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TL;DR A friend of mine helped Kara because his mother was sick. He sold him some Event Engine, but Kara sent it back broken. Banning him won’t change anything, because people are naive and will keep buying from him regardless. If you don't learn from past mistakes, there's nothing that can be done even if I ban him 100 times, he’ll just make 100 more accounts. Lineage 2 is dead. It’s time to stop focusing on trying to make money from it. There are far better opportunities online where you can earn more than what you're getting from a dying game. Move on and stop wasting money. Kara is Kara he won’t change.4 points
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Double the Impact, Half the Cost! from 25/10/2025 until 25/12/2025 Buy or Renew your Donation Panel now and save 50% because supporting others should reward you too. Use code BLACKFRIDAY at checkout! https://hopzone.eu/store/product/26-donate-panel-v5/ About Donate Panel v5 PAYMENT IN EASY 5 STEPS Login with your character name. Select the donation service (Paypal Stripe Payeer MercadoPago ). Select the amount of payment. Pay. Automatically recieve the reward ingame (and yes) while he is online! PAYMENT METHODS Paypal Stripe accepts credit cards, debit cards, ACH transfers, Apple Pay, Google Pay, Microsoft Pay, and various local payment methods from around the world. Payeer accepts BTC, LTC, ETH, DASH, BCH, USD, EUR, RUB wallets MercadoPago accepts ARS, BRL, CLP, MXN, COP, PEN, UYU. PROTECTION Full SSL website (can be forced by htaccess) XSS Protection just in case. Remove vulnerability headers in htaccess level Session Validation COOKIE, POST, GET global inputs are sanitized SQL Injection protection Query String protetion Prepared statements of PDO driver (no sql injection there) Google Invisible Captcha v3 (NEW) Last but not least security through obscurity SEO & PUBLIC MANAGEMENT SEO Friendly urls (in htaccess level) Google Analytics and GTAG Code ready. Terms of use ready to go Refund policy ready to go Contact All the TERMS text are showing config dynamic item images/text with server's name and more OPTIMIZATION AND SPEED Zip Content (faster load) Memory save (unloading global vars) Using CDN’s for bootstrap Scripts are loaded in footer Images are soft to max 10kb Small and smart organized code style FUNCTIONALITIES Multilanguage (4 languages so far) EN ES NL EL (Easy to add more) Payment methods Paypal, Stripe, Payeer and MercadoPago After payment or cancel the user is redirected back to “Thank you” page. TECHNOLOGIES Bootstrap 5x CSS PHP 5.6+ (for l2off) and PHP 7.4+ (for java) Extensions for php: MySQL (L2Java), pdo_dblib(L2OFF), pdo_sqlsrv(L2OFF), mssql_connect (L2OFF) and PDO Drivers that support MariaDB, MySQL, MsSQL. SYSTEMS Stripe and MercadoPago supports sandbox and live. Detailed and seperated Logs (ERROR, DEVELOPER, INFO, WARNING, PAYMENT) for website and Rest APIs. Detailed Log in database for Payments and services used. Google Analytics (You know when players are in the panel and if they pay) Google Captcha V3 Dynamic Icons to show according your Donate Item ID Multiple servers L2OFF or L2JAVA servers can be added together as server network BE AWARE: Leaked versions of old v2 panels (year 2018 with bugs) are still out sold by scammers without support or knowledge of the files.2 points
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The Return of L2Elixir – A Legacy Reborn in 2025 Read more features: https://l2elixir.org/features/ It’s time to relive the magic. Many of you remember L2Elixir, first launched in 2008 – a server that brought players together, created friendships, rivalries, and unforgettable memories. For two+ incredible years, until its closure in 2010, Elixir was more than just a server… it was home. In 2018, a fake project borrowed the name and damaged that legacy, but the true memories of L2Elixir never died. Today, in 2025, we are proud to announce that a new dedicated team has taken up the mantle to bring L2Elixir back to life – with respect for the past and a fresh vision for the future. What to Expect We’re not here to be “just another server.” Our mission is to bring back nostalgia with innovation, offering a unique progression experience: Interlude-Like start, capturing that classic old-school feeling. A natural evolution into Gracia Final. Followed by Gracia Epilogue, keeping the journey alive without losing balance. This is not a copy-paste server – it’s a carefully crafted world designed to honor the spirit of Lineage II while introducing fresh ideas to keep the gameplay alive and rewarding. Why L2Elixir? A balanced environment where community comes first. A project built with passion, not profit. A server that values longevity, fairness, and nostalgia. Launch Date & Details Closed Beta: Online. Open Beta & Rewards: November 15 & 21:00 UTC +2 Launch: November 28 & 21:00 UTC +2 Join the Community Be part of history once again. Follow our Discord, join the discussion, and prepare to step back into the world where legends were made. https://l2elixir.org/ https://discord.gg/5ydPHvhbxs L2Elixir 2025 – Honoring the Past. Building the Future.2 points
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Verified and stable decrypter for unpacking files protected by ActiveAnticheat (AA) in Lineage 2. The utility provides direct access to game resources for modification, study, and creating your own content. Unpacks internal game files: .dat, .u, .ukx, .usx, .ini, and others. All Clients Batch processing: Decrypt an entire client folder at once. Single-file decryption: For working with individual files. Important: Antivirus programs may trigger false positives since the tool modifies files. It is recommended to add the utility to your exceptions list. Proof of functionality: https://youtu.be/SMSIo4aAmp4 The video clearly demonstrates the entire process: from launching the utility to successfully unpacking the files and their subsequent use. Purchase Terms: Price: $150 Promotion: 20% discount for the first buyer! Payment method: USDT. How to buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if necessary. I guarantee functionality at the time of sale and prompt setup assistance after purchase.2 points
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◄√i®uS► Weapons. Any Chronicles Lineage 2... ◄√i®uS► NPC-Monsters All Chronicles Lineage 2... ◄√i®uS► Armor, Weapon,Cloaks,Accessories... ◄√i®uS► New Costumes. Any Chronicles... ◄√i®uS► Updater Lineage 2... ◄√i®uS► Lineage 2 : Сlient Graffiti... ◄√i®uS► Mounts. Any Chronicles Lineage 2... All questions are discussed in personal correspondence on Skype or Telegram Skype : la2-viRUS Telegram : @la2virus2 points
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Download HellBound (Valiance) Download Autumn Classic2 points
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----------2025---------- TheDarknessFear promoted to Gaming Moderator. Reason: Very active and helpful. (3 September 2025) Atom promoted to Gaming Moderator. Reason: Promotion by Maxtor. (3 September 2025) BALENCIAGA demoted to Member. Reason: Inactive (3 Octomber 2025) PUFA demoted to Member. Reason: Inactive (3 Octomber 2025) Vision Demoted to Legendary Member. Reason: Inactive (22 Octomber 2025) ThatSalem Demoted to Legendary Member. Reason: Inactive (22 Octomber 2025)2 points
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Deadpool Skin for All Races Lineage 2 A custom Deadpool skin is now available for all races and classes in Lineage 2. Fully compatible with any client version: Interlude, High Five, Classic, and others This is perfect for private servers, custom events, or just adding fun to your gameplay. Available now at a very attractive price.1 point
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Camp Location=(X=168800.000000,Y=234300.000000,Z=-2250.000000) Fafurion Nest Location=(X=173400.000000,Y=252300.000000,Z=-14300.000000) simplified version of the original Fafurion map from the Fafurion 166 client combined 2 in 1 squares 25_24 + 25_25 in a square 25_25 original music tracks installed, date in archive geodata from Koner in the archive not installed in this version: doors in Fafurion's lair, ambisound obzh, event ID at emitters if you don’t need all the installed effects, textures FX_E_T.utx, LineageEffectsTextures.utx, LineageEffectsTextures2.utx can not be replaced The boss itself is available in the archive (repack from SGER@fjs) Download1 point
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This is just another copy server with even copied website, https://vanilla.playinera.com/ you look so unprofessional even from the first view.1 point
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Hello Folks once again im going to share now the Classic Version the reason im sharing this stuff as i mentioned before the logs are writed on Essence Share i've did Download: [Hidden Content] Mirror: [Hidden Content] to get the link react & reply Credits: Sanyol for removing Protection1 point
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Hello Everyone I hope you missed Old nostalgia BNB , is time to come back and be ready for the new journey L2 BnB C3 Website: https://l2bnb.eu/ Discord: https://discord.gg/jaCJKYXgYZ Max Level 75 Max Grade (A) Safe:3 , Max:16 Anti-Botting. Auto learning skills , Auto Loot , Auto Create Account Subclass (NO) quest. Retail Buffs/DS Time ,Need Buffer Char (NO NPC Buffer) OfflineShop,OfflineCraft,ChangePass No GM Shop,No Global Gk,No Donate,Free Teleport only LVL 1 commands: .offline , .changepassword 99+% Retail 1+1 Window Per Pc BASIC FEATURES: Exp/SP: x 3 Adena: x3 Drop: х3 Spoil: x3 Support 24/7 GLOBAL COMMUNITY1 point
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rly swired...leave low npcmakers ,its worked..not crash L2server.exe. A:I:S:E:PE:DI:DE:BO=1.000000:1.000000:1.000000:1.000000:1.000000:0:0:0 L:Y:X:H=0:0:0:0:0 Crashed Thread[6]. Server Up Time : Wed Oct 15 13:11:08 2025 Current Time : Wed Oct 15 13:13:35 2025 Elapsed Time : 0 days 0 hours 2 minutes 27 seconds IOBufferPool - 39989 / 40000, PendingWrite 0 bytes [0] =============== object report user[0/0], npc[820/0], item[0/0], usersocket[0] =============== npc server connection log Connect : Wed Oct 15 13:13:34 2025 [(16328) 2025/10/15 13:13:35]: ======================= an Access Violation in module L2Server.exe at 0033:00518eef. start at 2025/10/15 13:11:08 Read from location ffffffff caused an access violation. Registers: EAX=0003dc7b CS=0033 EIP=00518eef EFLGS=00010207 EBX=a2228c44 SS=002b ESP=7da7f870 EBP=00000000 ECX=0003dc7b DS=002b ESI=00000000 FS=0053 EDX=00400000 ES=002b EDI=0c200dc0 GS=002b Bytes at CS:EIP: 48 8b 0c f0 80 79 5d 00 74 23 44 39 69 10 7f 1d Stack dump: 7da7f870: a2228c44 00000000 0004c158 00000000 009b2a10 00000000 00400000 00000000 7da7f890: 00000001 00000000 00000000 00000000 fffffffe ffffffff 00000000 40cae180 7da7f8b0: 00000000 40d11740 00000000 c0b1be00 00000000 00000000 00000000 00000000 7da7f8d0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 7da7f8f0: 3b19e2dc 00000000 0078e4c8 00000000 3b19e2dc 00000000 00400000 00000000 7da7f910: 0004c158 00000000 00000000 00000000 00000000 00000000 006c688a 00000000 7da7f930: a2228c44 00000000 00000000 00000000 00000000 00000000 00a2aa10 00000000 7da7f950: 012e6dc0 00000000 9beaee10 00000000 00000000 00000000 0004c158 00000000 7da7f970: 00000000 00000000 00a12d50 00000000 fffffffe ffffffff 0064dd24 00000000 7da7f990: fffffffe ffffffff 00000000 00000000 00000000 00000000 00000000 00000000 ver = Dec 16 2005_22:03:13 GuardInfo : IOThread [0][63] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) Lock Stack : IOThread [1][63] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) Lock Stack : IOThread [2][78] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) Lock Stack : IOThread [3][47] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) Lock Stack : IOThread [4][78] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) Lock Stack : IOThread [5][78] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) Lock Stack : IOThread [6][78] (ahehe): void IOThread_common(void *arglist) -> void CIOObject::TimerDispatch(bool bRootLoop) -> void CThreadLocalTimer::Dispath -> void CEnterWorldSerializer::TimerExpired(int id) -> void CNPC::EnterWorld(bool bSetDefaultParam, int nHP, int nMP) -> CCreature::EnterWorld Lock Stack : .\NpcSocket.cpp(278[116]) IOThread [7][78] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP) Lock Stack : .\NpcSocket.cpp(389[185]) ListenThread [13][141] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *) Lock Stack : MainThread [12][156] (good): Lock Stack : GuardInfo end [(16328) 2025/10/15 13:13:35]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception1 point
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Well, this is a zone of char select GOD+ clients, well, I didn't really like it, but you can put any there, I once did this option, but abandoned it1 point
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the only problem with this panel its the vulnerability it has against CSRF attacks (in case you are building something dont do the same mistake)1 point
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I can provide the topsite to add your server and reliable donation panels PM @911reg he is a client developer to build the system PM @Atom for testing the game quests/events/skills best player clan leader very famous1 point
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everyone got your ‘files’, if we can even call them yours. you copy code, mix broken crap and sell it to noobs. backdoors, bugs and crashes all over the place. you steal other people’s work and act like you made it. no need to prove anything, it’s all right there in your garbage. you keep watching what others do, hoping to copy them. try making something of your own, and only then will you actually earn real money. until that day comes, all you’re doing is pulling 200€ from some clueless fool. good luck with "your sales" next Black Friday and your ‘amazing’ discounts… can’t wait to watch idiots throw money at your garbage again i've had those files for a long time and never sold or shared them. don't test me, it wasn't worth it then and it still isn't. http://prntscr.com/DipGc-Tv1eD21 point
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Please read the rules and stay on-topic or your posts will be removed and you will be punished.1 point
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Greetings Pride Players! The ultimate Lineage 2 experience is here - Welcome to L2 Trinity, the best Interlude-styled Pride server! Running on our Remastered Client with top-tier performance improvements, L2 Trinity promises smooth gameplay and an authentic Old Pride C6 Economy. BETA Launch Date: 7/10/2025 (Today!) Time: 20:00 GMT+3 Join now for an exclusive chance to dive in early and help shape the server with your feedback. Why choose L2 Trinity? True-to-classic Old Pride C6 Economy Dedicated founders focused on quality and community A welcoming player base ready for new warriors Get ready, sharpen your blades, and prepare for an amazing Lineage 2 journey on L2 Trinity — the best project among Pride servers. Join us on Discord and stay connected! See you soon in-game! https://discord.gg/HN6FRBWZaN1 point
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I wont stop telling the truth to people in MXC. I already showed how you act on this forum, but my posts were deleted. Lets ask him if he really gave you the GoldCC files. @mjst1 point
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You almost made me read it, but manipulation probably isn’t your strongest skill.1 point
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Ανοίγουμε επίσημα το GameNest – το απόλυτο Gaming Marketplace στην Ελλάδα! Εδώ θα βρεις: Αγοραπωλησίες & ανταλλαγές in-game items, accounts και tech προϊόντων Δυνατότητα διαφήμισης για όσους έχουν servers, projects ή streams Ασφαλές περιβάλλον με verified sellers & reviews Συνεχόμενα Giveaways για όλους! Η συμμετοχή είναι δωρεάν για όλα τα μέλη Υπάρχει και VIP συνδρομή για όσους θέλουν exclusive προνόμια, αλλά δεν είναι υποχρεωτική. Μπες κι εσύ στο GameNest από την πρώτη μέρα και γίνε κομμάτι της πιο δυνατής gaming κοινότητας! Today we’re officially launching GameNest – the ultimate Gaming Marketplace in Greece! Here you’ll get: Buy, sell & trade in-game items, accounts, and tech products Advertising opportunities for servers, projects, and streamers A safe environment with verified sellers & reviews Tons of ongoing Giveaways for everyone! Joining is 100% free There’s also a VIP subscription with extra perks, but it’s completely optional. Don’t miss Day 1 of GameNest and become part of the strongest gaming community around! JOIN NOW https://discord.gg/77bY4fVGM1 point
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MaxCheaters isn't what it used to be. I remember when the rules were stricter a ban meant permanently banned, and any alt accounts were instantly wiped out. We're in 2025 now. If people still can’t change, then theres nothing we can do for them. If Kara wants to stay the same, let him. Sooner or later, karma will catch up, and he’ll realize just how foolish hes been and still is.1 point
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I've been learning reverse engineering dumping softwares that has malicious things and now I'm into cheating in other games like lol, Apex Legends, Marvel Rivals, etc. I don't see L2 having much of a future when every owner re-opens the same server rates under different names. So yeah, I will be back soon just to ruin L2 servers and the content they're buying for their beloved servers by calling AAC the "Best encryption on the market. While we continue to grow, Kara stays the same. The truth is, you can't change someone who doesn't want to change1 point
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Ofc it does . All it was trained on was farming for levelling. It's not about doing something unpredictable. It's about potential. Feed it a bigger context and train it on class-specific fighting patterns, buffing, item values, trading, chatting in L2 lingo, reading trade chat, party-based farming, crafting goals, etc, and you have something that a normal deterministic bot would take a really long time coding to achieve. Add that to all of the work being offloaded to a model instead of the gameserver, and you have a much better solution that feels way more natural. Ofc you can do pretty much everything with a state machine but you'd have to write insane amounts of code. It's a waste of time. Don't be blindsided by your hate for AI. There is considerable potential here.1 point
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This package is based of aCis 408/409 and has been prefilled with server & client modifications for your convenience. A detailed list of the features (including images/videos) in this package can be found in the L2DEV Discord. You can download the entire package here. What this Package DOES include: Prerequisite Install Files (MySQL, JDK21) Server (Compiled) + Patch Files Popular server-side Java Mods What mods are currently installed: Custom Community Board Character Preferences Menu Daily & Weekly Quests Balance System Events Engine Visual System (aka DressMe) Achievements System Retail Interface with Teleport Menu Player Startup Guide Agathion Support Autofarm System Castle / Hall Siege Manager Daily Login Rewards NPC & Item Search Dungeon System Class & Subclass Master Preset & Scheme Buffer Market Board System Ranking / Leaderboard System PCBangPoints System 4 Custom Maps (Hellbound, Fantasy Isle, Kamael Island & Crystal Island) Updated WorldMap/Minimap to support custom zones What this Package DOES NOT include: EmuDevs Armor Files EmuDevs Weapon Files EmuDevs Skin Files EmuDevs Cloak Files EmuDevs Skill Files EmuDevs Enemies/Raid Bosses EmuDevs Essence Interface Source Code To properly setup this package you will need to: Install the prerequisite files Import the database backup Register a gameserver/hexid using the tools provided in the GameServer folder Notes: The default database scheme name is "emudevs" Agathion support has been added but you will need to add your own Agathion NPC's to your patch. Bugs should be reported in L2DEV or EmuDevs discord. Most mods can be configured via the XML files Most HTML's can be edited via the HTML files Quickly updated the download link to fix incorrect idTemplates. Can we not edit posts here or am I retarded?1 point
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L2JMobius C1 System C1 + bonus textures C3 for C1 https://www.mediafire.com/folder/6oh7l7hf34xr9/C11 point
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bro you need other tools for do that working... and other files... listen to me... you need UTPT to open the class or take the textures like this... https://prnt.sc/cHneGXEgxlwJ from here you can take what ever you want and after go make in Notepad ++ paste -> save as .uc latter on you must have source for interface to compile your new interface.u with new .uc you put inside this .uc what you made and thats create all the script lets say about the fuctionality of buttons... NEXT... Go download Xdat Editior go open file -> interface.xdat and copy one by one handmade all the Wnd and childrens... after you get in l2.exe and you can use ///reloadui or ///show windowname to help you fix your windows without close and open the l2.exe all the time...1 point
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the most simple way is to delete this from xdat and will be stop interact visual with it.1 point
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Posted for those who want the site is available in several other forums I don't know why they only posted here as only for vips Mediafire download1 point
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I am creating a new IDA Base, if anyone is interested in this here it is Here I share the L2Server C4 Class Tree Soon I will publish sizes of each structure. "->" = Public Class Class AddBlock -> CHtmlCommand -> MemoryObject Class ArchiveMail -> CHtmlCommand -> MemoryObject Class ArchiveMailHtmlBuilder -> CHtmlBuilder Class AtomicAddSSQMember -> AtomicJob -> MemoryObject Class AtomicAddSSQPoint -> AtomicJob -> MemoryObject Class AtomicAddTimeAttackFee -> AtomicJob -> MemoryObject Class AtomicAddTimeAttackRecord -> AtomicJob -> MemoryObject Class AtomicAddTimer -> AtomicJob -> MemoryObject Class AtomicBuyLottoTicket -> AtomicJob -> MemoryObject Class AtomicCreatePet -> AtomicJob -> MemoryObject Class AtomicDepositSSQItem -> AtomicJob -> MemoryObject Class AtomicDepositSSQItemEx -> AtomicJob -> MemoryObject Class AtomicDestroyPet -> AtomicJob -> MemoryObject Class AtomicDropItem -> AtomicJob -> MemoryObject Class AtomicDropItem2 -> AtomicJob -> MemoryObject Class AtomicEvolvePet -> AtomicJob -> MemoryObject Class AtomicGiveTimeAttackReward -> AtomicJob -> MemoryObject Class AtomicJob Class AtomicJobList -> AtomicJob -> MemoryObject Class AtomicParamChange -> AtomicJob -> MemoryObject Class AtomicPledgeLevelUp -> AtomicJob -> MemoryObject Class AtomicResetAgitDeco -> AtomicJob -> MemoryObject Class AtomicRideWyvern -> AtomicJob -> MemoryObject Class AtomicSetAgitDeco -> AtomicJob -> MemoryObject Class AtomicSetHero -> AtomicJob -> MemoryObject Class AtomicSetNobless -> AtomicJob -> MemoryObject Class AtomicSetTicketBuyCount -> AtomicJob -> MemoryObject Class AtomicShowFHTML -> AtomicJob -> MemoryObject Class AtomicShowPage -> AtomicJob -> MemoryObject Class AtomicStartObserver -> AtomicJob -> MemoryObject Class AtomicTeleportParty -> AtomicJob -> MemoryObject Class AtomicTeleportTo -> AtomicJob -> MemoryObject Class BroadcastChannelClosed -> CPartyMemberVisitor Class BroadcastChannelOpened -> CPartyMemberVisitor Class BroadcastCommand -> CPartyMemberVisitor Class BroadcastInterPartyMasterChat -> IMultiPartyVisitor Class BroadcastSerializer -> CIOObject -> MemoryObject Class BroadcastSystemMsg -> CPartyMemberVisitor Class BroadcastSystemMsg_S -> CPartyMemberVisitor Class CAccessary -> CItem -> CObject -> CIOObject -> MemoryObject Class CAccessary_ORT -> CAccessary -> CItem -> CObject -> CIOObject -> MemoryObject Class CAgit -> CResidence -> CIOObject -> MemoryObject Class CAgitDecoVisible -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CAgitHTML Class CAlliance -> CObject -> CIOObject -> MemoryObject Class CArea -> CIOObject -> MemoryObject Class CArmor -> CItem -> CObject -> CIOObject -> MemoryObject Class CArmor_ORT -> CArmor -> CItem -> CObject -> CIOObject -> MemoryObject Class CAsset -> CItem -> CObject -> CIOObject -> MemoryObject Class CAsset_ORT -> CAsset -> CItem -> CObject -> CIOObject -> MemoryObject Class CastleInfoHtmlBuilder -> CHtmlBuilder Class CastleListHtmlBuilder -> CHtmlBuilder Class CastlePledgeSnapshot -> CIOObject -> MemoryObject Class CastleSiegeMusicPlayer -> CIOObject -> MemoryObject Class CAttackAction -> CNewAction Class CAttackWaitAction -> CNewAction Class CAuctionAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CBakEvent -> CEventTimer -> CIOObject -> MemoryObject Class CBattleCamp -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CBoss -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CBuy -> CEconomy -> MemoryObject Class CCastle -> CResidence -> CIOObject -> MemoryObject Class CCategoryDataDB Class CChair -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CChangeWeaponAction -> CNewAction Class CClanBBSHTML -> CParseHTML Class CCommCli -> MemoryObject Class CCommSocket -> CIOSocket -> CIOObject -> MemoryObject Class CCommunity Class CContributeData -> CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CContributeDataForEvent -> CContributeData -> CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CContributeDataForOne -> CContributeData -> CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CControlTower -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CCreature -> CObject -> CIOObject -> MemoryObject Class CCreature::__async_arg_LookItems -> CExecutionArgument Class CCreature::__async_arg_LookNeighbor -> CExecutionArgument Class CCreature::__async_arg_LookNeighborByNPC -> CExecutionArgument Class CCreature::__async_arg_ResetNeighbor -> CExecutionArgument Class CCreatureController -> CIOObject -> MemoryObject Class CCreatureController::__async_arg_AsyncTimerExpired -> CExecutionArgument Class CCreatureController::__async_arg_Attack -> CExecutionArgument Class CCreatureController::__async_arg_Disappear -> CExecutionArgument Class CCreatureController::__async_arg_DoNothing -> CExecutionArgument Class CCreatureController::__async_arg_EnterCreature -> CExecutionArgument Class CCreatureController::__async_arg_LeaveCreature -> CExecutionArgument Class CCreatureController::__async_arg_LostTarget -> CExecutionArgument Class CCreatureController::__async_arg_Move -> CExecutionArgument Class CCreatureController::__async_arg_MoveInVehicle -> CExecutionArgument Class CCreatureController::__async_arg_MoveToTarget -> CExecutionArgument Class CCreatureController::__async_arg_OnDamagedMessage -> CExecutionArgument Class CCreatureController::__async_arg_OnStopMove -> CExecutionArgument Class CCreatureController::__async_arg_PrivateStore -> CExecutionArgument Class CCreatureController::__async_arg_Sit -> CExecutionArgument Class CCreatureController::__async_arg_Skill -> CExecutionArgument Class CCreatureController::__async_arg_Stand -> CExecutionArgument Class CCreatureController::__async_arg_Talk -> CExecutionArgument Class CCreatureController::__async_arg_TargetOutOfSight -> CExecutionArgument Class CDamageMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CDB -> MemoryObject Class CDBPacket -> CPacket -> CIOObject -> MemoryObject Class CDBSocket -> CIOSocket -> CIOObject -> MemoryObject Class CDBSocketOp Class CDisappearMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CDoNothingMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CDoor -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CDummyPledgeAnnounceDBHandler -> IPledgeAnnounceDBHandler Class CEnterWorldSerializer -> CIOObject -> MemoryObject Class CEtcItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CEtcItem_ORT -> CEtcItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CEventController -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CEventL2day -> CEventTimer -> CIOObject -> MemoryObject Class CEventMatch -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CEventMatchItemRuleSet -> CEventMatchRuleSet Class CEventMatchRuleSet Class CEventMatchSkillRuleSet -> CEventMatchRuleSet Class CEventTimer -> CIOObject -> MemoryObject Class CEventTimerYear1 -> CIOObject -> MemoryObject Class CExecutionArgument Class CExpelTimer -> CIOInterruptableTimerObject -> CIOObject -> MemoryObject Class CFishingController -> CIOObject -> MemoryObject Class CFishingController::__async_arg_AsyncTimerExpired -> CExecutionArgument Class CFishingController::__async_arg_DoPumpingAndReeling -> CExecutionArgument Class CFriends -> MemoryObject Class CGameEventMgr -> CIOObject -> MemoryObject Class CGeneralAction -> CNewAction Class CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CGeneralServerObject -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CGetItemAction2 -> CNewAction Class CGetOffVehicleIOCPMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CGetOnVehicleIOCPMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class ChannelDismissed -> IMultiPartyVisitor Class CHeartEvent -> CEventTimer -> CIOObject -> MemoryObject Class CHenna Class CHeroSystem -> MemoryObject Class CHolyThing -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CHtmlBuilder Class CHTMLCache -> CIOObject -> MemoryObject Class CHtmlGenerator Class CInspector -> MemoryObject Class CIODeadlockChecker -> CIOObject -> MemoryObject Class CIOServer -> CIOObject -> MemoryObject Class CIOSocket -> CIOObject -> MemoryObject Class CItem -> CObject -> CIOObject -> MemoryObject Class CItemDropEvent -> CEventTimer -> CIOObject -> MemoryObject Class CItemReleaseVerifier -> CIOObject -> MemoryObject Class CL2StatusWnd -> CStatusWnd Class CL2Time -> CIOObject -> MemoryObject Class CLexerForArea -> yl::yywflexer -> yl::yywlexer Class CLexerForBuilderCmd -> yl::yywflexer -> yl::yywlexer Class CLexerForCategory -> yl::yywflexer -> yl::yywlexer Class CLexerForDecoData -> yl::yywflexer -> yl::yywlexer Class CLexerForDoor -> yl::yywflexer -> yl::yywlexer Class CLexerForFishing -> yl::yywflexer -> yl::yywlexer Class CLexerForHenna -> yl::yywflexer -> yl::yywlexer Class CLexerForManor -> yl::yywflexer -> yl::yywlexer Class CLexerForMonRace -> yl::yywflexer -> yl::yywlexer Class CLexerForMultiSell -> yl::yywflexer -> yl::yywlexer Class CLexerForNPC -> yl::yywflexer -> yl::yywlexer Class CLexerForObject -> yl::yywflexer -> yl::yywlexer Class CLexerForPCParam -> yl::yywflexer -> yl::yywlexer Class CLexerForRecipe -> yl::yywflexer -> yl::yywlexer Class CLexerForResidence -> yl::yywflexer -> yl::yywlexer Class CLexerForSetting -> yl::yywflexer -> yl::yywlexer Class CLexerForSkill -> yl::yywflexer -> yl::yywlexer Class CLexerForSkillAcquire -> yl::yywflexer -> yl::yywlexer Class CLexerForSkillEnchant -> yl::yywflexer -> yl::yywlexer Class CLexerForVehicle -> yl::yywflexer -> yl::yywlexer Class CLogSocket -> CIOSocket -> CIOObject -> MemoryObject Class CLookNeighborMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CLostTargetMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CManor -> CIOObject -> MemoryObject Class CMarketPriceList Class CMemoHTML -> CParseHTML Class CMerchant -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CMonRaceHTML -> CParseHTML Class CMoveAction -> CNewAction Class CMoveInVehicleAction -> CNewAction Class CMoveToTargetAction -> CNewAction Class CMoveToTargetWaitAction -> CNewAction Class CMultiPartyCommandChannel -> MemoryObject Class CMultiPartyVisitor -> IMultiPartyVisitor Class CNoblessSystem -> MemoryObject Class CNothingAction -> CNewAction Class CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CNpcBattleAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CNPCPacket -> CPacket -> CIOObject -> MemoryObject Class CNPCReleaseVerifier -> CIOObject -> MemoryObject Class CNpcRemover -> CIOObject -> MemoryObject Class CObject -> CIOObject -> MemoryObject Class CObjectDB -> MemoryObject Class CObserverRemains -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class COlympiadField -> CIOObject -> MemoryObject Class COlympiadSystem -> CIOObject -> MemoryObject Class COpenCloseAction2 -> CNewAction Class CPacket -> CIOObject -> MemoryObject Class CParseHTML Class CParserForArea -> yl::yywfparser -> yl::yywparser Class CParserForBuilderCmd -> yl::yywfparser -> yl::yywparser Class CParserForCategory -> yl::yywfparser -> yl::yywparser Class CParserForDecoData -> yl::yywfparser -> yl::yywparser Class CParserForDoor -> yl::yywfparser -> yl::yywparser Class CParserForFishing -> yl::yywfparser -> yl::yywparser Class CParserForHenna -> yl::yywfparser -> yl::yywparser Class CParserForManor -> yl::yywfparser -> yl::yywparser Class CParserForMonRace -> yl::yywfparser -> yl::yywparser Class CParserForMultiSell -> yl::yywfparser -> yl::yywparser Class CParserForNPC -> yl::yywfparser -> yl::yywparser Class CParserForObject -> yl::yywfparser -> yl::yywparser Class CParserForPCParam -> yl::yywfparser -> yl::yywparser Class CParserForRecipe -> yl::yywfparser -> yl::yywparser Class CParserForResidence -> yl::yywfparser -> yl::yywparser Class CParserForSetting -> yl::yywfparser -> yl::yywparser Class CParserForSkill -> yl::yywfparser -> yl::yywparser Class CParserForSkillAcquire -> yl::yywfparser -> yl::yywparser Class CParserForSkillEnchant -> yl::yywfparser -> yl::yywparser Class CParserForVehicle -> yl::yywfparser -> yl::yywparser Class CParty -> CObject -> CIOObject -> MemoryObject Class CPartyMatchingRequest -> Singleton<class CPartyMatchingRequest> Class CPartyMatchingWindowsStatusResponse -> CPartyMatchingResponseComponent Class CPartyMember -> CPartyRoomMember Class CPartyRoom -> MemoryObject Class CPartyRoomChatResponse -> CPartyMatchingResponseComponent Class CPartyRoomCreatedLogger -> CPartyMatchingResponseComponent Class CPartyRoomDismissedResponse -> CPartyMatchingResponseComponent Class CPartyRoomInfo Class CPartyRoomInfoResponse -> CPartyMatchingResponseComponent Class CPartyRoomInspecter -> CPartyMatchingResponseComponent Class CPartyRoomJoinedMemberResponse -> CPartyMatchingResponseComponent Class CPartyRoomListFilter Class CPartyRoomListPacketMaker Class CPartyRoomListResponse -> CPartyMatchingResponseComponent Class CPartyRoomMaster -> CPartyRoomMember Class CPartyRoomMember Class CPartyRoomMemberListPacketMaker Class CPartyRoomMemberListResponse -> CPartyMatchingResponseComponent Class CPartyRoomMemberStateChangedResponse -> CPartyMatchingResponseComponent Class CPartyRoomRegistry -> Singleton<class CPartyRoomRegistry> Class CPartyRoomSystemMessageResponse -> CPartyMatchingResponseComponent Class CPartyRoomWithdrawedMemberResponse -> CPartyMatchingResponseComponent Class CPartyWaitingMember -> CPartyRoomMember Class CPet -> CSummon -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CPetitionSocket -> CIOSocket -> CIOObject -> MemoryObject Class CPlaylistSender -> CIOCPMessage -> CIOObject -> MemoryObject Class CPledge -> CObject -> CIOObject -> MemoryObject Class CPledgeAnnounce -> MemoryObject Class CPledgeCrest -> MemoryObject Class CPledgeTimer -> CIOInterruptableTimerObject -> CIOObject -> MemoryObject Class CPrivateStoreAction -> CNewAction Class CQuestItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CQuestItem_ORT -> CQuestItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CReplyChecker -> CIOInterruptableTimerObject -> CIOObject -> MemoryObject Class CResidence -> CIOObject -> MemoryObject Class CriticalSectionObject -> LockableObject Class CSell -> CEconomy -> MemoryObject Class CSetItem Class CSetting -> MemoryObject Class CShutDownMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CSiegeAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CSignBoard -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CSitAction -> CNewAction Class CSkillAction2 -> CNewAction Class CSkillEffect_c_chameleon_rest -> CSkillEffect Class CSkillEffect_c_fake_death -> CSkillEffect Class CSkillEffect_c_hp -> CSkillEffect Class CSkillEffect_c_mp -> CSkillEffect Class CSkillEffect_c_mp_by_level -> CSkillEffect Class CSkillEffect_c_rest -> CSkillEffect Class CSkillEffect_i_abnormal_time_change -> CSkillEffect Class CSkillEffect_i_add_hate -> CSkillEffect Class CSkillEffect_i_align_direction -> CSkillEffect Class CSkillEffect_i_backstab -> CSkillEffect Class CSkillEffect_i_change_face -> CSkillEffect Class CSkillEffect_i_change_hair_color -> CSkillEffect Class CSkillEffect_i_change_hair_style -> CSkillEffect Class CSkillEffect_i_confuse -> CSkillEffect Class CSkillEffect_i_consume_body -> CSkillEffect Class CSkillEffect_i_cp -> CSkillEffect Class CSkillEffect_i_cub_heal -> CSkillEffect Class CSkillEffect_i_cub_hp_drain -> CSkillEffect Class CSkillEffect_i_cub_m_attack -> CSkillEffect Class CSkillEffect_i_death -> CSkillEffect Class CSkillEffect_i_death_link -> CSkillEffect Class CSkillEffect_i_delete_hate -> CSkillEffect Class CSkillEffect_i_delete_hate_of_me -> CSkillEffect Class CSkillEffect_i_dispel_all -> CSkillEffect Class CSkillEffect_i_dispel_by_category -> CSkillEffect Class CSkillEffect_i_dispel_by_name -> CSkillEffect Class CSkillEffect_i_dispel_by_slot -> CSkillEffect Class CSkillEffect_i_dispel_by_slot_probability -> CSkillEffect Class CSkillEffect_i_distrust -> CSkillEffect Class CSkillEffect_i_Enchant_Armor -> CSkillEffect Class CSkillEffect_i_Enchant_Weapon -> CSkillEffect Class CSkillEffect_i_energy_attack -> CSkillEffect Class CSkillEffect_i_escape -> CSkillEffect Class CSkillEffect_i_fatal_blow -> CSkillEffect Class CSkillEffect_i_fishing_cast -> CSkillEffect Class CSkillEffect_i_fishing_pumping -> CSkillEffect Class CSkillEffect_i_fishing_reeling -> CSkillEffect Class CSkillEffect_i_fishing_shot -> CSkillEffect Class CSkillEffect_i_fly_away -> CSkillEffect Class CSkillEffect_i_focus_energy -> CSkillEffect Class CSkillEffect_i_food_for_pet -> CSkillEffect Class CSkillEffect_i_give_contribution -> CSkillEffect Class CSkillEffect_i_harvesting -> CSkillEffect Class CSkillEffect_i_heal -> CSkillEffect Class CSkillEffect_i_holything_possess -> CSkillEffect Class CSkillEffect_i_hp -> CSkillEffect Class CSkillEffect_i_hp_by_level_self -> CSkillEffect Class CSkillEffect_i_hp_drain -> CSkillEffect Class CSkillEffect_i_hp_per_max -> CSkillEffect Class CSkillEffect_i_hp_self -> CSkillEffect Class CSkillEffect_i_inform -> CSkillEffect Class CSkillEffect_i_install_camp -> CSkillEffect Class CSkillEffect_i_install_camp_ex -> CSkillEffect Class CSkillEffect_i_m_attack -> CSkillEffect Class CSkillEffect_i_m_attack_by_dist -> CSkillEffect Class CSkillEffect_i_m_attack_by_hp -> CSkillEffect Class CSkillEffect_i_m_attack_over_hit -> CSkillEffect Class CSkillEffect_i_mp -> CSkillEffect Class CSkillEffect_i_mp_by_level -> CSkillEffect Class CSkillEffect_i_mp_by_level_self -> CSkillEffect Class CSkillEffect_i_mp_per_max -> CSkillEffect Class CSkillEffect_i_open_common_recipebook -> CSkillEffect Class CSkillEffect_i_open_dwarf_recipebook -> CSkillEffect Class CSkillEffect_i_p_attack -> CSkillEffect Class CSkillEffect_i_p_attack_over_hit -> CSkillEffect Class CSkillEffect_i_physical_attack_hp_link -> CSkillEffect Class CSkillEffect_i_randomize_hate -> CSkillEffect Class CSkillEffect_i_rebalance_hp -> CSkillEffect Class CSkillEffect_i_rebalance_mp -> CSkillEffect Class CSkillEffect_i_register_siege_golem -> CSkillEffect Class CSkillEffect_i_remove_m_power -> CSkillEffect Class CSkillEffect_i_restoration -> CSkillEffect Class CSkillEffect_i_restoration_random -> CSkillEffect Class CSkillEffect_i_resurrection -> CSkillEffect Class CSkillEffect_i_run_away -> CSkillEffect Class CSkillEffect_i_save_position -> CSkillEffect Class CSkillEffect_i_soul_shot -> CSkillEffect Class CSkillEffect_i_sowing -> CSkillEffect Class CSkillEffect_i_sp -> CSkillEffect Class CSkillEffect_i_spirit_shot -> CSkillEffect Class CSkillEffect_i_spoil -> CSkillEffect Class CSkillEffect_i_summon -> CSkillEffect Class CSkillEffect_i_summon_dd_cubic -> CSkillEffect Class CSkillEffect_i_summon_debuf_cubic -> CSkillEffect Class CSkillEffect_i_summon_drain_cubic -> CSkillEffect Class CSkillEffect_i_summon_heal_cubic -> CSkillEffect Class CSkillEffect_i_summon_npc -> CSkillEffect Class CSkillEffect_i_summon_paralyze_cubic -> CSkillEffect Class CSkillEffect_i_summon_pet -> CSkillEffect Class CSkillEffect_i_summon_poison_cubic -> CSkillEffect Class CSkillEffect_i_summon_shock_cubic -> CSkillEffect Class CSkillEffect_i_summon_soul_shot -> CSkillEffect Class CSkillEffect_i_summon_spirit_shot -> CSkillEffect Class CSkillEffect_i_summon_water_dot_cubic -> CSkillEffect Class CSkillEffect_i_sweeper -> CSkillEffect Class CSkillEffect_i_target_cancel -> CSkillEffect Class CSkillEffect_i_target_me -> CSkillEffect Class CSkillEffect_i_teleport -> CSkillEffect Class CSkillEffect_i_transmit_m_power -> CSkillEffect Class CSkillEffect_i_unlock -> CSkillEffect Class CSkillEffect_p_2h_blunt_bonus -> CSkillEffect Class CSkillEffect_p_2h_sword_bonus -> CSkillEffect Class CSkillEffect_p_abnormal_rate_limit -> CSkillEffect Class CSkillEffect_p_abnormal_remove_by_dmg -> CSkillEffect Class CSkillEffect_p_abnormal_remove_by_hit -> CSkillEffect Class CSkillEffect_p_area_damage -> CSkillEffect Class CSkillEffect_p_attack_attribute -> CSkillEffect Class CSkillEffect_p_attack_range -> CSkillEffect Class CSkillEffect_p_attack_speed -> CSkillEffect Class CSkillEffect_p_attack_speed_by_hp1 -> CSkillEffect Class CSkillEffect_p_attack_speed_by_hp2 -> CSkillEffect Class CSkillEffect_p_attack_speed_by_weapon -> CSkillEffect Class CSkillEffect_p_avoid -> CSkillEffect Class CSkillEffect_p_avoid_agro -> CSkillEffect Class CSkillEffect_p_avoid_by_move_mode -> CSkillEffect Class CSkillEffect_p_avoid_rate_by_hp1 -> CSkillEffect Class CSkillEffect_p_avoid_rate_by_hp2 -> CSkillEffect Class CSkillEffect_p_block_act -> CSkillEffect Class CSkillEffect_p_block_buff -> CSkillEffect Class CSkillEffect_p_block_controll -> CSkillEffect Class CSkillEffect_p_block_debuff -> CSkillEffect Class CSkillEffect_p_block_getdamage -> CSkillEffect Class CSkillEffect_p_block_move -> CSkillEffect Class CSkillEffect_p_block_skill_physical -> CSkillEffect Class CSkillEffect_p_block_skill_special -> CSkillEffect Class CSkillEffect_p_block_spell -> CSkillEffect Class CSkillEffect_p_breath -> CSkillEffect Class CSkillEffect_p_create_common_item -> CSkillEffect Class CSkillEffect_p_create_item -> CSkillEffect Class CSkillEffect_p_critical_damage -> CSkillEffect Class CSkillEffect_p_critical_damage_position -> CSkillEffect Class CSkillEffect_p_critical_rate -> CSkillEffect Class CSkillEffect_p_critical_rate_by_hp1 -> CSkillEffect Class CSkillEffect_p_critical_rate_by_hp2 -> CSkillEffect Class CSkillEffect_p_critical_rate_position_bonus -> CSkillEffect Class CSkillEffect_p_crystallize -> CSkillEffect Class CSkillEffect_p_cub_attack_speed -> CSkillEffect Class CSkillEffect_p_cub_block_act -> CSkillEffect Class CSkillEffect_p_cub_physical_attack -> CSkillEffect Class CSkillEffect_p_cub_physical_defence -> CSkillEffect Class CSkillEffect_p_cubic_mastery -> CSkillEffect Class CSkillEffect_p_damage_shield -> CSkillEffect Class CSkillEffect_p_defence_attribute -> CSkillEffect Class CSkillEffect_p_enlarge_storage -> CSkillEffect Class CSkillEffect_p_fatal_blow_rate -> CSkillEffect Class CSkillEffect_p_fear -> CSkillEffect Class CSkillEffect_p_fishing_mastery -> CSkillEffect Class CSkillEffect_p_heal_effect -> CSkillEffect Class CSkillEffect_p_hit -> CSkillEffect Class CSkillEffect_p_hit_at_night -> CSkillEffect Class CSkillEffect_p_hit_number -> CSkillEffect Class CSkillEffect_p_hp_regen -> CSkillEffect Class CSkillEffect_p_hp_regen_by_move_mode -> CSkillEffect Class CSkillEffect_p_luck -> CSkillEffect Class CSkillEffect_p_magic_critical_rate -> CSkillEffect Class CSkillEffect_p_magic_mp_cost -> CSkillEffect Class CSkillEffect_p_magic_speed -> CSkillEffect Class CSkillEffect_p_magical_attack -> CSkillEffect Class CSkillEffect_p_magical_defence -> CSkillEffect Class CSkillEffect_p_mana_charge -> CSkillEffect Class CSkillEffect_p_max_cp -> CSkillEffect Class CSkillEffect_p_max_hp -> CSkillEffect Class CSkillEffect_p_max_mp -> CSkillEffect Class CSkillEffect_p_mp_regen -> CSkillEffect Class CSkillEffect_p_mp_regen_by_move_mode -> CSkillEffect Class CSkillEffect_p_passive -> CSkillEffect Class CSkillEffect_p_physical_armor_hit -> CSkillEffect Class CSkillEffect_p_physical_attack -> CSkillEffect Class CSkillEffect_p_physical_attack_by_hp1 -> CSkillEffect Class CSkillEffect_p_physical_attack_by_hp2 -> CSkillEffect Class CSkillEffect_p_physical_attack_by_material -> CSkillEffect Class CSkillEffect_p_physical_defence -> CSkillEffect Class CSkillEffect_p_physical_defence_by_hp1 -> CSkillEffect Class CSkillEffect_p_physical_defence_by_hp2 -> CSkillEffect Class CSkillEffect_p_physical_defence_by_material -> CSkillEffect Class CSkillEffect_p_physical_polarm_target_single -> CSkillEffect Class CSkillEffect_p_physical_shield_defence -> CSkillEffect Class CSkillEffect_p_physical_shield_defence_angle_all -> CSkillEffect Class CSkillEffect_p_preserve_abnormal -> CSkillEffect Class CSkillEffect_p_pvp_magical_skill_dmg_bonus -> CSkillEffect Class CSkillEffect_p_pvp_physical_attack_dmg_bonus -> CSkillEffect Class CSkillEffect_p_pvp_physical_skill_dmg_bonus -> CSkillEffect Class CSkillEffect_p_reduce_cancel -> CSkillEffect Class CSkillEffect_p_reduce_drop_penalty -> CSkillEffect Class CSkillEffect_p_reflect_skill -> CSkillEffect Class CSkillEffect_p_remove_equip_penalty -> CSkillEffect Class CSkillEffect_p_resist_abnormal_by_category -> CSkillEffect Class CSkillEffect_p_resist_dispel_by_category -> CSkillEffect Class CSkillEffect_p_reuse_delay -> CSkillEffect Class CSkillEffect_p_safe_fall_height -> CSkillEffect Class CSkillEffect_p_see_my_heart -> CSkillEffect Class CSkillEffect_p_set_collected -> CSkillEffect Class CSkillEffect_p_shield_defence_rate -> CSkillEffect Class CSkillEffect_p_showtime -> CSkillEffect Class CSkillEffect_p_skill_critical -> CSkillEffect Class CSkillEffect_p_skill_critical_probability -> CSkillEffect Class CSkillEffect_p_sound -> CSkillEffect Class CSkillEffect_p_speed -> CSkillEffect Class CSkillEffect_p_trade -> CSkillEffect Class CSkillEffect_p_transfer_damage_summon -> CSkillEffect Class CSkillEffect_p_vampiric_attack -> CSkillEffect Class CSkillEffect_p_weight_limit -> CSkillEffect Class CSkillEffect_p_weight_penalty -> CSkillEffect Class CSkillEffect_t_cub_hp -> CSkillEffect Class CSkillEffect_t_hp -> CSkillEffect Class CSkillEffect_t_hp_fatal -> CSkillEffect Class CSkillEffect_t_mp -> CSkillEffect Class CSkillOperateCondition_build_camp -> CSkillOperateCondition Class CSkillOperateCondition_can_summon -> CSkillOperateCondition Class CSkillOperateCondition_can_summon_pet -> CSkillOperateCondition Class CSkillOperateCondition_can_summon_siege_golem -> CSkillOperateCondition Class CSkillOperateCondition_check_level -> CSkillOperateCondition Class CSkillOperateCondition_check_sex -> CSkillOperateCondition Class CSkillOperateCondition_consume_body -> CSkillOperateCondition Class CSkillOperateCondition_enchant -> CSkillOperateCondition Class CSkillOperateCondition_energy_saved -> CSkillOperateCondition Class CSkillOperateCondition_equip_shield -> CSkillOperateCondition Class CSkillOperateCondition_equip_weapon -> CSkillOperateCondition Class CSkillOperateCondition_op_2h_weapon -> CSkillOperateCondition Class CSkillOperateCondition_op_alignment -> CSkillOperateCondition Class CSkillOperateCondition_op_companion -> CSkillOperateCondition Class CSkillOperateCondition_op_energy_max -> CSkillOperateCondition Class CSkillOperateCondition_op_fishing_cast -> CSkillOperateCondition Class CSkillOperateCondition_op_fishing_pumping -> CSkillOperateCondition Class CSkillOperateCondition_op_fishing_reeling -> CSkillOperateCondition Class CSkillOperateCondition_op_harvest -> CSkillOperateCondition Class CSkillOperateCondition_op_home -> CSkillOperateCondition Class CSkillOperateCondition_op_m_power_count -> CSkillOperateCondition Class CSkillOperateCondition_op_m_power_type_2 -> CSkillOperateCondition Class CSkillOperateCondition_op_not_territory -> CSkillOperateCondition Class CSkillOperateCondition_op_resurrection -> CSkillOperateCondition Class CSkillOperateCondition_op_siege_hammer -> CSkillOperateCondition Class CSkillOperateCondition_op_sweeper -> CSkillOperateCondition Class CSkillOperateCondition_op_territory -> CSkillOperateCondition Class CSkillOperateCondition_op_unlock -> CSkillOperateCondition Class CSkillOperateCondition_op_use_firecracker -> CSkillOperateCondition Class CSkillOperateCondition_op_wyvern -> CSkillOperateCondition Class CSkillOperateCondition_possess_holything -> CSkillOperateCondition Class CSkillOperateCondition_race -> CSkillOperateCondition Class CSkillOperateCondition_remain_hp_per -> CSkillOperateCondition Class CSkillOperateCondition_target_my_party -> CSkillOperateCondition Class CSkillOperateCondition_target_my_pledge -> CSkillOperateCondition Class CSmartIdManager<class CAlliance,5000,8> -> CTLPipeBase<unsigned int,5000,8>, -> CTLPipeBase<unsigned int,5000,8>::CReadCallback Class CSmartIdManager<class CCreature,70000,8> -> CTLPipeBase<unsigned int,70000,8>, -> CTLPipeBase<unsigned int,70000,8>::CReadCallback Class CSmartIdManager<class CGeneralObject,970000,8> -> CTLPipeBase<unsigned int,970000,8>, -> CTLPipeBase<unsigned int,970000,8>::CReadCallback Class CSmartIdManager<class CItem,900000,8> -> CTLPipeBase<unsigned int,900000,8>, -> CTLPipeBase<unsigned int,900000,8>::CReadCallback Class CSmartIdManager<class CParty,10000,8> -> CTLPipeBase<unsigned int,10000,8>, -> CTLPipeBase<unsigned int,10000,8>::CReadCallback Class CSmartIdManager<class CPledge,10000,8> -> CTLPipeBase<unsigned int,10000,8>, -> CTLPipeBase<unsigned int,10000,8>::CReadCallback Class CSmartIdManager<class CStaticObject,1000,8> -> CTLPipeBase<unsigned int,1000,8>, -> CTLPipeBase<unsigned int,1000,8>::CReadCallback Class CSmartIdManager<class CVehicle,100,8> -> CTLPipeBase<unsigned int,100,8>, -> CTLPipeBase<unsigned int,100,8>::CReadCallback Class CSocket -> CIOSocket -> CIOObject -> MemoryObject Class CStandAction -> CNewAction Class CStaticObject -> CObject -> CIOObject -> MemoryObject Class CStatusWnd Class CSummon -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CTalkAction -> CNewAction Class CTeamBattleAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CTerritory Class CThreadLocalWorldMap2<70000,350000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,350000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,350000,8>::CReadCallback -> CIOObject : -> MemoryObject Class CThreadLocalWorldMap2<70000,50000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,50000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,50000,8>::CReadCallback -> CIOObject : -> MemoryObject Class CTLPipeBase<struct CTL_WorldMapNode2,350000,8>::CReadCallback Class CTLPipeBase<struct CTL_WorldMapNode2,50000,8>::CReadCallback Class CTrade -> CEconomy -> MemoryObject Class CTradeReleaseVerifier -> CIOObject -> MemoryObject Class CUserCloser -> CIOObject -> MemoryObject Class CUserNotifier -> CIOObject -> MemoryObject Class CUserReleaseVerifier -> CIOObject -> MemoryObject Class CUserSocket -> CSocket -> CIOSocket -> CIOObject -> MemoryObject Class CUserSocketReleaseVerifier -> CIOObject -> MemoryObject Class CVehicle -> CObject -> CIOObject -> MemoryObject Class CVehicleController -> CIOObject -> MemoryObject Class CVehicleEraseMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CVehicleStartMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CVehicleStationInfo -> MemoryObject Class CWareHouseDeposit -> CEconomy -> MemoryObject Class CWareHouseWithdraw -> CEconomy -> MemoryObject Class CWeapon -> CItem -> CObject -> CIOObject -> MemoryObject Class CWeapon_ORT -> CWeapon -> CItem -> CObject -> CIOObject -> MemoryObject Class CWorld Class CWorld::__async_arg_AsyncDoorOpenClose -> CExecutionArgument Class CWorld::__async_arg_AsyncDoorStatusUpdate -> CExecutionArgument Class CWorld::__async_arg_AsyncEnterWorld -> CExecutionArgument Class CWorld::__async_arg_AsyncGetOffVehicle -> CExecutionArgument Class CWorld::__async_arg_AsyncGetOnVehicle -> CExecutionArgument Class CWorld::__async_arg_AsyncLeaveWorld -> CExecutionArgument Class CWorld::__async_arg_AsyncMove -> CExecutionArgument Class CWorld::__async_arg_AsyncPickItem -> CExecutionArgument Class CWorld::__async_arg_AsyncPutItem -> CExecutionArgument Class CWorld::__async_arg_AsyncStaticObjectAppear -> CExecutionArgument Class CWorld::__async_arg_AsyncStaticObjectDisappear -> CExecutionArgument Class CWorld::__async_arg_MoveVehicle -> CExecutionArgument Class CWorld::__async_arg_VehicleEnterWorld -> CExecutionArgument Class CWorld::__async_arg_VehicleLeaveWorld -> CExecutionArgument Class CXMasTimer -> CIOObject -> MemoryObject Class CZzoldagu -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class DeleteAllBlock -> CHtmlCommand -> MemoryObject Class DeleteAllBlockConfirm -> CHtmlCommand -> MemoryObject Class DeleteAllFriend -> CHtmlCommand -> MemoryObject Class DeleteAllFriendConfirm -> CHtmlCommand -> MemoryObject Class DeleteBlock -> CHtmlCommand -> MemoryObject Class DeleteBlockBatchHandler -> CHtmlBuilder Class DeleteFriend -> CHtmlCommand -> MemoryObject Class DeleteFriendBatchHandler -> CHtmlBuilder Class DeleteMail -> CHtmlCommand -> MemoryObject Class DeleteMailHtmlBuilder -> CHtmlBuilder Class ForwardMailForm -> CHtmlCommand -> MemoryObject Class ForwardMailFormHtmlBuilder -> CHtmlBuilder Class GatherChannelInfo -> IMultiPartyVisitor Class ListBlock -> CHtmlCommand -> MemoryObject Class ListBlockHtmlBuilder -> CHtmlBuilder Class ListFriend -> CHtmlCommand -> MemoryObject Class ListFriendHtmlBuilder -> CHtmlBuilder Class ListMail -> CHtmlCommand -> MemoryObject Class ListMailHtmlBuilder -> CHtmlBuilder Class LockableObject Class MemoControl -> AtomicJob -> MemoryObject Class MemoryObject Class ModifyMail -> CHtmlCommand -> MemoryObject Class ModifyMailForm -> CHtmlCommand -> MemoryObject Class ModifySendMail -> CHtmlCommand -> MemoryObject Class ModifySendTempMailHtmlBuilder -> CHtmlBuilder Class ModifyTempMailFormHtmlBuilder -> CHtmlBuilder Class ModifyTempMailHtmlBuilder -> CHtmlBuilder Class NpcServer -> Server -> CIOServer -> CIOObject -> MemoryObject Class NpcSocket -> CSocket -> CIOSocket -> CIOObject -> MemoryObject Class NullCommand -> CHtmlCommand -> MemoryObject Class PetDataLexer -> yl::yywflexer -> yl::yywlexer Class PetDataParser -> yl::yywfparser -> yl::yywparser Class PledgeAnnounceHtmlBuilder -> CHtmlBuilder Class ReadMail -> CHtmlCommand -> MemoryObject Class ReadMailHtmlBuilder -> CHtmlBuilder Class ReplyMailForm -> CHtmlCommand -> MemoryObject Class ReplyMailFormHtmlBuilder -> CHtmlBuilder Class SaveMail -> CHtmlCommand -> MemoryObject Class SaveMailHtmlBuilder -> CHtmlBuilder Class SaveQuestInfo -> AtomicJob -> MemoryObject Class SearchMail -> CHtmlCommand -> MemoryObject Class SendMail -> CHtmlCommand -> MemoryObject Class SendMailHtmlBuilder -> CHtmlBuilder Class SendPledgeMail -> CHtmlCommand -> MemoryObject Class SendPledgeMailHandler -> CHtmlBuilder Class Server -> CIOServer -> CIOObject -> MemoryObject Class SetPledgeAnnounceHtmlHandler -> CHtmlBuilder Class SSQSystem -> CIOObject -> MemoryObject Class StringTokenizer Class SwitchPledgeAnnounceShowFlag -> CHtmlCommand -> MemoryObject Class UnreadMailCountMsgSender -> CHtmlBuilder Class User -> CCreature -> CObject -> CIOObject -> MemoryObject Class UserRequestTimeSetter Class ViewCastleInfo -> CHtmlCommand -> MemoryObject Class ViewCastleList -> CHtmlCommand -> MemoryObject Class WriteFriendMailForm -> CHtmlCommand -> MemoryObject Class WriteFriendMailFormHtmlBuilder -> CHtmlBuilder Class WriteMailForm -> CHtmlCommand -> MemoryObject Class WriteMailFormHtmlBuilder -> CHtmlBuilder Class WritePledgeAnnounce -> CHtmlCommand -> MemoryObject Class WritePledgeAnnounceForm -> CHtmlCommand -> MemoryObject Class WritePledgeMailForm -> CHtmlCommand -> MemoryObject Class WritePledgeMailFormHtmlBuilder -> CHtmlBuilder Class yl::yywlexer Class yl::yywparser1 point
