Jump to content

L2J Max amount of players?


Recommended Posts

Hello, everybody! Long time no see. How's everybody doing? :)

 

This question may have already been asked/answered. However, couldn't find anything, but a topic from 2005 on another forum.

Since then, L2J, Java, MySQL and technology in general have come a loooooong way, which makes the answer there a little outdated.

 

So, does anyone know how many players can a Java server handle today?

 

Let's say that we have a dedicated server with:

 

Quad/Hexa/Octa-core CPU;

32GB of Memory;

NVMe SSD (or even just HDD);

1Gbps connection,

A Linux distribution, let's say Debian, or even Windows?

 

 

Or even using a maxed out machine with tons of ram and multi CPUs. Are there any limitations in Java/MySQL, that can be an obstacle for a large amount of simultaneous connections?

I guess it would matter if the server is Interlude or High Five too.

 

Maybe there are other 'IFs' as well. Let's discuss this. I'm sure the answers and conclusions will be helpful for all of us. Thanks!

 

Link to comment
Share on other sites

Whatever you will choose as hardware, no matter the pack you use, it will be fine. The only thing is about DDoS protection/mitigation.

 

Your server probably can be cut in 4 instances and run 4 different gameservers (for octa/hexa) or 2 instances (quad).

 

For really big player amount, the only thing you really need, technically, is to rework the mmocore.

Link to comment
Share on other sites

Thank you for the replies. That sounds great. :)

 

6 minutes ago, Tryskell said:

For really big player amount, the only thing you really need, technically, is to rework the mmocore.

 

What do you mean by really big amount? And I guess that's a limitation of L2J.

Link to comment
Share on other sites

The top servers right now have around 1000-1500 player (with phandoms and offline shops)
L2J can handle good amount of players, there are more Admins than players right now on lineage 2 community.
So you have to focus just on advertise your server and search for players, you will find problem with amount when you will be the most top server out there.

Link to comment
Share on other sites

2 hours ago, Tryskell said:

For really big player amount, the only thing you really need, technically, is to rework the mmocore.

 

bullshit.

 

The only bottleneck here is the L2Client itself, no matter the optimization you do server side you will never bypass the client limits.

 

Want numbers?

a well implemented l2 java server will handle 20k+ players at ease, the client will struggle to render more than 100 in a single area

Link to comment
Share on other sites

such garbage from the l2j fanbois as always

 

anyway, it's extremely pack-dependant, some are better coded than others and can handle more than others, I've worked with some which handled 3500 players without issue and some which have 500 garbage custom shit systems made by 12 year olds calling sleep in main threads for minutes so yeah it's pretty variable

 

any decently populated l2j server still gotta reboot at least daily though, java loves dat ram and l2j devs love not knowing memory leaks are a thing even in java

Link to comment
Share on other sites

In my stress test on the PC of 2008 year (AMD 6000+ x2 64) i got the lags (while GC working) only after 4500 fake players in the same place. And it was before new aCis knownlist system and changed Java version with better GC features. I think L2J can handle over 5000 online players, but client will be the narrow part with low FPS in very crowded places.

Link to comment
Share on other sites

50 minutes ago, Anarchy said:

such garbage from the l2j fanbois as always

 

anyway, it's extremely pack-dependant, some are better coded than others and can handle more than others, I've worked with some which handled 3500 players without issue and some which have 500 garbage custom shit systems made by 12 year olds calling sleep in main threads for minutes so yeah it's pretty variable

 

any decently populated l2j server still gotta reboot at least daily though, java loves dat ram and l2j devs love not knowing memory leaks are a thing even in java

 

joke post

Link to comment
Share on other sites

@toshkabg Ignore all other's responses. The only person who posted a proper answer is the dummy @xdem.

Java itself as a language will handle easily a huge amount of players.

Your brain has an average of 250ms of responsiveness. An average to trash program will be still faster than this.

We are in 2019 and we compare nanoseconds.

 

So ignore the server part for now. The problem is the client itself. Unless you improve the client you won't hold many many players as you imagine. But this bring another question when you set such a high limit.  Will you ever even reach 1/3 of your limit? The answer is not. You won't and no because Lineage 2 is dead but because there many server and split the community to more servers. So the average players you will ever get is around (from my point of view) 300-450 people. Everything else you see is just fake counter and bot systems or multi windows. 

 

So take the idea out of your head that success mean many player in a server. Success can be a server with 150 people. Quality over quantity. Whoever said Lineage 2 is funnier when you can't walk in Giran from all the offline shop and the client lag so much from the fake bots is trash or probably streamer. 

 

The true Lineage 2 never meant to be x1000 people and ALT+B so don't try change the meaning of the game.

 

PS. Listen to this music and then ask your self if you really need a server with 3000 people to feel good.

 

Edited by Kara`
Link to comment
Share on other sites

17 minutes ago, Kara` said:

@toshkabg Ignore all other's responses. The only person who posted a proper answer is the dummy @xdem.

Java itself as a language will handle easily a huge amount of players.

Your brain has an average of 250ms of responsiveness. An average to trash program will be still faster than this.

We are in 2019 and we compare nanoseconds.

 

So ignore the server part for now. The problem is the client itself. Unless you improve the client you won't hold many many players as you imagine. But this bring another question when you set such a high limit.  Will you ever even reach 1/3 of your limit? The answer is not. You won't and no because Lineage 2 is dead but because there many server and split the community to more servers. So the average players you will ever get is around (from my point of view) 300-450 people. Everything else you see is just fake counter and bot systems or multi windows. 

 

So take the idea out of your head that success mean many player in a server. Success can be a server with 150 people. Quality over quantity. Whoever said Lineage 2 is funnier when you can't walk in Giran from all the offline shop and the client lag so much from the fake bots is trash or probably streamer. 

 

The true Lineage 2 never meant to be x1000 people and ALT+B so don't try change the meaning of the game.

 

PS. Listen to this music and then ask your self if you really need a server with 3000 people to feel good.

 

If you dont have money for start, u wont have more than 200 on, tales spended over than 2k euro and got 600 Hwid per day, so nowdays u can be happy for 1k ppl at server with huge paid advert 

Link to comment
Share on other sites

24 minutes ago, AchYlek said:

If you dont have money for start, u wont have more than 200 on, tales spended over than 2k euro and got 600 Hwid per day, so nowdays u can be happy for 1k ppl at server with huge paid advert 

 

Let me re-write in shorter version what i said. Lineage 2 is not the game you guys try to make it. 

 

We all grew up playing Lineage 2 thats why you're here to advertise talenski, thats why xdem is here to disagree with god, thats why elfocrash is here to open 2 days project and ban himself, thats why tryskell is here to ddos attack with his comments and post 2 revision every 5 centuries, thats why maxtor is here (or at least his auto-bot) to ignore us, thats why rootware is here to ... hm... idk what russians do other than car crash and jump of the buildings roof?

 

Anyway, the point is that we are here because in some part of our life we played a server probably low rate and we liked it. This is our common. No 25k tales.. Tell me if your first server had alt+b and 5k people. Im 100% sure not. This is not the nature of the game.

Edited by Kara`
Link to comment
Share on other sites

4 hours ago, xdem said:

 

a well implemented l2 java server will handle 20k+ players at ease, the client will struggle to render more than 100 in a single area

 

Define "well implemented l2 java server", you seem to know a lot and it's not about mmocore according your words. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello! I'm looking for an experienced L2 Java developer that could help sort out thread work issue on Interlude server. Server hangs up in some edge cases every now and again. Logger always is in place that gives some idea of what's up. My attempts to smoothen the possible hangs, deadlocks so far hasn't been successful, and my knowledge seems out of scope to solve it by my self. The project pack is known for it's weak thread work, hopefully someone might have came across it already and sorted it and knows exactly where to start and what to address. Please feel free to message me here on Maxcheaters, hope to hear from you and be in touch!   regards,
    • Dear friends! We are glad to present you the second season of the legendary server **Imba-games Awakening Website: https://imba-games.com/ Discord community: https://discord.gg/imbagames Grand Opening: 27 September Chronicles: Knight update + Iss Maximum amount of windows: 3 for one player Main features: Convenient premium buff Offline Farm Four world bosses** - Antharas, Valakas, Lindvior, Fafurion.  - Teleport points to world bosses. Regular events: Tarot Cards / Verutti Game and other. Telegram Bot / Discord Bot. Improved auto-hunt system, now you don't need macros (display of hunting zone, fixed hunting zone, switching target search radius). Simplified collection system. Improved world trade, buying / selling for adena or game balance. Einhasad Coin farm from monsters and dungeons. Tarot Cards obtained from dungeons. Simplified leveling of Conquest skills. Stage limits on equipment upgrades. Brooch no longer gives an advantage in PVP, only in PVE 🎁 Gift to all players And much more...
    • For most accounts we can order a Physical Card and send it to you. For the exact list, please contact us. The list of accounts may change daily. Please inquire about availability through our contacts. We can make Payment System link with Exchange on same name. If you need account that we don't have in a list contact us.   Payments-system ✔Wise - EU ✔Revolut - EU ✔Bunq - ES, DE, GB ✔ICard - BG ✔Blackcatcard - EU ✔Lydia / Sumeria - FR ✔EGlobex - FR ✔Monzo - GB ✔Moneyjar - EU ✔PayPal - EU ✔N26 - DE ✔Paysera - EU ✔Zen - EU ✔Bankera - EU ✔4x4 io - EU ✔Ibandirect / coincardi - EU ✔Capitalist - EU ✔Wirex - EU ✔Payoneer - EU ✔(AdvCash) Volet - EU ✔Cryptopay - EU ✔Skrill - EU ✔Ducascopy - EU ✔Crypterium - EU ✔Coinpayments - EU ✔Genome - EU ✔Curve - EU ✔Bitsa - EU ✔imagin - ES ✔BBVA - ES ✔Western Union - EU ✔Bilderlings - EU ✔Nexo - EU ✔TBI bank - EU ✔Weststein - EU ✔Amazon - EU ✔NagaPay - EU ✔Paysafecard - EU ✔Santander Bank - ES ✔Mercurio - EU ✔ING Bank - EU ✔AlchemyPay - EU ✔Binance - EU ✔bit2me - EU ✔Trustee Plus - EU   Business-Accounts ✔Revolut Business - EU/UK ✔Wise Business - UK/EU ✔Qonto Freelance - EU ✔Qonto Business - FR/DE ✔Stripe - EU ✔Airwallex Business - EU ✔Wallester Business - EU ✔PayPal business - EU ✔Sumup Business - EU ✔Wittix Business - EU ✔Currenxie Business - EU ✔Payoneer Business - EU ✔Blackcatcard Business - EU ✔Viva Wallet Business - EU ✔Zen Business - EU ✔Paysend Business - EU ✔Xonder Business - EU ✔Bank Millennium - PL
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/bDVQYKMUb3 https://campsite.bio/utchihaamkt DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/bDVQYKMUb3 https://campsite.bio/utchihaamkt
    • Opening September 28 at 19:00 (UTC +3) Open Beta Test from September 24 /data/attachments/4/4475-0c39dd0f83d0add513fe5e6d208ef652.jpg Road Map : https://forum.lineage2dex.com/threads/16677/ For new players would be also useful to check our wiki (click here). Main features   Modern Classic client (less lags, smoother gameplay, a lot of useful interface features). Anti-bot protection - we use our own system in combine with popular solutions like AAC, so in the end our project have one of the best anti-bot shield exists. Buff book to buff yourself or your summon/pet. With regular buff book you can create only 1 buff profile, if you need more - get the modern buff book and create up to 10 profiles! Daily rewards - login to the game every day and get rewards. Expanded subclass slots - you can have 5 subclasses from the beginning and expand up to 10. Class/Gender change - you can change your main class and gender if you want. Masterwork items (can be obtained by crafting or farming RBs, have better bonuses than regular items). Item Broker Auctions in towns can sell some epic jewelry and other useful goods for adena (3 times per week). Giran Harbor Fair - daily event which allows you to get temporary epic jewelry a lot of other rare items for adena. Talents - special tree with passive skills which will help you to tune your class better. Team vs Team event with seasonal class-based ranking system and great reawards. Episodes - we open new content step by step to keep you engaged, bring more fun and extend the game. Episodes reveal following features: Hellbound Island PvP item improvement allows you to improve your items with additional bonuses. Instance Zones (Rim Kamaloka, Hall of Abyss, Labyrinth of Abyss, Crystal Caverns and others) New Epic Bosses - Freya, Beleth, Tiat, Trasken Cyclic macros (macros restarts when finishes) Other features     From the start, all characters have 24 slots buffs (Divinity Inspiration books removed from game) Following skills now learned automatically: Expand Storage, Expand Trade. 160 Inventory slots from start for all characters Increased weight limit by +200,000. Bracelet which allow you to get Hot Spring debuffs. Simplified Nobless - you will get "pieces" even if not lasthit Barakiel, so in a week you will be a nobless in any case. Reduced respawn for regular RB to 8h, improved reward in the drop from regular RBs Set enchant bonuses - the higher you enchant your set - the more bonuses you get. Changes since the last season Every new season, we are trying to bring something new and unique to make it different from the previous ones. This season will be no exception. The "back to the roots" concept worked pretty well last year, so we're going to take it further. The main goal of this season is to give you the opportunity to compete for the usual Interlude milestones:     Raid bosses Giant's codexes Life stones Enchant scrolls A/S-Grade items The methods of obtaining these items will be closer to the standard ones (according to the interlude chronicles), so will be more competition and completely different gameplay in comparison with what we usually suggested. At the same time we want to bring more advertising content for everyone! PvE Events Almost everyone knows what is "champion monsters" - the strong monster with huge amount of HP and better drop. We took this idea as a basis but developed it further. We added elite monsters which will have random set of modifiers. It can make them unpleasant for some classes and convenient for others. And if "blue" monsters can be defeated alone, then on "red" ones you will need a group or at least a healer. Sure these monsters will give you huge EXP and drop. More details will be later. PvP Events Don't like grind monsters? Register to the TvT/PvP events, gain points, take prize places in the season and receive valuable rewards! This autumn TvT seasons available from first weeks of the server. And as mentioned before we will add new type of 1x1 pvp event, where you will fight your enemies at olympiad arenas but with full buff. The longer your winning streak - the more points you get, but the more difficult the opponents will be. Epic Events Also good news for our players from North and South America. You will have an alternative versions of some Epic bosses in your time zone. Alternative Queen Ant, Core, Orfen and Zaken will spawn few hours after the original boss die. These alternative bosses will have slightly different but still valuable drop. This way there should be more opportunities for players from the other hemisphere to take part in epic battles. We hope you will enjoy it! Finally, it is worth noting that, unlike previous seasons, we will not be focusing on the upcoming merge with the Union server. Instead, we will try to make the game during the season feel measured and comfortable, so that you do not strive to "catch up" with Union. When the time comes, we will solve this "problem", so do not worry and enjoy the season  Some other important changes:     Elite version of monsters Alternative version of Low Epics for North and South America time zone Limits for boxes, maximum 3 box from 1 PC Reworked reward for instances Reduced amount of drop resourses, GC and Life Stones Deleted PvP zones from Left side of Hellbound Reworked drop on Hellbound, now mobs on hellbound dont drop adena Reduced chance of receiving masterwork compared to the last season Why choose Dex? We have destroyed the stereotypes that PvP servers live for a couple of weeks. Our Union x50 server proves it (working from April 2020 with good online and clans fighting for Epic bosses and on Daily PvP). We have enough high-end content that will allow you to maintain interest in the game all the time! And we are always working on improving the game and adding new interesting activities and content. Seasonal servers have a road map with planned list of changes to keep you engaged. When the time comes the server will be merged with the Union server. So if you're new on Dex, you can start from zero like all othe players on NEW (seasonal) server. All your items and characters will be safe, and you can continue play when season over on our main server - UNION. High-end content (unlocked over episodes) In a month after the server starts we will open big new location - Hellbound Island.     Spoiler Hellbound is an endgame location mostly for parties, but if you will be well geared you can farm most spots solo. You can get to Hellbound with help of gatekeepers. Hellbound contains multiple raid bosses and entrance to new epic boss Beleth. Drop from raid bosses and from entire island in general is very valuable. Monsters at Hellbound can drop special Hellbound Coins which can be exchanged to some useful goods at the Hellbound Trader Joseph. You can read more about specific features and spots from the list below:     Talent Tree system Steel Citadel Anomic Foundry and Elixirs Ancient Mansion, Cursed Town & Charms! Beleth - Cursed Wizard Dark Invasion Holy Grail War Tiat (PvE Epic Boss) Earth Wyrm Trasken We will be glad to hear any comments and suggestions on our discord channel, join it we have very friendly community there  - Join discord    
  • Topics

×
×
  • Create New...