WilliamFS Posted October 4, 2022 Share Posted October 4, 2022 (edited) 11 hours ago, MonokiniSix said: can u record it? idk,. i don't have any problem Here: Also noticed that it's not resizing according with the npc size, always looks the same size Edited October 4, 2022 by WilliamFS Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted October 4, 2022 Share Posted October 4, 2022 (edited) 10 hours ago, WilliamFS said: Here: Also noticed that it's not resizing according with the npc size, always looks the same size looks like it don't enter "if" in function HandleTargetUpdate(optional bool spawnTarget) if (m_TargetID != targetID) { targetEmitter.NDestroy(); m_TargetID = targetID; Me.HideWindow(); } and don't kill old targert effect, need some debug how change target id when you switch target on your server (on my targetid1->0->targettid2, mb on your missed 0) to add offlike resize you can parse collisionradius from pts scriptts in ini file for example and set it drom here yes and add targetEmitter=None; after targetEmitter.NDestroy(); it will cure some crits Edited October 4, 2022 by MonokiniSix Quote Link to comment Share on other sites More sharing options...
WilliamFS Posted October 5, 2022 Share Posted October 5, 2022 11 hours ago, MonokiniSix said: looks like it don't enter "if" in function HandleTargetUpdate(optional bool spawnTarget) if (m_TargetID != targetID) { targetEmitter.NDestroy(); m_TargetID = targetID; Me.HideWindow(); } and don't kill old targert effect, need some debug how change target id when you switch target on your server (on my targetid1->0->targettid2, mb on your missed 0) to add offlike resize you can parse collisionradius from pts scriptts in ini file for example and set it drom here yes and add targetEmitter=None; after targetEmitter.NDestroy(); it will cure some crits I'm gonna try, thanks Quote Link to comment Share on other sites More sharing options...
redsky9 Posted October 10, 2022 Share Posted October 10, 2022 Quick question. How can one modify the Login screen controls? For example, I want to add a remember password checkbox next to the password field. I can't find the Wnd responsible for this. Can someone point me in the right direction? Thanks. Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted October 10, 2022 Share Posted October 10, 2022 that window in dll Quote Link to comment Share on other sites More sharing options...
redsky9 Posted October 10, 2022 Share Posted October 10, 2022 2 hours ago, redsky9 said: Quick question. How can one modify the Login screen controls? For example, I want to add a remember password checkbox next to the password field. I can't find the Wnd responsible for this. Can someone point me in the right direction? Thanks. Any info? in what dll and how can I edit it? Quote Link to comment Share on other sites More sharing options...
BALENCIAGA Posted October 10, 2022 Share Posted October 10, 2022 29 minutes ago, redsky9 said: Any info? in what dll and how can I edit it? if im not mistaken its on nwindow.dll and to edit it is a whole different story xD Quote Link to comment Share on other sites More sharing options...
redsky9 Posted October 10, 2022 Share Posted October 10, 2022 (edited) Anyone know how I can fill the ID/Password fields on the Login window from code? A small sample with the controls names would be helpfull. Thanks. Edited October 11, 2022 by redsky9 Quote Link to comment Share on other sites More sharing options...
gArgy Posted October 15, 2022 Share Posted October 15, 2022 which file is responsible for auto augment? cause its too fast it stops the augment process Quote Link to comment Share on other sites More sharing options...
Tommey Posted October 30, 2022 Share Posted October 30, 2022 On 8/16/2021 at 7:15 AM, monokinisixi said: highlight party/drop by interface.u, customize highlight in highlightsettings.ini lobby scene essence like party/petstatus/petstatus windows from all the posts I got it about working with the target and such but can't seem to get character to show up in the character selection screen in your 0.636fix2 version after using Lobby01.unr from MAPS folder - with default one I don't get fancy looks but I can see my character if there is something I am missing, please point me to it Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted October 31, 2022 Share Posted October 31, 2022 use logongrp.dat from patch Quote Link to comment Share on other sites More sharing options...
Tommey Posted October 31, 2022 Share Posted October 31, 2022 (edited) 16 hours ago, MonokiniSix said: use logongrp.dat from patch thank you it worked guess the random crits on teleports with radar and targetwindow is nothing I can do anything about Quote General protection fault! History: ObjectTestReach <- ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (TargetStatusWnd Transient.TargetStatusWnd) <- ObjectTestReach <- (TargetStatusWnd Transient.TargetStatusWnd) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ContextMenuWnd Transient.ContextMenuWnd) <- ObjectTestReach <- (ContextMenuWnd Transient.ContextMenuWnd) <- UStruct::SerializeBinGC <- UObject::Serialize <- (StatusWnd Transient.StatusWnd) <- ObjectTestReach <- (StatusWnd Transient.StatusWnd) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ChatWnd Transient.ChatWnd) <- ObjectTestReach <- (ChatWnd Transient.ChatWnd) <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop Edited November 1, 2022 by Tommey Quote Link to comment Share on other sites More sharing options...
MonokiniSix Posted November 1, 2022 Share Posted November 1, 2022 add in TragetStatusWnd targetEmitter=None; after targetEmitter.NDestroy(); 1 Quote Link to comment Share on other sites More sharing options...
Tommey Posted November 1, 2022 Share Posted November 1, 2022 (edited) On 11/1/2022 at 8:01 AM, MonokiniSix said: add in TragetStatusWnd targetEmitter=None; after targetEmitter.NDestroy(); thank you, will try it and if I manage to catch the radar/map one again, will try to post it here as well edit: it works really good thank you Edited November 8, 2022 by Tommey Quote Link to comment Share on other sites More sharing options...
gArgy Posted November 7, 2022 Share Posted November 7, 2022 auto aug is really unpredictable. any way to fix this? Quote Link to comment Share on other sites More sharing options...
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