MonokiniSix Posted January 11, 2023 Share Posted January 11, 2023 serverside features Quote Link to comment Share on other sites More sharing options...
Tracker39 Posted January 11, 2023 Share Posted January 11, 2023 1 minute ago, MonokiniSix said: serverside features So these features are only available on these servers? Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted January 11, 2023 Share Posted January 11, 2023 yep 1 Quote Link to comment Share on other sites More sharing options...
Tracker39 Posted January 11, 2023 Share Posted January 11, 2023 Just now, MonokiniSix said: yep Ok.Thanks! Quote Link to comment Share on other sites More sharing options...
marucametal Posted January 31, 2023 Share Posted January 31, 2023 some skills are showing that they are ending the effect, but actually the effect is still in an hour to the end, how can I solve this problem? Quote Link to comment Share on other sites More sharing options...
rafyvitto Posted February 16, 2023 Share Posted February 16, 2023 (edited) Here is a systemmsg-e.dat that will work for ya, be adviced it has some things changed for my server. https://www.mediafire.com/file/riz8sjtzth9d21l/systemmsg-e.dat/file Edited February 16, 2023 by rafyvitto Quote Link to comment Share on other sites More sharing options...
alexsacob Posted February 26, 2023 Share Posted February 26, 2023 It doesn't work on l2erika. The login screen just doesn't show up. Quote Link to comment Share on other sites More sharing options...
barao45 Posted March 9, 2023 Share Posted March 9, 2023 Hello. I have detected some problems in this interface. 1- right bracelet the texture looks black. 2-randomly when you drop something to the ground he can't get it back. neither oneself nor another person. 3-when you drop something the item is seen on the ground. You grab it but visually the item is still there. Does anyone do development work to make some fixes? Quote Link to comment Share on other sites More sharing options...
AlisaCodeDragon Posted March 9, 2023 Share Posted March 9, 2023 5 minutes ago, barao45 said: 1- right bracelet the texture looks black. hi look in the code , the path to the bracelet icons is disabled the refore, the icons are black ps interface\classes invertory.wnd ( search ) Quote Link to comment Share on other sites More sharing options...
barao45 Posted March 9, 2023 Share Posted March 9, 2023 AlisaCodeDragon the texture when you boot the game looks good. But when you equip or unequip any item the bracelet turns black and doesn't turn right again until you reset the character. Thanks for your reply. Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted March 10, 2023 Share Posted March 10, 2023 (edited) 13 hours ago, barao45 said: Hello. I have detected some problems in this interface. 1- right bracelet the texture looks black. 2-randomly when you drop something to the ground he can't get it back. neither oneself nor another person. 3-when you drop something the item is seen on the ground. You grab it but visually the item is still there. Does anyone do development work to make some fixes? 2-3, i don't think it's interface problem 1 try change in interface.xdat InventoryWnd->texTalismanAllow texture path from MonicaEssence2.InventoryWnd.Talisman_Arrow to MonicaEssence.InventoryWnd.Talisman_Arrow Edited March 10, 2023 by MonokiniSix Quote Link to comment Share on other sites More sharing options...
barao45 Posted March 10, 2023 Share Posted March 10, 2023 (edited) 1 hour ago, MonokiniSix said: 2-3, i don't think it's interface problem 1 try change in interface.xdat InventoryWnd->texTalismanAllow texture path from MonicaEssence2.InventoryWnd.Talisman_Arrow to MonicaEssence.InventoryWnd.Talisman_Arrow THanks! MonoKiniSix. Problem 1 resolved. xD I think I'll read the source a bit to see if the other problems are from java. A query. I also have a problem with the life bar of the doors that do not update when you hit them. Do you know where I should look? Edited March 10, 2023 by barao45 Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted March 10, 2023 Share Posted March 10, 2023 function HandleTargetUpdate(optional bool spawnTarget) { local Rect rectWnd; local string strTmp; local int TargetID; local int playerID; local int PetID; local int ClanType; local int ClanNameValue; //타겟 속성 정보 local bool bIsServerObject; local bool bIsHPShowableNPC; //공성진지 local bool bIsVehicle; local string Name; local string NameRank; local color TargetNameColor; //ServerObject local int ServerObjectNameID; local Actor.EL2ObjectType ServerObjectType; //Vehicle local Vehicle VehicleActor; local string DriverName; //HP,MP local bool bShowHPBar; local bool bShowMPBar; //혈맹 정보 local bool bShowPledgeInfo; local bool bShowPledgeTex; local bool bShowPledgeAllianceTex; local string PledgeName; local string PledgeAllianceName; local texture PledgeCrestTexture; local texture PledgeAllianceCrestTexture; local color PledgeNameColor; local color PledgeAllianceNameColor; //NPC특성 local bool bShowNpcInfo; local Array<int> arrNpcInfo; //새로운Target인가? // local bool IsTargetChanged; local bool WantHideName; local int nMasterID; local UserInfo info; // local UserInfo PlayerInfo; local int ClassID; local Color WhiteColor; // 하얀색을 설정. WhiteColor.R = 0; WhiteColor.G = 0; WhiteColor.B = 0; myPet = false; // added to more effective display HP pet/sum status // GetPlayerInfo(PlayerInfo); // ClassID = Info.nSubClass; //타겟ID 얻어오기 TargetID = class'UIDATA_TARGET'.static.GetTargetID(); if (TargetID < 1) { if (contextOwner && wnd_contextMenu.isShowWindow()) { wnd_contextMenu.HideWindow(); } if (m_TargetID != targetID) { m_TargetID = targetID; } Me.HideWindow(); return; } if (m_TargetID != TargetID) { if (contextOwner && wnd_contextMenu.isShowWindow()) { wnd_contextMenu.HideWindow(); } } else { bIsServerObject = class'UIDATA_TARGET'.static.IsServerObject(); // to update door hp if (bIsServerObject) { ServerObjectType = class'UIDATA_STATICOBJECT'.static.GetServerObjectType(m_TargetID); if (ServerObjectType == EL2_DOOR) { if( class'UIDATA_STATICOBJECT'.static.GetStaticObjectShowHP( m_TargetID ) ) { UpdateHPBar(class'UIDATA_STATICOBJECT'.static.GetServerObjectHP(m_TargetID), class'UIDATA_STATICOBJECT'.static.GetServerObjectMaxHP(m_TargetID)); } } } return; } try to replace this block in TargetStatusWnd, temp fix Quote Link to comment Share on other sites More sharing options...
barao45 Posted March 11, 2023 Share Posted March 11, 2023 Thanks! It worked but as you said is a temp fix. How can i show messages debugging. i'dont wanna make mistakes and broken the code. Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted March 12, 2023 Share Posted March 12, 2023 17 hours ago, barao45 said: Thanks! It worked but as you said is a temp fix. How can i show messages debugging. i'dont wanna make mistakes and broken the code. ?? in interface u can show messages in chatwnd (custom AddSystemMessageString() function in this interface) or use ShowOnScreenMessage() function or use default Log() function (need enable IsL2MemLog in l2.ini) if u work with pawns u can set a pawn ChatMsg string value (looks like chat baloon ingame) Quote Link to comment Share on other sites More sharing options...
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