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Rootware

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Everything posted by Rootware

  1. CAN, not DID. I already told him elegant solution for avoid exploit.
  2. You need to rewrite Script Loader. I think you don't have enough knowledge for it. Just find or rewrite necessary java scripts in Python version.
  3. If you don't have knowledge for this work then just hire somebody who can to do this job. I said to you enough for starting do something from your side. I see you have the Copy/Paste skill only.
  4. Make item with usage ItemaHandler. After consuming add subclass possibility. Check the quest for SubClas for it.
  5. Your code exploitable. You need store player's level and compage with new. If above then reward. Otherwise via delevel possible get many times for each level the reward.
  6. The idiotic question. Why you tries to delete killed NPC? You have a problems with decaying killed NPCs?
  7. Because ADENA and ITEM drop multipliers it difference variables. Possible in your code missed the part of code for applying ITEM multiplier for Champions. You need check part of code where calculates drop.
  8. You will never compile any *.u script file without all dependencies what uses as imports inside the scripts. UCC compiler checks all external calls. In your errors says this.
  9. The answer for this error can be found in first few results in Google. Very weird what person write to english in PM and posting errors with russian locale.
  10. Check Z height. Teleport to all this zones and check Z height. Cruma's Tower floors works corrent and they use the same pattern.
  11. The next columns after Zone Name uses only for minimap. Delete them and use the Cruma Tower floors as pattern. Matter only region X/Y and Z min/max.
  12. If you talking about one region with the same coords then it's impossible. Client will display the first name found in the list with zone's names by coords, even if zones will specified more than one. Zones must have no collisions in geometry. E.g. Cruma Tower floors. The same coords but have different Z position of blocks.
  13. Use Java 8 only w/o *.bat files. Or recompile l2tool for necessary Java version and use then.
  14. Hello, buddies.

     

    Please don't write me with following questions:

    • What the server pack is better for Bla Bla Bla;
    • How to fix this error. Plz help me;
    • Can you help me with installing L2OFF/L2J server;
    • Do you know the good developers of L2OFF/L2J;
    • Do you know how to decompile client DLLs;
    • Can you helm me fix some errors in Eclipse project via Team Viewer;
    • We serious team and we looking for skilled developer with monthly payment;
    • Have you good L2J server for sale;

    and many others...

     

    All my addons for sale available here.

    All my skill abilities for demonstration available here.

     

    P.S. Please, respect my time as yours.

  15. Unpacked from Themida the Engine.dll and IDA Pro enough for changing login port in any client.
  16. This error means what you uses bad compiled JAR. Try to compile gameserver one more time.
  17. You need to check the original files chargrp.dat and armorgrp.dat with this server files for detecting the new textures pack(s) what was used.
  18. You can try to use the Auto Combat Point program. It's better than Interface scripts anyway.
  19. No time. Maybe when aCis applied the new Spawn Manager i add some new features for export all spawns from L2OFF to L2J.
  20. Ask @Trance about this feature. He did it.
  21. I doubt that problems like this can be fixed with a single line of code.
  22. Try this one: CREATE TABLE `spawnlist_tmp` SELECT DISTINCT * FROM `spawnlist`; DROP TABLE `spawnlist`; RENAME TABLE `spawnlist_tmp` TO `spawnlist`;
  23. The pointless to make something what already exists in L2. Item: <item id="9589" type="Armor" name="Iron Bracelet"> <set name="icon" val="icon.etc_rbracelet_c_i00" /> <set name="default_action" val="EQUIP" /> <set name="bodypart" val="rbracelet" /> <set name="immediate_effect" val="true" /> <set name="crystal_count" val="72" /> <set name="crystal_type" val="C" /> <set name="material" val="SILVER" /> <set name="weight" val="150" /> <set name="price" val="216000" /> <set name="item_skill" val="3322-1" /> </item> Skill: <skill id="3322" levels="1" name="Brass Bracelet"> <!-- Confirmed CT2.5 --> <set name="icon" val="icon.etc_rbracelet_c_i00" /> <set name="magicLvl" val="20" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <effect name="TalismanSlot"> <param slots="1" /> </effect> </for> </skill> If you really need new one item with one slot then make new item by posted example and specify this skill ID.
  24. There is possible to make it in original files?
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