Tommey Posted November 13, 2022 Share Posted November 13, 2022 On 11/1/2022 at 9:23 AM, Tommey said: thank you, will try it and if I manage to catch the radar/map one again, will try to post it here as well edit: it works really good thank you got the radar error - happens at random in instances like freya and have to fix char to stop it from insta criticals RadarMapWnd Transient.RadarMapWnd (Function Interface.RadarMapWnd.HighlightPawnInstant:0040) Unknown code token CA History: FFrame::Serialize <- UObject::ProcessEvent <- (RadarMapWnd Transient.RadarMapWnd, Function Interface.RadarMapWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:1140, param:MasterID=2810475 RoutingType=0 Name=Osm ID=4305854 CurCP=3158 MaxCP=3158 CurHP=11279 MaxHP=11419 CurMP=3334 MaxMP=3334 ClassID=106 Level=83 SummonID=0 UseVName=0 DominionIDForVName=0 <- NConsoleWnd::PartyAddMemberPacket <- PartySmallWindowAllPacket <- UNetworkHandler::Tick <- Function Name=PartySmallWindo <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted November 23, 2022 Share Posted November 23, 2022 spawn all damage from system damage messages on current target pawn (not recommended for aoe ), based on emitters, just for fun) https://drive.google.com/file/d/1sChLcgdDqTTmCXqK7Qdyv3-6LzfSSQVI/view?usp=share_link 1 Quote Link to comment Share on other sites More sharing options...
FlatroON Posted December 4, 2022 Share Posted December 4, 2022 On 8/16/2021 at 9:15 AM, monokinisixi said: highlight party/drop by interface.u, customize highlight in highlightsettings.ini lobby scene essence like party/petstatus/petstatus windows Can't make the highlights work like that, even tho I have it enabled in options, is it me only or are they non-functional? Quote Link to comment Share on other sites More sharing options...
gArgy Posted December 4, 2022 Share Posted December 4, 2022 On 10/5/2022 at 1:25 AM, MonokiniSix said: looks like it don't enter "if" in function HandleTargetUpdate(optional bool spawnTarget) if (m_TargetID != targetID) { targetEmitter.NDestroy(); m_TargetID = targetID; Me.HideWindow(); } and don't kill old targert effect, need some debug how change target id when you switch target on your server (on my targetid1->0->targettid2, mb on your missed 0) to add offlike resize you can parse collisionradius from pts scriptts in ini file for example and set it drom here yes and add targetEmitter=None; after targetEmitter.NDestroy(); it will cure some crits can somehow make the circle dynamic? on how big or small the target is? Quote Link to comment Share on other sites More sharing options...
gArgy Posted December 17, 2022 Share Posted December 17, 2022 On 11/23/2022 at 5:08 AM, MonokiniSix said: spawn all damage from system damage messages on current target pawn (not recommended for aoe ), based on emitters, just for fun) https://drive.google.com/file/d/1sChLcgdDqTTmCXqK7Qdyv3-6LzfSSQVI/view?usp=share_link How did u make the circle dynamic depend on target size? Quote Link to comment Share on other sites More sharing options...
Cz3siek Posted January 8, 2023 Share Posted January 8, 2023 Hello All Is possible to add to this interface target debuff status ? Quote Link to comment Share on other sites More sharing options...
Tracker39 Posted January 9, 2023 Share Posted January 9, 2023 On 8/15/2021 at 10:13 PM, monokinisixi said: idk why i'm banned kekw) some updates https://drive.google.com/file/d/1tTWnS24RLuWARxDsv0be-t5aH-4ksaYq/view Hello. I noticed 2 problems with this interface fix and I was wondering if there is an updated version.. Problem: (1st) The adena are missing completely from my drops... I don't know if I am doing something wrong... (I used all the files except armorgrp.dat , etcitemgrp.dat and ItemName-e.dat. The interface wouldn't work otherwise..) (2nd) The auto augmentation stops working after 10+ augments.. Quote Link to comment Share on other sites More sharing options...
HowardStern Posted January 9, 2023 Share Posted January 9, 2023 etcitemgrp.dat -> adena crucial file itemname -> adena name is located there Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted January 9, 2023 Share Posted January 9, 2023 (edited) Replace function in ChatWnd.uc and compile interface function string CreateCostString(string sourceString) { local string currentSymbol, finalString, numberString; local int i, lengthNumber; lengthNumber = 0; finalString = ""; numberString = ""; for (i = 0; i < Len(sourceString); i++) { currentSymbol = Mid(sourceString, i, 1); if (Asc(currentSymbol) >= 48 && Asc(currentSymbol) <= 57) { if (lengthNumber == 0) { if (Right(finalString, 1) == " " || finalString == "" || finalString == "(") { numberString = numberString $ currentSymbol; lengthNumber++; } else { finalString = finalString $ currentSymbol; } } else { numberString = numberString $ currentSymbol; lengthNumber++; } } else { if (lengthNumber <= 0) { finalString = finalString $ currentSymbol; } else { if (lengthNumber > 3) if (currentSymbol == " " || currentSymbol == "." || currentSymbol == "" || currentSymbol == ")") numberString = MakeCostString(numberString); finalString = finalString $ numberString; finalString = finalString $ currentSymbol; numberString = ""; lengthNumber = 0; } } } if (lengthNumber > 0) // if system message ends with number { if (lengthNumber > 3) numberString = MakeCostString(numberString); finalString = finalString $ numberString; } return finalString; } Edited January 9, 2023 by MonokiniSix Quote Link to comment Share on other sites More sharing options...
Tracker39 Posted January 9, 2023 Share Posted January 9, 2023 12 minutes ago, MonokiniSix said: Replace function in ChatWnd.uc and compile interface function string CreateCostString(string sourceString) { local string currentSymbol, finalString, numberString; local int i, lengthNumber; lengthNumber = 0; finalString = ""; numberString = ""; for (i = 0; i < Len(sourceString); i++) { currentSymbol = Mid(sourceString, i, 1); if (Asc(currentSymbol) >= 48 && Asc(currentSymbol) <= 57) { if (lengthNumber == 0) { if (Right(finalString, 1) == " " || finalString == "" || finalString == "(") { numberString = numberString $ currentSymbol; lengthNumber++; } else { finalString = finalString $ currentSymbol; } } else { numberString = numberString $ currentSymbol; lengthNumber++; } } else { if (lengthNumber <= 0) { finalString = finalString $ currentSymbol; } else { if (lengthNumber > 3) if (currentSymbol == " " || currentSymbol == "." || currentSymbol == "" || currentSymbol == ")") numberString = MakeCostString(numberString); finalString = finalString $ numberString; finalString = finalString $ currentSymbol; numberString = ""; lengthNumber = 0; } } } if (lengthNumber > 0) // if system message ends with number { if (lengthNumber > 3) numberString = MakeCostString(numberString); finalString = finalString $ numberString; } return finalString; } Thank you but... I found another solution for the adena problem. I had this problem with the 0.636fix2 version but I replaced the systemmsg-e.dat file with the systemmsg-e.dat of the 0.62 version and it was fixed but I noticed later.. the same thing was happening with the damage, it doesn't show my damage.. If you see my picture from earlier my damage on Gem Dragon is missing.. So I am trying to find which file shows the damage.. can you help me with that? By the way I don't know how to do the compile.. Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted January 9, 2023 Share Posted January 9, 2023 (edited) Compiler and sources in archive. Adena and damage bug have common reason: in systemmsg-e.dat they don't end with ".", so u have 2 ways: 1 - change necessary messages in systemmsg-e.dat with dot in end, 2 - recompile interface with new function Edited January 9, 2023 by MonokiniSix Quote Link to comment Share on other sites More sharing options...
Tracker39 Posted January 9, 2023 Share Posted January 9, 2023 1 hour ago, MonokiniSix said: Compiler and sources in archive. Adena and damage bug have common reason: in systemmsg-e.dat they don't end with ".", so u have 2 ways: 1 - change necessary messages in systemmsg-e.dat with dot in end, 2 - recompile interface with new function Hello. Well.. I tried to open the systemmsg-e.dat with online dat editors or notepad.. but everytime I got errors or a weird irregular text.. I tried but... I really have no idea about these stuff... so maybe if it's not too much work.. Could you please do the fixing and upload the systemmsg-e.dat for the 0.636fix2 Version? I would really appreciate it.. ( If you can't do it, well.. no problem I guess I will probably use the previous version the 0.62 and I will wait for your next updated version! ) Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted January 9, 2023 Share Posted January 9, 2023 1 hour ago, Tracker39 said: Hello. Well.. I tried to open the systemmsg-e.dat with online dat editors or notepad.. but everytime I got errors or a weird irregular text.. I tried but... I really have no idea about these stuff... so maybe if it's not too much work.. Could you please do the fixing and upload the systemmsg-e.dat for the 0.636fix2 Version? I would really appreciate it.. ( If you can't do it, well.. no problem I guess I will probably use the previous version the 0.62 and I will wait for your next updated version! ) Sorry, i'm still in christmas coma) 1 Quote Link to comment Share on other sites More sharing options...
Tracker39 Posted January 9, 2023 Share Posted January 9, 2023 (edited) On 1/9/2023 at 8:15 PM, MonokiniSix said: Sorry, i'm still in christmas coma) Haha I understand. No problem! I will keep following the topic just in case you return soon because I liked more the 0.636fix2 Version! ( if you exclude the adena/damage text bug ) Thank you for your time ! Edited January 11, 2023 by Tracker39 Quote Link to comment Share on other sites More sharing options...
Tracker39 Posted January 11, 2023 Share Posted January 11, 2023 Hello. I have a question. Well I have been playing in L2 Club and L2 BattleClub and I was wondering if it's possible to get any of these features you see in the pictures to work in other servers too. If it's possible can you tell me which file I should add/replace to get these features? ( In L2Club you could see the CP/HP of everyone while you were fighting them and in L2 BattleClub you could see the chances of each skill to succeed on monsters or other characters. ) Quote Link to comment Share on other sites More sharing options...
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