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Posted
On 6/10/2022 at 3:58 PM, Psygrammator said:

Many people are looking for a ///reloadui (critical error) solution that does not work correctly?


If you are interested, write, I will tell you how to fix it.

 

how fix this? i get this error:
image.png.4189402c02e9c02f1d4bb80e3df0f462.png

  • 2 weeks later...
Posted
On 10/22/2021 at 1:45 PM, sidius said:

 

So I solved the problem by replacing these two files below in the .u interface and compiling again.

 

TutorialBtnWnd.uc   >> https://drive.google.com/file/d/1fNSaH4BRaaftnlioxotpJKK7mmu95joW/view?usp=sharing

TutorialViewerWnd.uc  >> https://drive.google.com/file/d/1UGynMsMM-9B-BJNx6rsoFHdkKj1f0jD_/view?usp=sharing

 

The problem found in the files was due to having commented with the commands. I just removed the comments and added some commands.

--------------------------------------------------------------------------------------------------------------------

Now I will make available below the system files changed by me that are almost 100%. 

https://drive.google.com/drive/folders/14KffISjXOXt66KjRW4lIhVW7iMaYXUz6?usp=sharing

 

Hugs!!

thanks !!

  • 2 weeks later...
Posted
On 8/30/2022 at 3:00 PM, MonokiniSix said:

Simple target projector, can add your textures

Replace .uc, compile interface. 

spacer.png

 

updated:

day one patch thx @Rolo😀

https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing

 

I already put all the files and it is giving critical, can you help me?

Posted (edited)
6 hours ago, MonokiniSix said:

delete render binds in l2.ini or option.ini , don't remember

 

i search in l2.ini and Option.ini but not have lucky
you know how to capture mb3 button and set other action? l2.ini or other *.ini is easy to change by any person.. but interface.xdat it's more hard to modify..
 

Edited by StarSCreams
Posted

user.ini

[Engine.Input]
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse")
;Aliases[1]=(Command="SHOW STATICMESHES | show TERRAIN | show VOLUMES | show PARTICLES | show FALLBACKMATERIALS | show COLLISION | SHOW RADII | set Engine.Input MiddleMouse rmod1",Alias="rmod0")
; Matrix:
Aliases[1]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod5",Alias="rmod1")
; Default mode:
Aliases[2]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
;Aliases[2]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
; No light effects:
Aliases[3]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod1",Alias="rmod6")
Aliases[4]=(Command="set Engine.Input MiddleMouse rmod1",Alias="myMiddleMouse")
;Aliases[5]=(Command="KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4",Alias="myMiddleMouse")

 

  • Like 1
  • 3 weeks later...
Posted (edited)
On 8/30/2022 at 3:00 PM, MonokiniSix said:

Simple target projector, can add your textures

Replace .uc, compile interface. 

spacer.png

 

updated:

day one patch thx @Rolo😀

https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing

Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively

Edited by WilliamFS
Posted
On 10/2/2022 at 11:48 PM, WilliamFS said:

Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively

can u record it?

idk,.  i don't have  any problem

 

  • Like 1

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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