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Zake

Global Moderator
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Everything posted by Zake

  1. Mostly ar servers, not br. Although, their only playstyle is stucksub with wings and such stuff
  2. Topic locked since you have created another one
  3. Most of the times, when it comes to sql side npcs it's better to port them manually. In this occasion where custom_npc table is missing, try executing this in npc.sql instead. Although it would help a lot if you provide more information such as client/pack (consider doing this in any related topic) and a possible stacktrace.
  4. Stop creating 100 topics about the same problem. Especially when you get answers. If "you will pay" then just create a marketplace topic
  5. Post is from 2018, author haven't logged in the past year, so good luck
  6. It MAY be some of the following 1) You are putting wrong credentials 2)Your firewall blocks your host provider, 3)Mysql port is disabled 4)You didn't enable remote mysql access 5)You didn't give mysql permissions to a remote user (your host)
  7. You need to be more specific about your problem don't you think?
  8. reviveTask should be linked with players so you have to store this in L2PcInstance and not random classes. Also you don't need to check if a player is in a custom zone in doRevive() method, all you need is to cancel revive task.
  9. No, not really. At first , fields should be private in most cases. Furthermore, upon death (method onDieInside in your file) you should say something like if (reviveTask == null) reviveTask == ThreadPoolManager.getInstance().scheduleblabla() Also, as i already mentioned above. You should cancel the task inside the method doRevive(L2PcInstance.java)
  10. Store this runnable into a ScheduledFuture<?> . Let's say you call this reviveTask. Upon Player#doRevive call you should cancel this task. if (reviveTask != null) { reviveTask.cancel(false); reviveTask = null; }
  11. Item handlers are not only used by rightclicking ur inventory item or shortcut, they are used upon attacks and skill casts aswell so this will disable any visual effect upon shot recharge.
  12. Just avoid sending magicskilluse packet on ss use, should be 3/4 occurencies in your handlers (soulshot.java, spiritshot.java etc)
  13. http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java i can see a method called increasepkkillsandkarma, there are some eye-bleeding references to town. A quick solution other than deleting this pack, is to override gludin village here just add || town.getId() == gludin_village_id_here.
  14. This is most likely a client side window. Since it gathers information correctly, you have to check your interface
  15. This was already shared by the owners i think. It's an outdated version though
  16. Unfortunately there is nothing we can do
  17. As far as i know there isn't such a share in this forum. Although, all you have to do is study html for few minutes/hours. It's one of the most simple languages around. https://www.w3schools.com/html/
  18. try to debug this one, see if returns false and why. If this is a static false then just remove it