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Interface Essence - High Five


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On 11/1/2022 at 9:23 AM, Tommey said:

 thank you, will try it and if I manage to catch the radar/map one again, will try to post it here as well

 

 

edit: it works really good 🙂 thank you

 

got the radar error - happens at random in instances like freya and have to fix char to stop it from insta criticals

 

RadarMapWnd Transient.RadarMapWnd (Function Interface.RadarMapWnd.HighlightPawnInstant:0040) Unknown code token CA

History: FFrame::Serialize <- UObject::ProcessEvent <- (RadarMapWnd Transient.RadarMapWnd, Function Interface.RadarMapWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:1140, param:MasterID=2810475 RoutingType=0 Name=Osm ID=4305854 CurCP=3158 MaxCP=3158 CurHP=11279 MaxHP=11419 CurMP=3334 MaxMP=3334 ClassID=106 Level=83 SummonID=0 UseVName=0 DominionIDForVName=0 <- NConsoleWnd::PartyAddMemberPacket <- PartySmallWindowAllPacket <- UNetworkHandler::Tick <- Function Name=PartySmallWindo <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 

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  • 2 weeks later...

spawn all damage from system damage messages on current target  pawn (not recommended for aoe 😄 ), based on emitters, just for fun)

 https://drive.google.com/file/d/1sChLcgdDqTTmCXqK7Qdyv3-6LzfSSQVI/view?usp=share_link

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  • 2 weeks later...
On 8/16/2021 at 9:15 AM, monokinisixi said:

aaa.png

bbb.png

 

highlight party/drop by interface.u, customize highlight in highlightsettings.ini

lobby scene

essence like party/petstatus/petstatus windows

Can't make the highlights work like that, even tho I have it enabled in options, is it me only or are they non-functional?

image.png.48ae08c45e78e2a1c8e72d3a979948ac.png

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On 10/5/2022 at 1:25 AM, MonokiniSix said:

looks like  it don't enter "if" in function HandleTargetUpdate(optional bool spawnTarget)

		if (m_TargetID != targetID)
		{
			targetEmitter.NDestroy();
			m_TargetID = targetID;
			Me.HideWindow();
		}

and don't  kill old  targert effect, need some debug how change  target id  when you switch target on your server (on my targetid1->0->targettid2, mb on your missed 0)

to  add offlike resize you can parse collisionradius from pts scriptts in ini file for example and set it drom here

 

 

 

 

 

yes and add 

      targetEmitter=None;

after

      targetEmitter.NDestroy();

 

it will cure some crits
        

can somehow make the circle dynamic? on how big or small the target is?

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On 11/23/2022 at 5:08 AM, MonokiniSix said:

spawn all damage from system damage messages on current target  pawn (not recommended for aoe 😄 ), based on emitters, just for fun)

 https://drive.google.com/file/d/1sChLcgdDqTTmCXqK7Qdyv3-6LzfSSQVI/view?usp=share_link

How did u make the circle dynamic depend on target size?

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  • 3 weeks later...
On 8/15/2021 at 10:13 PM, monokinisixi said:

Hello. I noticed 2 problems with this interface fix and I was wondering if there is an updated version.. Problem: (1st) The adena are missing completely from my drops... I don't know if I am doing something wrong... (I used all the files except armorgrp.dat , etcitemgrp.dat and ItemName-e.dat. The interface wouldn't work otherwise..) (2nd) The auto augmentation stops working after 10+ augments.. 

New-Bitmap-Image.jpg

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Replace function in ChatWnd.uc and compile interface

function string CreateCostString(string sourceString)
{
    local    string            currentSymbol,
                            finalString,
                            numberString;    
                            
    local    int                i,
                            lengthNumber;
    
    lengthNumber = 0;
    finalString = "";
    numberString = "";
        
    for (i = 0; i < Len(sourceString); i++)
    {
        currentSymbol = Mid(sourceString, i, 1);
        if (Asc(currentSymbol) >= 48 && Asc(currentSymbol) <= 57)
        {
                if (lengthNumber == 0)
                {
                    if (Right(finalString, 1) == " " || finalString == "" || finalString == "(")
                    {
                        numberString = numberString $ currentSymbol;
                        lengthNumber++;
                    }
                    else
                    {
                        finalString = finalString $ currentSymbol;
                    }
                }
                else
                {
                    numberString = numberString $ currentSymbol;
                    lengthNumber++;
                }
        }
        else
        {
            if (lengthNumber <= 0)
            {
                finalString = finalString $ currentSymbol;
            }
            else
            {
                if (lengthNumber > 3)
                    if (currentSymbol == " " || currentSymbol == "." || currentSymbol == "" || currentSymbol == ")")
                        numberString = MakeCostString(numberString);
                finalString = finalString $ numberString;
                finalString = finalString $ currentSymbol;
                numberString = "";
                lengthNumber = 0;
            }
        }
    }
    
    if (lengthNumber > 0)    // if system message ends with number
    {
        if (lengthNumber > 3)
            numberString = MakeCostString(numberString);
        finalString = finalString $ numberString;
    }
        
    return finalString;
}

 

Edited by MonokiniSix
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12 minutes ago, MonokiniSix said:

Replace function in ChatWnd.uc and compile interface

function string CreateCostString(string sourceString)
{
    local    string            currentSymbol,
                            finalString,
                            numberString;    
                            
    local    int                i,
                            lengthNumber;
    
    lengthNumber = 0;
    finalString = "";
    numberString = "";
        
    for (i = 0; i < Len(sourceString); i++)
    {
        currentSymbol = Mid(sourceString, i, 1);
        if (Asc(currentSymbol) >= 48 && Asc(currentSymbol) <= 57)
        {
                if (lengthNumber == 0)
                {
                    if (Right(finalString, 1) == " " || finalString == "" || finalString == "(")
                    {
                        numberString = numberString $ currentSymbol;
                        lengthNumber++;
                    }
                    else
                    {
                        finalString = finalString $ currentSymbol;
                    }
                }
                else
                {
                    numberString = numberString $ currentSymbol;
                    lengthNumber++;
                }
        }
        else
        {
            if (lengthNumber <= 0)
            {
                finalString = finalString $ currentSymbol;
            }
            else
            {
                if (lengthNumber > 3)
                    if (currentSymbol == " " || currentSymbol == "." || currentSymbol == "" || currentSymbol == ")")
                        numberString = MakeCostString(numberString);
                finalString = finalString $ numberString;
                finalString = finalString $ currentSymbol;
                numberString = "";
                lengthNumber = 0;
            }
        }
    }
    
    if (lengthNumber > 0)    // if system message ends with number
    {
        if (lengthNumber > 3)
            numberString = MakeCostString(numberString);
        finalString = finalString $ numberString;
    }
        
    return finalString;
}

 

Thank you but... I found another solution for the adena problem. I had this problem with the 0.636fix2 version but I replaced the systemmsg-e.dat file with the systemmsg-e.dat of the 0.62 version and it was fixed but I noticed later.. the same thing was happening with the damage, it doesn't show my damage.. If you see my picture from earlier my damage on Gem Dragon is missing.. So I am trying to find which file shows the damage.. can you help me with that? By the way I don't know how to do the compile..

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Compiler and sources in archive. Adena and damage bug have common reason: in systemmsg-e.dat they don't end with ".", so u have 2 ways: 1 - change necessary messages in  systemmsg-e.dat with dot in end, 2 - recompile interface with new function

Edited by MonokiniSix
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1 hour ago, MonokiniSix said:

Compiler and sources in archive. Adena and damage bug have common reason: in systemmsg-e.dat they don't end with ".", so u have 2 ways: 1 - change necessary messages in  systemmsg-e.dat with dot in end, 2 - recompile interface with new function

Hello. Well.. I tried to open the systemmsg-e.dat with online dat editors or notepad.. but everytime I got errors or a weird irregular text.. I tried but... I really have no idea about these stuff... so maybe if it's not too much work.. Could you please do the fixing and upload the systemmsg-e.dat for the 0.636fix2 Version? I would really appreciate it.. ( If you can't do it, well.. no problem I guess I will probably use the previous version the 0.62 and I will wait for your next updated version! )

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1 hour ago, Tracker39 said:

Hello. Well.. I tried to open the systemmsg-e.dat with online dat editors or notepad.. but everytime I got errors or a weird irregular text.. I tried but... I really have no idea about these stuff... so maybe if it's not too much work.. Could you please do the fixing and upload the systemmsg-e.dat for the 0.636fix2 Version? I would really appreciate it.. ( If you can't do it, well.. no problem I guess I will probably use the previous version the 0.62 and I will wait for your next updated version! )

Sorry,  i'm still in christmas coma)

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On 1/9/2023 at 8:15 PM, MonokiniSix said:

Sorry,  i'm still in christmas coma)

Haha I understand. No problem! I will keep following the topic just in case you return soon because I liked more the 0.636fix2 Version! ( if you exclude the adena/damage text bug 😛 ) Thank you for your time !  

 

Edited by Tracker39
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Hello. I have a question. Well I have been playing in L2 Club and L2 BattleClub and I was wondering if it's possible to get any of these features you see in the pictures to work in other servers too. If it's possible can you tell me which file I should add/replace to get these features? ( In L2Club you could see the CP/HP of everyone while you were fighting them and in L2 BattleClub you could see the chances of each skill to succeed on monsters or other characters. )

Shot00001.jpg

Shot00012.jpg

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