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barao45

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  1. Hi people!. Could anybody help me please?. I have a problem with steal divinity of soulbreaker. This skill always steal one or two buff. Im using l2jsunrise. And this is the xml. Do you know how can i fix it?. In lvl 5 you can steal 7 buffs. <skill id="1440" levels="5" name="Steal Divinity"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 55 60 64 68 72 </table> <table name="#maxNegated"> 3 4 5 6 7 </table> <table name="#mpConsume"> 40 44 48 51 53 </table> <table name="#mpInitialConsume"> 10 11 12 13 14 </table> <set name="castRange" val="600" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1200" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="maxNegated" val="#maxNegated" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="offensive" val="true" /> <set name="reuseDelay" val="15000" /> <set name="targetType" val="ONE" /> <for> <effect name="StealAbnormal" noicon="1"> <param slot="buff" rate="5" max="#maxNegated" /> </effect> </for> </skill>
  2. Hi people!! Where can i edit skills like StealDivinity for editing buff quantity skills stolen, and chance of trick, switch and fear?. Im using L2JSunrise Thanks!!
  3. Hello people how are you doing! consultation. Does anyone know where I should look to modify so that the kariks and those mobs that are in Anthara do not return home? It happens many and very often that I am killing kariks and they constantly return to their place. Im using L2jSUnrise
  4. Solved. CLose. It was a diferrence between xmltrees and skillsconfigs.
  5. Hello people! how are they?. Query, I have been with L2JSunrise for a long time with a server already online, it happens to me that from what I see they do not receive a good response from the developers for their clients, but it is happening to me among all the problems that the drops are not correctly accurate. Has anyone been able to solve this problem in L2JSunrise? I already need to start looking outside their community. Thank you
  6. Hello how are you?. I need help please to implement this mod. What happens is when I try to ask for a skill in the npc, it throws me a critic that says to update the files that are defective. I pass some of what I have to see if someone can help me. Thank you!. RebirthEngineConfig ----------------------- package l2r; import java.io.File; import java.io.FileInputStream; import java.io.InputStream; import java.util.ArrayList; import java.util.List; import l2r.gameserver.util.Util; import gr.sr.configsEngine.AbstractConfigs; import gr.sr.utils.L2Properties; /** * @author vGodFather */ public class RebirthEngineConfigs extends AbstractConfigs { private static final String CONFIG_FILE = "./config/extra/rebirth.ini"; public static int REBIRTH_MIN_LEVEL; public static int REBIRTH_MAX; public static int REBIRTH_RETURN_TO_LEVEL; public static List<Integer> REBIRTH_SKILL_IDS; public static int REBIRTH_SKILL_SELLER_ID; public static String[] REBIRTH_ITEMS; @Override public void loadConfigs() { // Load Server L2Properties file (if exists) L2Properties rebirth = new L2Properties(); final File file = new File(CONFIG_FILE); try (InputStream is = new FileInputStream(file)) { rebirth.load(is); } catch (Exception e) { _log.error("Error while loading rebirth system settings!", e); } REBIRTH_SKILL_SELLER_ID = Integer.parseInt(rebirth.getProperty("RebirthSkillSellerId", "500")); REBIRTH_MIN_LEVEL = Integer.parseInt(rebirth.getProperty("RebirthMinLevel", "78")); REBIRTH_MAX = Integer.parseInt(rebirth.getProperty("RebirthMaxAllowed", "3")); REBIRTH_RETURN_TO_LEVEL = Integer.parseInt(rebirth.getProperty("RebirthReturnToLevel", "1")); REBIRTH_ITEMS = rebirth.getProperty("RebirthItems", "").split(";"); String[] ids = rebirth.getProperty("RebirthSkillIds", "90045,90046,90047,90048,90049,90050,90051,90052,90053,90054,90055,90056,90057,90058,90059,90060,90061,90062,90063,90064").split(","); REBIRTH_SKILL_IDS = new ArrayList<>(ids.length); for (String id : ids) { if (Util.isDigit(id)) { REBIRTH_SKILL_IDS.add(Integer.parseInt(id)); } else { _log.warn("Wrong skill id format (RebirthSkillIds) rebirth.ini"); } } } public static RebirthEngineConfigs getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final RebirthEngineConfigs _instance = new RebirthEngineConfigs(); } } FILE SKILLGROUP.dat ------------- 90045 1 14 2 0 4294967295 0 0.00000000 0 icon2.skill1240 0 0 0 a,none\0 0 -1 -1 0 a,none\0 90045 2 14 2 0 4294967295 0 0.00000000 0 icon2.skill1240 0 0 0 a,none\0 0 -1 -1 0 a,none\0 90045 3 14 2 0 4294967295 0 0.00000000 0 icon2.skill1240 0 0 0 a,none\0 0 -1 -1 0 a,none\0 continue..... 90045 1 a,XbCustom Rebirth Skill Guidance\0 a,Increases Accuracy 5%.\0 a,none\0 a,none\0 90045 2 a,XbCustom Rebirth Skill Guidance\0 a,Increases Accuracy 10%.\0 a,none\0 a,none\0 90045 3 a,XbCustom Rebirth Skill Guidance\0 a,Increases Accuracy 15%.\0 a,none\0 a,none\0 I found what is the problem, it was a texture error. Buy when y try to get a skill i get an message, Wrong Packet Data in Aquired Skill. Does anybody an idea how to resolve it?.
  7. I made one. And i'm looking for a defense pve. I'll share with you DMG PVE. <item id="50159" type="EtcItem" name="PVE Bonus Damage - 30 Days"> <set name="icon" val="gaela_icons.pve" /> <set name="etcitem_type" val="RUNE" /> <set name="immediate_effect" val="true" /> <set name="material" val="PAPER" /> <set name="weight" val="120" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <set name="is_premium" val="true" /> <set name="handler" val="ItemSkills" /> <set name="item_skill" val="30412-1" /> <set name="time" val="43200" /> </item> SKILL <skill id="30412" levels="1" name="PVE Bonus Damage"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> <mul stat="pvePhysDmg" val="1.15" /> <!-- PVE Damage Power +15.00% --> <mul stat="pvePhysSkillsDmg" val="1.15" /> <!-- PVE Skill Damage Power +15.00% --> <mul stat="pveMagicalDmg" val="1.15" /> <!-- PVE Magic Damage Power +15.00% --> <mul stat="pveBowSkillsDmg" val="1.15" /> <!-- PVE Magic Damage Power +15.00% --> </for> </skill>
  8. Hello how are you?. I wanted to ask you for help, I am using L2jSunrise, I wanted to ask if you know and can tell me how to configure the time of the instances, like zaken, freya, etc. Thank you
  9. Hi people! I need a hand, i would like to add other stats in l2jsunrise, for example phsysicaldefensepve, there are a pysicalattack buy not defentse, it's posible to do that?. I wanna create an item that if you have it in your inventory add stats.
  10. hi people. I have configured everything for rebirth but when I talk to the npc he tells me that he has no skills to teach. Does anyone know where I could have gone wrong?
  11. Hi people! how are you?. I'm needing a hand to configura vitality on server x50. Wich is the normal configuration for a server with this rates?. Player that kills mobs is always with vitality x4. # --------------------------------------------------------------------------- # Vitality system rates. Works only if EnableVitality = True # --------------------------------------------------------------------------- # The following configures the XP multiplier of each vitality level. Basically, you have # 5 levels, the first one being 0. Official rates are: # Level 1: 150% # Level 2: 200% # Level 3: 250% # Level 4: 300% # Take care setting these values according to your server rates, as the can lead to huge differences! # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)! RateVitalityLevel1 = 1.5 RateVitalityLevel2 = 2. RateVitalityLevel3 = 2.5 RateVitalityLevel4 = 3. # If you increase that number player will have full vitality till that level # make this option 0 in order to disable this feature # Default: 0 FullVitalityTillLevel = 0 # These options are to be used if you want to increase the vitality gain/lost for each mob you kills # Default values are 1. RateVitalityGain = 0.3 RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zones RateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective RateRecoveryOnReconnect = 4.
  12. Hello people!. I would like to put merchants in Giran City. Do you know how can put them ther and allow users to use it all time. THanks
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