Leaderboard
Popular Content
Showing content with the highest reputation since 06/24/2025 in all areas
-
You can download new server update, plus an installer that will have your own C4 Cumulative server in 3 simple steps and above all (FREE). https://l2servers.com.ar https://www.mediafire.com/file/aktanlwyuqc9jsa/L2OFF_C4_C4_ACU_GXEXT.rar/file3 points
-
Server Hardware Configuration: Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts. Game Mode Introduction: Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False. Clan System Features: FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions. Classes and Custom Commands: Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers. Activity Participation: FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences. Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars. FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands. Siege Time Settings: Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time. Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership. When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase. Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes. Update Notes: Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings Download Note: This LineageII l2jserver is not fully English!!!2 points
-
Hello everyone! I’d like to share an experience that might serve as a lesson for anyone planning to work with third-party protection services—specifically, Active Anticheat. I know this might sound like a strange job request, but our player base mostly consists of veteran of Lineage 2 players who are used to using bots as part of their gameplay experience. As server administrators, we decided to adapt to our users. That’s why we approached Active Anticheat with a proposal: Allow bot usage under certain conditions. We explained everything in detail, and they agreed. February – A Promising Start On February 16th, we contacted Active Anticheat to request a custom antibot system. The idea was to kick players using bots during specific times (like sieges), but allow them to log back in without bots afterward. After a few discussions, both sides agreed on the following solution: Bots allowed during regular days. During siege events, anyone using a bot would be automatically kicked. Kicked players could log back in without using bots. The deal was priced at $5,000, which we already paid on March 31st, 2025. Active Anticheat promised delivery by the end of April, or at the latest, by May. Screenshot: Deal 1 Deal 2 May – The Delays Begin We followed up multiple times in May, only to finally hear back on May 26th: “It won’t be ready this month. But we’re working on a big update coming in June.” That update? Still nowhere to be seen, even as I’m writing this post. Screenshot: Delayed Plan B – L2Walker Rejected, Adrenaline Offered With our server launch schedule getting tighter, we needed an alternative. At the end of June, we asked Active Anticheat: “Can you at least allow L2Walker access to the server?” Their response on June 28th: “L2Walker can’t be allowed. But we can allow Adrenaline (free & paid version) and L2Helper for $2,000 + $300 (for a new license).” We agreed, hoping it would be a temporary fix while waiting for the promised “big update” (which we had already paid $5,000 for, remember?). Screenshot: New Offer 1 New Offer 2 New Offer 3 AA Failed Their setup took about a week. We ran 2–3 rounds of testing using clean clients. The result? Adrenaline (both free and paid) couldn’t connect to our server. It couldn’t detect the Lineage 2 client, because the custom Active Anticheat protection was blocking it. We reached out to Active Anticheat for support, and their response? “You should contact Adrenaline support to enable free Adrenaline for your server. Adrenaline blocks it by default when Active Anticheat is detected.” Then we tested Premium Adrenaline. And it still didn’t work. Active Anticheat stood firm: “It’s not our fault. Adrenaline blocked us—not the other way around.” Screenshot: Failed 1 Failed 2 The Bitter Reality Today, we’re still waiting for answers. No reply. No fix. No update. No refund. We’ve spent a total of $7,300 and received nothing functional in return. And this, despite their full agreement with our initial plan.2 points
-
I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays. To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.2 points
-
I don’t understand why anyone would pay so much for an anticheat that’s basically garbage. Their HWID protection is easy to bypass, and any skilled reverser could analyze their code and create the same if not a better anticheat. These days, serious developers focus on kernel level protection, yet they’re still stuck with weak methods. I would never spend $7,000 on an anticheat that doesn’t even work properly. On top of that, their support is terrible they only respond when you're trying to buy something. If you need help with actual issues, forget it.2 points
-
2 points
-
Looking to hire a skilled L2J developer or team to build a custom private server for solo play with advanced server-side AI bots. This is NOT for public launch — just a self-hosted project where I can simulate a full L2 experience alone or with a few friends. What I Need A private L2J server ( High Five preferred, newer versions can work as well) with bots that: Farm 24/7 on their own (solo or in bot parties) Can be invited into party and follow basic orders (attack, follow, res, heal, etc.) Are able to join Olympiad, fight with proper logic (per class), and rank up Can coordinate for Raid Bosses (check spawn, move, assist, heal, DPS, etc.) Act like real players: town routines, rebuffing, restocking, even chatting if possible Have different roles: tanks, healers, nukers, archers, etc. Can interact through simple in-game commands or NPC interface Your Job Set up the server and geodata Integrate a scalable bot system (written in Java or scriptable) Write clean, modular AI behavior (farming, PvP, party play, raid logic, etc.) Allow me to control/assign bots easily (in-game or config) Bonus: basic UI or GM panel for bot config Payment Serious budget for serious work PayPal, crypto, or preferred method Project-based or hourly, negotiable Milestone-based OK Contact Send me: Your experience with L2J or similar projects Any bot/AI systems you've built before Estimated timeframe Pricing expectations2 points
-
I mean you joined: 11/07/2016 its not that you are unaware or l2 market value or scam levels you went to pay upfront 5k i understand your fustration but bro can you lend me some money so i can buy a house near the sea? i will return them in future! it seems you dont need the money and i really need some good vacations!2 points
-
this by far takes the prize for one of the dumbest max cheaters posts in history but thanks for the good laugh once agen proving "people" who use crypto have moar coins than brain LOL2 points
-
with all due respect, to spend 7300usd in a totally closed system depending on them. you could have hired a programmer to develop a kernel driver signed and with all your requirements, I think it would have been much more economical and meet all your expectations. there are clients of mine that use active anticheat, it is good, but you always depend on them that way. Good luck.2 points
-
Yea, his work is amazing, very well done designs, but the timing is not really his thing. I’m waiting for logo and launcher design since December 2024, so 10 days is not really that much lol2 points
-
just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly. regarding the updates in this last revision dll is not packaged with vmprotect New custom zone types have been added: NO_NOBLESS begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end This zone checks if the character is noble. If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos). CUSTOM_SPAWN_ZONE begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”. They will only be able to revive in one of the positions defined in Spawns. Both zones are fully configurable from territorydata.txt Development Repository (SVN) GX-EXT supports open, collaborative, and professional development. That’s why we provide access to our public SVN repository where you can: Compile your own version of the project Optimize and extend its features Learn from real production-quality source code Delayed access: The repository is always 2 months behind the latest commercial release to prevent unauthorized reselling. SVN URL: https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE Username: gx Password: gx You can use tools like TortoiseSVN to download and work with the code.2 points
-
Totally agree with you but like i said it doesn't matter. Leachers/Stealers are going to do that regardless. With or without us sharing things in forums. Just by opening a new server we are "giving" them our ideas that they can simply code or copy if they have just a little bit of knowledge. As for the client site things for armors, costumes etc. etc. they get them through the patch again for free.2 points
-
I would like to take this opportunity to publicly apologize to the following people: @Acacia, @Victory, @Splicho, @ShadowNetwork, @l2gold2025, @SkyLord, @maneco, @F4sh10n, @Maxtor, @Celestine, @911reg, @Nightw0lf. @UnknownSoldier If at any point my words, actions, or posts offended you, I sincerely apologize. I recognize that in the past there were moments of tension and unnecessary conflict, but today I want to leave all of that behind. From now on, I choose not to hold any grudges against anyone and to let go of everything that happened — from both sides. The path I want to follow in this community is one of collaboration, mutual respect, and growth. Thank you to those who are still contributing and sharing. Sincerely, Guytis2 points
-
2 points
-
Looking for a Developer – Lineage II Interlude (Vanganth Files) I’m seeking a developer to collaborate on a project based on Vanganth Interlude files. Important: Applicants with a bad attitude, lack of respect, or unwillingness to work will be immediately rejected. Payment: Hourly rate, not per task. Contact: Please reach out to me via PM.1 point
-
maybe give some more info about your WTB topic like the language and what you want to develop, it doesnt have to be a full detail, it might help you thogh. about the topic author Joined: 07/14/20251 point
-
Anytime, I just appreciate your presentation. On the other hand, I have no respect for people who judge or disrespect others without the slightest clue.1 point
-
I'm just getting started and don't have a reputation yet. I already have a stable job and earn a good salary as a developer. It may seem like a low price, but I did some market research before setting this rate, and considering I don’t yet have a name in the Lineage2 community, I believe it's a fair starting point. If you think the price is too low, feel free to hire me for your projects — I’d be glad to work with you. ty1 point
-
NimeraCP Demo Now Live! After a period of silence, NimeraCP is back in active development. This post covers the release of the first live demo, a major codebase refactor including a move to Drizzle ORM, localization plans, crypto payment gateway changes, and a sneak peek at what’s coming next. Check out the article here: NimeraCP Demo Now Live If you have further questions you'd prefer to discuss privately regarding NimeraCP, please open a ticket in our Discord.1 point
-
its not imagination we skip that on this topic my offer still stands i am accepting a house Mr. @ERROR501 for more information please contact me1 point
-
After many great years of running this community, I’ve made the decision to sell this forum and pass it on to someone who can continue its legacy or take it in a new direction. This gaming forum has been around for 20 years, serving thousands of users, discussions, and memories. It’s one of the oldest communities in its niche, with a loyal user base and strong SEO presence. Why I’m Selling: Running the forum has been a passion project, but after all these years: My personal and professional priorities have changed. I no longer have the time to actively manage or grow the community. I’d like to see it evolve under new ownership rather than let it fade away. What’s Included: Full ownership of the forum domain and database Forum software and user data Branding, assets, and archives Optional: Transition assistance for a smooth handover Starting Price: open for offers I’m open to offers . Serious buyers only, please. Secure Payment & Transfer Process: To ensure a safe and smooth transaction for both parties: Escrow Service will be used (such as Escrow.com or a trusted crypto escrow provider). The buyer sends payment to the escrow service. Once payment is confirmed, I will provide full access to the forum assets. After the buyer confirms successful transfer and access, escrow releases the funds. This protects both sides and ensures transparency throughout the process. If you're passionate about gaming communities or looking to acquire a well-established platform, this is a unique opportunity. For more details or to make an offer, contact me directly via private message or email: admin@maxcheaters.com Let’s find the right new owner to take this community into the future.1 point
-
why would anyone buy a bypass for AAC when they can buy premium adrenaline which is whitelisted by them? that's why no one bother selling it1 point
-
1 point
-
1 point
-
a good idea might be to let only the heads have access to the main core, while the rest of the community helps by reporting and improving a shared system that supports the core without revealing how it works. the rest of the community can use it for free, without having access to the private parts.1 point
-
Appreciate the support Atom, GL with your project as well. The client is gracia final1 point
-
Good Afternoon , I am posting to inform you of my new server Its a little like the old L2 Pride but Fun and , Volos style We want to remember of the old times .. Pvp and fun / farming / boss ./ events / gm events are very fast , we dont waste our time Chronicle - Interlude Xp - 999 , SP - 999 , Adena - 100 Unigue skill system , you start 80 lvl with d grade items and you go up to S grade with farming up to 1 hour Enchant is Safe 4 - Max 22 Balanced , all skill work , all classes have a purpose ... Come join us if you want to have a really fun gaming style. Site ... l2pride.webex.com System Patch - https://limewire.com/d/2YLIi#pUyEVEgPWG BETA TEST ONLINE 16/24 hours Server Online Beta test up to 11pm this night 9am-11pm every day Enjoy GM ONLY FOR THESE DAYS ,TEST PLEASE I WILL LOGIN IN 2HOURS1 point
-
Hello, I'm here to create Designs based on your imagination. What I can offer: -Community Boards, Advertising Banners, Npc Htmls, Website Edits, Buttons , Borders, Splash Screens, Loading Screens, Lobby Logos, Backgrounds, Icons, Logos, Wallpapers, etc. - Animated designs is also an option. -You can preview my latest in-game designs I did for PlayNocturn https://maxcheaters.com/topic/248096-l2j-playnocturn/ Here's a ready to go design for the welcome html that pops up whenever you log-in to the game. You can have your server & enchant rates with an animated logo on top, or whatever you like to show to new players. Price: 25 Euros Buttons Two different sized buttons, with a hover and on-click effect. 115x24 and 188x24 Image Quality: 50% Price: 10 Euros Boss Manager - Design Showcase all your bosses in one combined html design. Raid Bosses, Epic Bosses & all the Quest bosses you have available. Price: 35 Euros Animated Xmas Background (Lower Quality) Price: 15 Euros Merchant Npc Html Design with Animated Border - FOR SALE Includes: - Animated Border - Static Border - Custom Background - Custom Icons - Custom Buttons - Html Template (Minor edits can be done before purchasing) You can also disable animated border Price: 30€ *If you want to add extra or edit something price will change. *For any designs you need feel free to contact me. DISCORD: protojah1 point
-
1 point
-
My official facebook profile!: https://www.facebook.com/spectrumL2 Specifications: Revamped L2JACIS revision FROM the core Private project!!! Revision that has been receiving corrections for over 3 years!!! Events already installed in the revision: TVT CTF KTB PARTY FARM SPOIL EVENT CRAZY RATES TOURNAMENT TIME ZONE (INSTANCE) All working correctly!!! SIEGE ESSENTIAL FEATURES: Walls fix Gates fix Flags fix 100% functional: OLYMPIADS: Implemented settings Hero receives enchanted Weapons with equal status PvP Weapons Optional /true/false Hero can acquire all Hero Weapons Optional true/false OTHER IMPLEMENTATIONS: Teleport fixed (directly to Giran) Teleport effect classic Vip skins vip collor name Pack NPCs with effect already configured BOSES already configured Mobs already configured CLASS BALANCE SPECIAL SYSTEM We have a SPECIAL system developed for Class Balance with only 1 digit in XML %tage of configurable debuffs Player limitation system in BOSES or PvP zones BS blocking system in FLEG zones or events Among others dozens of improvements made in the review... price: 390 USD ! OBS: WE CAN CHANGE THE BANNER AND NAME OF THE SERVICE TO THE ONE OF YOUR PREFERENCE BUT THE SETTINGS MUST BE KEPT ANY CHANGES REQUIRE ADDITION1 point
-
1 point
-
1 point
-
Hello Folks, I'm Sharing Essence Based Interface which is made from a Brasilian Guy called "Ona" The person copied from other projects features and started selling it as his own , claiming that everything has been made by him. So i've removed every possible protection from his interface and i would like to share it with everyone. Do not waste anymore your money for stolen projects Download: [Hidden Content] Mirror: [Hidden Content] if you have issues with installing the interface or missing any textures pm me back In order to get download link you have to react & reply. Credits: Sanyol1 point
-
ok, I will add a system of that on the new c4 and h5 extenders as well.1 point
-
Anyone who needs help to open their own c4 server feel free to contact me. also in the next days i will upload a new dll with many extra functions added this last time!!!!1 point
-
Introducing PDL – The Definitive Lineage 2 Control Panel A modern, open-source solution to manage private Lineage 2 servers. Built with Python and Django. Are you running a Lineage 2 private server? PDL (Painel Definitivo Lineage) offers you a complete, web-based system to manage your server with ease — from account control to in-game shops, events, notifications, payments, and much more. You can use it freely under the open-source license, or choose the PRO version for professional support and full customization. PDL FREE (Open Source) 100% free and open source No contracts, no obligations You control and customize everything No official support or guarantees One-time services available: Installation: $50 Custom theme (user provides HTML): $50 Database integration (any L2 project): $50 PDL PRO (With Contract) $500 full-package with legal agreement Complete setup and integration Custom design with your server’s identity Training, documentation, and updates Official support, bug fixes, and SLA Delivery of full source code with your customizations Includes up to 500 hours of future tweaks Perfect for commercial servers who want security, performance, and long-term scalability. Built Features Admin dashboard, auction system, shop, inventory, payments, messages, calendar, logs, multi-language support and more Docker-ready deployment Modern UI with JavaScript/CSS Designed for extensibility and clean maintenance Demo: https://pdl.denky.dev.br/ Source Code: GitHub Contact: contato@denky.dev.br Discord: denkyto Start or level up your Lineage 2 server with confidence. Test it, contribute, or join the PRO plan and let’s grow together.1 point
-
I get what you're saying but at the end of the day it's just Lineage2 (mostly in this forum) and if "you" want to share something you share it because "you" wanted it to and not because you believe in people not taking advantage of it. No matter the era we live in people will always be greedy and try to gain more and more at personally i don't really care. Like i said if i share something i will share it because i wanted it to and if someone wants to take advantage of it so be it i don't care, it's not like i'm sharing it so i can get something from anyone or people to praise me because i simply don't care. If i can make someones life easier with what i shared good but that's about it BUT then again that's the way i personally view it from my point.1 point
-
1 point
-
1 point
-
The best sequence everyone saw today on the forum... ... ... ... ops... ... ... and always remember..... ...1 point
-
1 point
-
créditos:l2jmega adaptar a rusacis: yo codigo: https://pastebin.com/3hvXgA7H archivos: https://www.mediafire.com/file/xbgjuvzzrcthr6k/archivosnecesarios.rar/file cliente l2faris_ch3.u vídeo: https://www.youtube.com/watch?v=gKD8oJ4hr8c&feature=youtu.be reproducción automática.uc https://www.mediafire.com/file/assssxrnsit7m42/AutoPlay.uc/file interface.xdat minorista con reproducción automática https://www.mediafire.com/file/zs93z7au99na7gp/interface.xdat/file systemamsg-e.dat 2155 1 Auto Farm Stop. 0 79 9B B0 FF 0 0 0 0 0 none 2156 1 Attack Summon ON. 0 79 9B B0 FF 0 0 0 0 0 none 2157 1 Attack Summon OFF. 0 79 9B B0 FF 0 0 0 0 0 none 2158 1 Respect Hunt On. 0 79 9B B0 FF 0 0 0 0 0 none 2159 1 Respect Hunt Off. 0 79 9B B0 FF 0 0 0 0 0 none 2160 1 Auto Farm On. 0 79 9B B0 FF 0 0 0 0 0 none1 point
-
Changeset 411 (3596) ZoneManager, Manors, Cursed Weapon, AI, Bugfixes, Organization [Fishing is currently malfunctioning. Wait next revisions for item/skills reparse + fish rework. ZoneManager - Ty Bandnentans for the backup job Rework ZoneManager, parsing L2OFF zones and associated parameters. Zones are now handled by name, and not anymore by custom, dynamic, id - making them easier to invoke, and allowing retail script to invoke them aswell. Zones are now extending Territory, and don't use anymore shapes (Circle/Rectangle/NPoly). Default shape is Polygon, cut into Triangles, through Territory. One more step down to delete "zone.form" package and ZoneForm class. All zone types are added as L2OFF. Custom zone types are deleted (ARTIFACT, SCRIPT,...) and good names are provided (Boss = NoRestart, NoLanding = NoFly, etc). NoRestart zones type (eg. previous Boss) behavior is now matching retail, and uses retail parameters aswell. It normally fixes the "instant teleport back to town when entering boss zones through few teleporters" issue. Implementation of onLogin/onLogout/onEnterRegion/onExitRegion methods types for zones. Implementation of EffectZoneTaskManager (a universal 666ms ticking task for all effect zones) and ZoneRevalidationTaskManager (a universal 666ms Creature revalidateZone task, avoiding multiple calls). Migrate zone related Stat Func application to zone onEnter/onExit, deleting ZoneManager#getZone calls upon stat calculation (run speed, hp/mp regen). Fix moving from same zone type to same zone type ; it doesn't consider to going out (hotfix). Should notably fix water re-entrance issue. Delete custom CastleTeleportZone, use retail Mass Teleporter HTMs and AI params. Manors - Ty LaRoja for fixes Fix an issue where turning in crops to the Manor Lord for materials would incorrectly add adena to the castle vault instead of deducting it, while seed sales are correctly handled. Fix an issue where the "Stop Purchase" button did not properly clear all crops. The last crop would remain set, and the manor wouldn't fully disable unless all adena was manually removed from the vault. Introduce //manor [change], allowing manually a manor cycle to run. Cursed Weapon CW passive skill is properly cleaned up. Ty Denzel for report. Don't store anymore Player reference on CursedWeapon. Store CursedWeapon reference upon Player, rather than itemId - for faster acquisition. Fix a NPE upon CursedWeapon#endOfLife. AI Fix aggressive monsters behavior. Ty Denzel for report, Bandnentans for fix. Fix EvilateA/B not respawning demons. Ty Bandnentans for report. Fix a conditional NPE over PartyLeaderHeretic2Aggressive AI. Fix Gordon script NPE. Ty Sahar for report. Move most DefaultNpc methods to Npc (npc isn't a parameter anymore, but the method caller). Overload NpcAi#addCastDesire with NpcSkillType parameter, since it was hard to read and error-prone. -> npc.getAI().addCastDesire(attacker, getNpcSkillByType(npc, NpcSkillType.DD_MAGIC), 1000000); -> npc.getAI().addCastDesire(attacker, NpcSkillType.DD_MAGIC, 1000000);. Implement NpcMaker#areaSetOnOff and Npc#areaSetOnOff. AIs can now activate and de-activate areas based on behavior (generally spawn and dying). Uncomment all scripts areas triggers. Implement Creature#isInThisTerritory, checking if a Creature is in a parametrized zone name. Uncomment all scripts areas triggers. Re-introduce back RandomAnimationTaskManager for Folks. Ty Bandnentans for report. getSeeRange() is now minimal Config.DEFAULT_SEE_RANGE - can't be lower - notably fix Gordon ON_SEE event. Implement NODE_ARRIVED EventHandler. Fix Gordon continuously running after attacking someone. Bugfixes Sanitize the username string in AuthLogin as it is in RequestAuthLogin. Ty artemis for fix. //set title is fixed (allows more than one token, and spaces between words). Add the possibility to clear title with no parameter. Add a missing sysMessage upon regular Pet's name set, remove one check processed by regex (and which had invalid sysMessage). Fix a "day 1" issue related to CH : if your clan was holding any CH, HP/MP regen was applied no matter the CH zone you were currently set. Remove run stance upon Npc#reduceCurrentHp, making Walker run when being hit. Ty Denzel for report. Fix an issue where Castle owners couldn't register for SCH. Fix the related SystemMessageId. Allow blocked interaction to scan at higher range. Organization Config : Introduce NAME_REGEX_PATTERN and TITLE_REGEX_PATTERN, delete ZONE_TOWN Config. Territory "Polygon to Triangle" algorithm is edited for an adapted version of Earcut (earcut4j without the hole handling), allowing monotone polygon and using Z-order curve index for faster spatial partitioning. Rewrite Triangle#intersects method to be more accurate. Drop grandboss_list SQL. The few "var" are now named "variable", prior to var keyword addition in Java. Update MariaDB connector from 3.1.4 to 3.5.3. Add //set pvp <number> and //set pk <number>. RoomInfo improvement - allocate and reuse a single List, rather than nullify it and create a new one.1 point
-
[img]https://i.imgur.com/9kEtxDQ.png[/img] I sent you several clients and you do this to me? I paid you 4 days ago to add a logo and send a launcher that is already ready, you need practically 1 week for that? I don't recommend any more clients to you, if you are very busy let me know, don't make fools of others, you child. @Maxtor Analyze this, the guy sells something, doesn't deliver it and if you open a dispute he gets angry...1 point
-
Hallo guys i want to share files Grand Crusade, i can't give information about it, but you can try this file or you can use it to your server for fix something No Backdoor , is a CLEAN FILE !! enjoyed Download : https://mega.nz/#!6dYWUKjZ System Grand Crusade Protocol EU Clean : https://mega.nz/#!OcJQUYzL!8u1aMIpJL7uv5fEb225_yJgiXfSN_FJg3yOX2B3BrLs Password Mega Keys : [Hidden Content]1 point
-
1 point
-
Changeset 410 (3371) Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry. Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.1 point
-
1 point
-
1 point