- 0
This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..
AdBlock Extension Detected!
Our website is made possible by displaying online advertisements to our members.
Please disable AdBlock browser extension first, to be able to use our community.
Question
Ehoq
Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.



maybe you can help me please?
Here is default Effect Stun
Here was my ideas how it may works - but GS is getting crash
This one also getting crash
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
package l2.gameserver.skills.effects;
import l2.commons.util.Rnd;
import l2.gameserver.model.Effect;
import l2.gameserver.stats.Env;
public final class EffectStun extends Effect {
public EffectStun(Env var1, EffectTemplate var2) {
super(var1, var2);
}
public boolean checkCondition() {
return Rnd.chance(this._template.chance(100));
}
public void onStart() {
super.onStart();
this._effected.startStunning();
this._effected.abortAttack(true, true);
this._effected.abortCast(true, true);
this._effected.stopMove();
}
public void onExit() {
super.onExit();
this._effected.stopStunning();
}
public boolean onActionTime() {
return false;
}
}
Edited by Ehoqmaybe im fully wrong with it. dunno.... as i said im not good in code -.-
8 answers to this question
Recommended Posts