Jump to content

Recommended Posts

Posted

Hello, i had a client once who had a bug in aCis 399 Rev. Once you hit a player (flag or not) after 1-2 melee attacks you stopped as if the target is not auto attackable.

I had this fix but after 2 years i have the same thing. Is this retail like or bug? Should the attack stop like this?

Posted
2 hours ago, Kara said:

Hello, i had a client once who had a bug in aCis 399 Rev. Once you hit a player (flag or not) after 1-2 melee attacks you stopped as if the target is not auto attackable.

I had this fix but after 2 years i have the same thing. Is this retail like or bug? Should the attack stop like this?

 

Test it on AdvExt ;).

Posted

Usually if you give the command to your character that you want to force attack (ctrl+F1) the character hits the target until you give the command to stop. This is how it has always worked. It is weird that the character stops after a single attack.

Posted
6 hours ago, Kara said:

Should the attack stop like this?

It's up to you if attack should stop like this. I have played in l2 off servers back in the day where player would keep attacking (if enemy was flagged of course, peace zone and other requirements were met).  Tryskell is using an extender as an example, he might be true, he might not. Anyway, imho when it comes to such decisions you should take into consideration what's more convenient for the player.

  • Thanks 1
  • Upvote 1
Posted (edited)

use macro  /useskillforce  and its fixed at 90% serbers 

 

or /attackforce  i remember we was using it at l2off files , since  after 1 skill its stopped attack 

Edited by AchYlek
Posted
17 hours ago, Zake said:

It's up to you if attack should stop like this. I have played in l2 off servers back in the day where player would keep attacking (if enemy was flagged of course, peace zone and other requirements were met).  Tryskell is using an extender as an example, he might be true, he might not. Anyway, imho when it comes to such decisions you should take into consideration what's more convenient for the player.

+1

Posted
19 hours ago, Zake said:

It's up to you if attack should stop like this. I have played in l2 off servers back in the day where player would keep attacking (if enemy was flagged of course, peace zone and other requirements were met).  Tryskell is using an extender as an example, he might be true, he might not. Anyway, imho when it comes to such decisions you should take into consideration what's more convenient for the player.

 

My point is to emulate a game, and even more particular, a chronicle. Not to build something convenient.

 

L2J added geopathing for players chasing other players, while the chasing is in fact in straight line, in both extenders or Innova. At this point, it's not being convenient or not - you simply play another game.

 

Also, I have to rely on something, being wrong or bad. L2OFF and any related forks, even if partially wrong, are still more accurate than any L2J (If L2OFF is 95%, L2J is 75%). The wrong part of L2OFF is about extended content (for IL, C5 and IL content then) and for that you can only rely on upper chronicles. Gameplay base was almost never touched.

  • Upvote 3
  • 5 months later...
Posted
On 11/10/2021 at 5:28 PM, Tryskell said:

 

My point is to emulate a game, and even more particular, a chronicle. Not to build something convenient.

 

L2J added geopathing for players chasing other players, while the chasing is in fact in straight line, in both extenders or Innova. At this point, it's not being convenient or not - you simply play another game.

 

Also, I have to rely on something, being wrong or bad. L2OFF and any related forks, even if partially wrong, are still more accurate than any L2J (If L2OFF is 95%, L2J is 75%). The wrong part of L2OFF is about extended content (for IL, C5 and IL content then) and for that you can only rely on upper chronicles. Gameplay base was almost never touched.

just admit you never like autobots/fakeplayer , only "devs" who make player chase other player with path finders are the ones who don't want to look stupid in front of stupid players playing with bots  ... imagine a bot in hot springs trying to straight line chase a player that is hidding after a small rock. he will never reach the target damn ... xD

Posted (edited)

Such behavior should be made retail like but should be fully configurable. I doubt any mid-rate (or even low-rate) owners would like the players to be annoyed having to spam click to attack someone.

 

Otherwise just hardcode everything for a clean Interlude x1 and only keep networking & database configurations.

Edited by An4rchy
  • Haha 1
Posted (edited)
On 5/5/2022 at 12:04 PM, arm4729 said:

just admit you never like autobots/fakeplayer , only "devs" who make player chase other player with path finders are the ones who don't want to look stupid in front of stupid players playing with bots  ... imagine a bot in hot springs trying to straight line chase a player that is hidding after a small rock. he will never reach the target damn ... xD

 

That's not something I have to take in consideration, also, in case of autobot/fakeplayers, nothing stop you to use the method used by the monsters (which actually use geopath).

 

It looks like L2OFF "rewards" ppl for good positioning, that's simply part of the gameplay and I do as I see it.

 

  

5 hours ago, An4rchy said:

Such behavior should be made retail like but should be fully configurable. I doubt any mid-rate (or even low-rate) owners would like the players to be annoyed having to spam click to attack someone.

 

Otherwise just hardcode everything for a clean Interlude x1 and only keep networking & database configurations.

 

Since the time, you should know it's not the house's motto ;). Consider I generate some jobs for people.

 

If you begin to add booleans for such things, it's a never ending path you decide to choose (and which I never considered, since people are enough clever to share themselves customs when they want to).

 

You can also educate people to play the actual real game.

 

PS : there's actual real cases where auto-attack is supposed to occur, like arenas. And they are normally respected.

Edited by Tryskell
  • 2 years later...
Posted (edited)

I have a Polish friend who gave me a solution for this issue, all credit goes to @SSnakEE. The ingenuity is as follows. Total thanks to him.

Playable.java

insert to

public boolean canKeepAttacking(Creature target)
	{
//if target is flagged keep attacking
			if (targetPlayer.getPvpFlag() > 0)
				return true;

 

Edited by luzzifer
The person who provided me with the solution was added and tagged. SSnakEE
  • 1 month later...
Posted
On 11/2/2024 at 4:42 PM, luzzifer said:

I have a Polish friend who gave me a solution for this issue, all credit goes to @SSnakEE. The ingenuity is as follows. Total thanks to him.

Playable.java

insert to

public boolean canKeepAttacking(Creature target)
	{
//if target is flagged keep attacking
			if (targetPlayer.getPvpFlag() > 0)
				return true;

 

bro thats stop attack after 1-2 hits must be from your auto mana pots or skill mana pots or from mana pots generally to add more to solve something is not correct way, you have to get know why it stop first

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hey MaxCheaters! 👋 Introducing L2Soon.com — a free international platform for Lineage 2 server announcements.   Why L2Soon? No more searching through dozens of forums and Discord servers. All new L2 server openings are in one place — updated daily, with real player online counts so you always know where people actually play.   Features: 🔔 Telegram Bot (@l2Soon_bot) — alerts 24h & 1h before server launch 📅 Accurate launch times — in your local timezone ⚔️ All chronicles — Interlude, High Five, GoD, Classic, Essence, Grand Crusade and more 🎯 Filters — by chronicle, rates (x1–x1000+) and server type (PvP, RvR, GvE, Craft, Low Rate...) ⭐ VIP servers — verified projects pinned at the top 🌍 Multi-language — EN, UK, RU, PT   Listing is completely FREE. 🔗 https://l2soon.com/en Feedback welcome — drop a comment or contact us via Telegram @l2Soon_bot
    • Download Lobby u need island for lobby Download Crow Island  
    • Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs    
    • L2-LORENA x100 MID RATE   Interlude Nostalgia Meets Modern Gameplay   OFFICIAL OPENING:  April 4 (Saturday)  19:00 UTC+1 ⸻  MAIN INFORMATION  Adena: x5  Drop: x10  Spoil: x10  Raid Boss: x10  Seal Stones: x2  Quests: x10 ⸻  FEATURES  GM Shop up to B-Grade  Full Buffer  Premium System (x2 bonuses)  AutoFarm – FREE for everyone ⸻  SERVER CONCEPT  Classic Interlude nostalgia  Enhanced with modern interface & mechanics  Balanced PvP & PvE gameplay  Active development & custom features ⸻  WHY JOIN L2-LORENA?  No Pay-to-Win  Smooth gameplay & stable server  Competitive PvP environment  Friendly & active community ⸻  JOIN US NOW L2-LORENA 100X <<< LINK Discord: https://discord.gg/TYZ88Tgx4b  Facebook: https://www.facebook.com/share/18kwbkaYZY/?mibextid=wwXIfr   L2-LORENA Link << Discord: https://discord.gg/TYZ88Tgx4b  Facebook: https://www.facebook.com/share/18kwbkaYZY/?mibextid=wwXIfr
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..