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WilliamFS

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Everything posted by WilliamFS

  1. sadly, it don't works with ukx containing animations sets
  2. Thanks for the share, looks much better now! it would be possible do the same with the UT2004?
  3. Try this one or this You should select proper client version before open the dat file also keep in mind that third party dat files may be protected
  4. Here: Also noticed that it's not resizing according with the npc size, always looks the same size
  5. Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively
  6. Anyone experienced such issues? https://i.imgur.com/NoPKDC8.png https://i.imgur.com/iiOaa0N.png I'm using THIS and THIS with @sidius changes over EDIT: Solved.
  7. There's something strange with the control volume, I can't adjust, the changes aren't saving. Other problem is the position of the elements, the configs are saving on .ini config file but aren't aplying on logon, always I have to set it again. Anyway thanks again for sharing.
  8. Thanks for share! I found curious changes in some skills: Now look, this is from L2Ava pack (L2Ro-Team - Compiled - For MXC Forum.zip): L2Ava does not have those line, now let's check the same skill from L2jserver: Two questions: 1. Anyone knows exactly what those line (<set name="maximumChance" val="15" />) do? 2. Which sucess rate are correctly, L2Ava/Mythras or L2jServer?
  9. Awesome work, you've adapted this? Some spherical or "with point center" effects need to be adjusted for work properly with dwarves https://imgur.com/a/e0HfCQn Thanks for share!
  10. Hi! I need to buy a good Hi5 project, seems that I downloaded a free version of your project, I'm analyzing it, but I don't know if is really your project, so this is my first question, this is from your project? <skill id="293" levels="20" name="Two-handed Weapon Mastery" enchantGroup1="1" enchantGroup2="1"> <table name="#Attack"> 4.5 7.3 10.7 15.1 20.5 27.1 32.9 39.4 46.6 54.6 63.3 72.7 79.3 86.1 93.1 100.2 107.5 114.8 122.1 129.3 </table> <table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#ench1pAtk"> 137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table> <table name="#ench2Acc"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <add order="0x40" stat="pAtk" val="#Attack"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> <add order="0x40" stat="accCombat" val="3"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> </for> <enchant1for> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> <add order="0x40" stat="accCombat" val="3"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> </enchant1for> <enchant2for> <add order="0x40" stat="pAtk" val="129.3"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> <add order="0x40" stat="accCombat" val="#ench2Acc"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> </enchant2for> </skill> The second is about your geodata, is your own development, I really need of a good geodata!
  11. How it works? I can set my own key or it's generated by you?
  12. Credits to Team Avengers! I think this was posted here a long time ago!
  13. yes yes ... Copyrights ... Let's talk about it ... I think I've seen "your" work in other games ... You know?! No, I'm sure, these models are of NCsoft and it seems that there are some things Eidos! What if they charge copyrights of you?!
  14. Share for all! You can't be a good guy now! Anyway this topic has garnered a lot of confusion... This work is not so good, the re-color can be made better, I'll redoing if you will not sharing
  15. Dev your sadic, stop this torture! http://i50.tinypic.com/sc9miq.jpg ::) ops
  16. On mine exist! ::) If you want a splash using Draconic or majestic try the original from the retail client interlude :-*
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