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Siege Date at Enter

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Some people are trying to sell shared stuff but there it is for free even if they sell it for like 5/10 € still waste of money 

 

971113886483afed02a19ba644d89c76.png

 

 

Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08)
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(date 1623023055776)
@@ -3,15 +3,7 @@
 import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.Collection;
-import java.util.Comparator;
-import java.util.HashMap;
-import java.util.List;
-import java.util.Map;
-import java.util.Optional;
-import java.util.Set;
+import java.util.*;
 import java.util.concurrent.ConcurrentHashMap;
 import java.util.concurrent.ConcurrentSkipListMap;
 import java.util.concurrent.Future;
@@ -6122,7 +6114,47 @@
 	{
 		return _subclassLock.isLocked();
 	}
-	
+
+
+    /**
+     * Send siege info for this player after logging in into the world.
+     */
+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime()));
+        }
+    }
+
+    /**
+     * Get Name for castle id
+     * @param id id of the castle
+     * @return return the right name for the requested name
+     */
+    private String getCastleName(int id){
+	    switch(id){
+            case 1:
+                return "Gludio";
+            case 2:
+                return "Dion";
+            case 3:
+                return "Giran";
+            case 4:
+                return "Oren";
+            case 5:
+                return "Aden";
+            case 6:
+                return "Innadril";
+            case 7:
+                return "Goddard";
+            case 8:
+                return "Rune";
+            case 9:
+                return "Schuttgart";
+            default: return "Not found";
+        }
+    }
+
+
 	public void onPlayerEnter()
 	{
 		if (isCursedWeaponEquipped())
@@ -6182,6 +6214,8 @@
                 whItem.scheduleLifeTimeTask();
             }
         }
+        //Send siege info
+        sendSiegeInfo();
 	}
 	
 	public long getLastAccess()

 

You leecher of icons..! 😄

Gz! Thanks for sharing this! 

Edited by Ugleethyn

Damn it, there is people who buying this stuff ? 😄

Edited by Dragic

Just now, Dragic said:

Damn it ,there is people who buying this stuff ? 😄

I don't know if there's people who's buying stuff like that but I know some people who sell 😄😁

The fact that they are selling all these kind of features, it makes me believe, that they didn't even code them by themselves. They probably bought a code for 3 euros and then trying to re-sell them for x3. 

Me: 3 Days on making smart AI codes. 

Clients: Can i buy this for 10 euro?

 

A random guy making 1 line code:

Clients: TAKE ALL MY MONEY!!

 

Dat.

3 minutes ago, Kara said:

Me: 3 Days on making smart AI codes. 

 

oh stop it you

getCastleName() method can be removed as you can get it directly from castle var.

 

+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("%s Castle will have its siege on: %s", castle.getName(), castle.getSiegeDate().getTime()));
+        }
+    }
On 6/8/2021 at 3:43 PM, Celestine said:

Some people are trying to sell shared stuff but there it is for free even if they sell it for like 5/10 € still waste of money 

 

971113886483afed02a19ba644d89c76.png

 

 



Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08)
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(date 1623023055776)
@@ -3,15 +3,7 @@
 import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.Collection;
-import java.util.Comparator;
-import java.util.HashMap;
-import java.util.List;
-import java.util.Map;
-import java.util.Optional;
-import java.util.Set;
+import java.util.*;
 import java.util.concurrent.ConcurrentHashMap;
 import java.util.concurrent.ConcurrentSkipListMap;
 import java.util.concurrent.Future;
@@ -6122,7 +6114,47 @@
 	{
 		return _subclassLock.isLocked();
 	}
-	
+
+
+    /**
+     * Send siege info for this player after logging in into the world.
+     */
+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime()));
+        }
+    }
+
+    /**
+     * Get Name for castle id
+     * @param id id of the castle
+     * @return return the right name for the requested name
+     */
+    private String getCastleName(int id){
+	    switch(id){
+            case 1:
+                return "Gludio";
+            case 2:
+                return "Dion";
+            case 3:
+                return "Giran";
+            case 4:
+                return "Oren";
+            case 5:
+                return "Aden";
+            case 6:
+                return "Innadril";
+            case 7:
+                return "Goddard";
+            case 8:
+                return "Rune";
+            case 9:
+                return "Schuttgart";
+            default: return "Not found";
+        }
+    }
+
+
 	public void onPlayerEnter()
 	{
 		if (isCursedWeaponEquipped())
@@ -6182,6 +6214,8 @@
                 whItem.scheduleLifeTimeTask();
             }
         }
+        //Send siege info
+        sendSiegeInfo();
 	}
 	
 	public long getLastAccess()

 

what a great idea

Edited by Williams

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