StarSCreams

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About StarSCreams

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    man must accept your destiny or destroyed for him

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  1. ctrl+click i know.. on scryde server its available shift+click because that is my question.. but its possible in scryde server have a client modification.. thanks anyway
  2. hi, i need some help. i have some commands work that perfectly i add some items on multisell merchant npc. need when shift + click on item in multisell, execute a command its this possible? i see how to work shift + click on npc, but in item i nothing have idea thanks
  3. hi, any can extract dressme system? or any can fix? work with weapons, shields and armor sets but not work if character equip fullbody armor.. not update visual armor when buy only donator coin and messages appears.. i think the problem ocurred when check if full body or with legs.. thanks
  4. for high five? i search skin system like this or scryde servers
  5. hi, i searched in forum where i can post this request.. i need work on script for vote in hopzone with php but only find mod for java. before i have scripts working but before hopzone change and add API system in 2016... if some have a link with script or part, i need very basic vote with the new api. thanks if i wrong with section please some mod move to correctly category
  6. in this files does not exist onDie method, only onDeath in model/Player.java onDeath method: protected void onDeath(Creature killer) { // Check for active charm of luck for death penalty getDeathPenalty().checkCharmOfLuck(); if (isInStoreMode()) { setPrivateStoreType(Player.STORE_PRIVATE_NONE); } if (isProcessingRequest()) { Request request = getRequest(); if (isInTrade()) { Player parthner = request.getOtherPlayer(this); sendPacket(SendTradeDone.FAIL); parthner.sendPacket(SendTradeDone.FAIL); } request.cancel(); } if (_cubics != null) { getEffectList().stopAllSkillEffects(EffectType.Cubic); } setAgathion(0); if(kill_streak >= 12) { announcement stop killing spree blah blah blah; } kill_streak = 0; boolean checkPvp = true; if (Config.ALLOW_CURSED_WEAPONS) { if (isCursedWeaponEquipped()) { CursedWeaponsManager.getInstance().dropPlayer(this); checkPvp = false; } else if ((killer != null) && killer.isPlayer() && killer.isCursedWeaponEquipped()) { CursedWeaponsManager.getInstance().increaseKills(((Player) killer).getCursedWeaponEquippedId()); checkPvp = false; } } if (checkPvp) { doPKPVPManage(killer); altDeathPenalty(killer); } // And in the end of process notify death penalty that owner died :) getDeathPenalty().notifyDead(killer); if (_event != null) { _event.doDie(killer, this); } setIncreasedForce(0); if (isInParty() && getParty().isInReflection() && (getParty().getReflection() instanceof DimensionalRift)) { ((DimensionalRift) getParty().getReflection()).memberDead(this); } stopWaterTask(); if (!isSalvation() && isOnSiegeField() && isCharmOfCourage()) { ask(new ConfirmDlg(SystemMsg.YOUR_CHARM_OF_COURAGE_IS_TRYING_TO_RESURRECT_YOU, 60000), new ReviveAnswerListener(this, 100, false)); setCharmOfCourage(false); } if (getLevel() < 6) { Quest q = QuestManager.getQuest(255); if (q != null) { processQuestEvent(q.getName(), "CE30", null); } } if (isInOlympiadMode() && (killer.isPlayable() && killer.getPlayer().isInOlympiadMode())) { _log.warn("Player: " + getName() + " DIED in olympiad from: " + killer.getName()); Thread.dumpStack(); } // Ady - Call the gm event manager due to this death GmEventManager.getInstance().onPlayerKill(this, killer); super.onDeath(killer); } with this modification, when any player reach 12 kills announce appears. i need execute this announce when killer die if him take 12 kills or more.. but thanks for your help
  7. thanks sweets, i move kill_streak 0; outside that check. you can help how to announce if killer dead and if killer take more than 12 kills? i tested modification and now work, but i need announce when killer dead and he reach 12 kills or more.. i tested again with this code if(kill_streak > 12) { announcement stop killing spree blah blah blah; } this code announce when killer reach 12 kills or more, not when he DIE hahaha i dont understand why.. thanks again.
  8. hi, i working with Fandc/ro team files and try add Killing spree system Any can help me with add killing spree? i already add some lines in java/model/player.java but dont work properly Problem: cannot stop killer on death, i need stop killing_spree when killer die find: private long _resurrectionBuffBlockedTime = 0; i put below private int kill_streak = 0; find: protected void doPKPVPManage(Creature killer) { and search pk.setPvpKills(pk.getPvpKills() + 1); and i put below kill_streak++; switch(kill_streak) { case 1: blah blah blah break; case 2: blah blah blah break; } find protected void onDeath(Creature killer) { i put below if(kill_streak > 0) { if(kill_streak > 12 { kill_streak = 0; announcement stop killing spree blah blah blah; } } When i test in game nothing happens and only show messages from switch if i delete kill_streak = 0; on protected void onDeath(Creature killer) { class any can help me? thanks sorry for my bad english.
  9. hi any can help me with add killing spree? i already add some lines in model/player.java but dont work properly find: private long _resurrectionBuffBlockedTime = 0; i put below private int kill_streak = 0; find: protected void doPKPVPManage(Creature killer) { and search pk.setPvpKills(pk.getPvpKills() + 1); and i put below kill_streak++; switch(kill_streak) { case 1: blah blah blah break; case 2: blah blah blah } find protected void onDeath(Creature killer) { i put below if(kill_streak > 0) { if(kill_streak > 12 { kill_streak = 0; announcement stop killing spree blah blah blah; } } but not work, when character kill other update the kill_streak at same time for (pk and victim) and never increment the kill_streak i need stop killing_spree when killer die any can help me? thanks sorry for my bad english.
  10. great edits on community, i want it :P send me a password or die hehe
  11. hey, check my player.java with your help.. search //killingspree to see the mods.. https://pastebin.com/PZGC0vqk
  12. thanks i try your help but now it's as if the assasins = 0; would not be, kills in a row increment normaly, i add announce to log onDeath... and obtain this when kill the victim: https://prnt.sc/hd364m xd