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Frank

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Everything posted by Frank

  1. Change it in your server's xml too.
  2. Hello, just open npcname file edit the name you want and save. If you do that and receive an error show it and give further info
  3. In unreal editor, right click on texture -> properties -> surface -> AlphaTexture True
  4. Your engine is missing those properties so you can either add them by yourself or try another compiler like L2Editor.
  5. Hello, if you're missing those textures then you can re-download them from the server's website you're playing at.
  6. Thank you for this guide OP! Will definitely help some newbies!
  7. You have to decompile interface.u, make the changes you want into the proper .uc files and then re-compile.
  8. Hi, disable antivirus and check again
  9. Hello! Which pack and patched system you're using?
  10. Very kind of you OP, it is true that OVH servers are vulnerable to some L4 attacks mostly and this is the main reason why I stopped using them a few years ago (iptables did not really help) and moved to more expensive but almost 100% reliable hosting companies. I wish you good luck with your services!
  11. https://maxcheaters.com/topic/211019-adapting-skills-and-effects-to-interlude/
  12. Take a look at your xml for possible typos or mistakes, if you can't find the issue try adding 1 by 1 part of armor (only in your xml since client doesn't matter in this case) and see how it goes from there.
  13. You must edit interface.u but you should contact L2Gosu owner regarding this issue.
  14. Something is wrong in your armors xml file, nothing to do with client.
  15. Go to xml/items then find a retail armor, copy paste it, change IDs to your new ones and you are done.
  16. Hello, not sure if it's same effect but take a look at this: class l2_br_014_skill extends L2SkillEffect; defaultproperties{ Desc="패배" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=40.000000) bRelativeToCylinder=false ScaleSize=1.300000 EffectClass=Class'LineageEffect.br_s_u006_lose' SimpleEffectClass=Class'LineageEffect.br_s_u006_lose_simple' BR_ForceLifeTime=3.500000 End Object CastingAction(0)=L2EffectEmitter'L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'LineageEffect.br_s_u002_ca' SimpleEffectClass=Class'LineageEffect.br_s_u002_ca_simple' End Object CastingAction(1)=L2EffectEmitter'L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 End Object CastingAction(2)=L2EffectEmitter'L2EffectEmitter2' }
  17. Download a random community board created by someone else and read the code of it to understand how it works, or take a look at retail cb from game inside your pack's html folder. Client wise, you need to add textures (.utx) and call them in your html code.
  18. Hello, what is the problem? You can not create armors in game? You can not see them? You receive a critical error? Please give further information if you seek for help (generally speaking).
  19. You can just use L2Editor, open l2font-e.utx and replace or add textures, then save and encrypt.
  20. Still hiring a developer for this job! Contact me for more information!
  21. There you go: https://github.com/acmi/l2tool
  22. Yeah, it's not a hard task, just time consuming and that's why I need a second developer.
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