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Everything posted by HyperBlown
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Maps --> Lobby Mesh --> Lobby
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Help Max Attribute Level 2.
HyperBlown replied to Horse's question in Request Server Development Help [L2J]
Search on the mod page. This modification has been shared already -
try DevAtlas.
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Help Items Automatically Devided Like Adena On Drop.
HyperBlown replied to Horse's question in Request Server Development Help [L2J]
Hello, You will need to search where ADENA is put to be devided, Copy the line and add the item ID from your custom coin to be devided aswell. The place is diferent in all revs, so you will need to search for it. -
WTS Wts Full Items And Chars At Lineage2Ertheia
HyperBlown replied to Taijin's topic in Marketplace [Items & Chars]
I offer 1 dollar. -
try Asuki.
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Put credits mate --> +/** + * @author Leki + */
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Share High Five Augment Icons/talistmans/macros
HyperBlown replied to Celestine's topic in Client Development Discussion
yeah they are really nice, again, thx for the share ^^ -
Share High Five Augment Icons/talistmans/macros
HyperBlown replied to Celestine's topic in Client Development Discussion
doenst this originates from aweria forum ? thx for the share! -
Request L2J Source Code
HyperBlown replied to THeMaxPoweR's question in Request Server Development Help [L2J]
They are on stand-by. wait for their response... -
WTB Anti-Bot (Adrenaline/l2Tower/l2Phx As Well Etc.)
HyperBlown replied to svipben's topic in Marketplace [L2Packs & Files]
Try SmartGuard. -
ive tested it, and yes, it does
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Discussion Alternative To L2Jserver H5
HyperBlown replied to RubenAlonso's topic in Server Development Discussion [L2J]
it will reopen with another depository probably. -
Discussion Ncsoft Copyright Announce
HyperBlown replied to Hyo's topic in General Discussion [English]
this wont stop the private servers ... believe me... Ncsoft gains nothing by doing this btw. Im pretty sure they wont gain new players by shutting the code sites. -
Code [Share] Supermonster Adapted For Acis !
HyperBlown replied to xAddytzu's topic in Server Shares & Files [L2J]
Looks really nice, thx, will test it -
The leader needs to cast the base outside the castle, inside the siege zone. A clan member, preference a tank, need to take the flag and cast it with the target on the base
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Source Project L2Jwz - Second Generation
HyperBlown replied to Belial's topic in Server Shares & Files [L2J]
Just dont use this pack. It is horrible. -
try smartguard or jguard. No, they are not free.
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Help Help. Custom Edit Armor High Five
HyperBlown replied to h0munculus's topic in [Request] Client Dev Help
yes, this is a server sided thing. -
Help Help. Custom Edit Armor High Five
HyperBlown replied to h0munculus's topic in [Request] Client Dev Help
to add an effect into an armor piece you need to make a mod for it. I found out this code on another forum ### Eclipse Workspace Patch 1.0 #P Gameserver Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java ================================================== ================= --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4519) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -59,6 +64,7 @@ import com.l2jserver.gameserver.communitybbs.Manager.Regi onBBSManager; import com.l2jserver.gameserver.datatables.AccessLevels; import com.l2jserver.gameserver.datatables.AdminCommandAc cessRights; +import com.l2jserver.gameserver.datatables.ArmorSetsTable ; //added Armor effect by Annu and mvaios import com.l2jserver.gameserver.datatables.CharNameTable; import com.l2jserver.gameserver.datatables.CharTemplateTa ble; import com.l2jserver.gameserver.datatables.ClanTable; @@ -379,6 +393,7 @@ } } + private int abnormal = AbnormalEffect.VITALITY.getMask(); //added Armor effect by Annu and mvaios private L2GameClient _client; private String _accountName; @@ -7458,7 +7482,169 @@ checkPetInvItems(); } + + // //added Armor effect by Annu and mvaios + public void checkForVitalityEffect() + { + + boolean getVitalityEffect = false; + try + { + if ( + ArmorSetsTable.getInstance().getSet(9417).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9418).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9419).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9420).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9426).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9427).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(10126).isEncha nted(6, this) + || ArmorSetsTable.getInstance().getSet(10127).isEncha nted(6, this) + || ArmorSetsTable.getInstance().getSet(9433).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9434).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9435).isEnchan ted(6, this) + || ArmorSetsTable.getInstance().getSet(9436).isEnchan ted(6, this) + ) + { + getVitalityEffect = true; + } + } + catch (Exception e) + { + _log.log(Level.WARNING,"Armor exception message: " + e.getMessage(),e); + + } + + if (getVitalityEffect) + { + startAbnormalEffect(abnormal); + } + else + { + stopAbnormalEffect(abnormal); + } + } + + // end added + + + /** * Restore recipe book data for this L2PcInstance. */ private void restoreRecipeBook(boolean loadCommon) Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java ================================================== ================= --- java/com/l2jserver/gameserver/model/L2ArmorSet.java (revision 4519) +++ java/com/l2jserver/gameserver/model/L2ArmorSet.java (working copy) @@ -195,4 +195,35 @@ return true; } + + + //added Armor effect by Annu and mvaios + public boolean isEnchanted(int enchantLevel, L2PcInstance player) + { + // Player don't have full set + if (!containAll(player)) + return false; + + Inventory inv = player.getInventory(); + + L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST); + L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS); + L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD); + L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET); + + if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel) + return false; + if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel)) + return false; + if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel)) + return false; + if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel)) + return false; + if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel)) + return false; + + return true; + } + //end added } Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java ================================================== ================= --- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (revision 4519) +++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (working copy) @@ -537,6 +538,7 @@ _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getEnchant6skillId()+"."); } } + player.checkForVitalityEffect();//added Armor effect by Annu and mvaios } } else if (armorSet.containShield(item.getItemId())) @@ -615,6 +617,9 @@ if (remove) { + ////added Armor effect by Annu and mvaios + player.checkForVitalityEffect(); + //added if (skills != null) { for (String skillInfo : skills) this will give an vitality effect on the set when enchanted +6. to add a new piece of set add + || ArmorSetsTable.getInstance().getSet(ARMORIDPIECE).isEnchanted(6, this) Like I said, Ive found this one and by the looks, it looks for jserver h5 but im not sure. could be IL aswell. Adaptation may be needed. Good luck -
ertheia [L2J] Lineage2Ertheia Infinite Odyssey
HyperBlown replied to rockk's topic in Private Servers
Haters gonna hate lol- 54 replies
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- lineage 2 ertheia private ser
- infinite odyssey
- (and 4 more)
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Help L2 Adrenalin Need Script (Enchant,element,agumment)
HyperBlown replied to WhaT1v3d0n3's topic in Botting [English]
no one will give them for free my friend. -
LF Lindvior, Valakas, Antharas, Shadow Weapons For Interlude
HyperBlown replied to Dan7E2's topic in [Request] Client Dev Help
http://www.l2jbrasil.com/index.php?/topic/85767-interludelindvior-e-valakas-weapons/ http://www.l2jbrasil.com/index.php?/topic/114146-lindvior-weapon-effects-no-copyrights/ //edit: if it is against the rules to post links from another forum, please remove text.