doesnt work the search button is just awful - for example also the spacing when you press enter is too much also you should increase the amount of videos you can put per post rep is useless, it should be reset and turned into something of value ranks need better names add back the banner wtf is this change that blue name to that orangey pink
  19. doppelganger
  20. you would need to edit the emitter im assuming its dance of medusa
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