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HyperBlown

Gaming Moderator
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Everything posted by HyperBlown

  1. if you have Half Life 3, I buy it u.u gl tho
  2. Im sure you can find the dragon weapons here, only the shadows you will need to buy
  3. ingame you cant, well, you can if you have the mod installed for it. If you want to get a character specific ID you will need to have access to the database.
  4. just do like sweet said to you. If you add a condition, the effect of the skill will be only added to the char if he is using a fist.
  5. Aura flare ID is 1231. please, place all skillgrp with this ID and we will be able to help.
  6. Trusted, talented and fast guy! Totally recommend him! Thx for your service!
  7. Man just live your life, and I will do it too. What happend in the past, will stay in the past. Look forward and be happy. have a nice day ^^ gl on your sells tho.
  8. i have no reason to be jelly. ^^ I just dont like people who starts with "fucker" on someone they dont even know ^^
  9. Haha nice photo you have there. That is a 3 years old photo. Well if you arent a 10 years old, Behave like your age then.
  10. I also Like your title "retarded sub human animal spamming" What are you? A 10 years old?
  11. //edit: saw that he wants OFF and not J. mb
  12. Lineage 2 4:20 ? ;P Good luck
  13. Innovative stuff. Things that you dont see on everyserver. also, dont make things too easy.
  14. Any h5 system should work on win10. The main problem on win10 was only IL as far as I know.
  15. for buy-sell stores ### Eclipse Workspace Patch 1.0 #P Core Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java =================================================================== --- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 17) +++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed _items = storePlayer.getBuyList().getAvailableItems(player.getInventory()); } Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java =================================================================== --- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 17) +++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy) @@ -31,7 +31,7 @@ public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); _items = storePlayer.getSellList().getItems(); _packageSale = storePlayer.getSellList().isPackaged(); } Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java =================================================================== --- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 17) +++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy) @@ -32,7 +32,7 @@ public PrivateStoreManageListBuy(L2PcInstance player) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); _itemList = player.getInventory().getUniqueItems(false, true); _buyList = player.getBuyList().getItems(); } Index: java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java =================================================================== --- java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java (revision 17) +++ java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java (working copy) @@ -25,7 +25,6 @@ import java.util.logging.Logger; import javolution.util.FastList; - import l2j.gabbs.Config; import l2j.gabbs.L2DatabaseFactory; import l2j.gabbs.gameserver.datatables.ItemTable; @@ -141,14 +140,19 @@ { continue; } - if ((!allowAdena && (item.getItemId() == ADENA_ID))) + final int itemId = item.getItemId(); + if ((!allowAdena && (itemId == ADENA_ID))) { continue; } - if ((!allowAncientAdena && (item.getItemId() == ANCIENT_ADENA_ID))) + if ((!allowAncientAdena && (itemId == ANCIENT_ADENA_ID))) { continue; } + if (itemId == Config.STORE_BUY_CURRENCY) + { + continue; + } boolean isDuplicate = false; for (L2ItemInstance litem : list) { Index: java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java (revision 40) +++ java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -6375,6 +6375,25 @@ } /** + * TODO: Private Story Currency variables + * @author ThiagoPrati + * @return + */ + public synchronized long getBuyStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY); + + return item == null ? 0 : item.getCount(); + } + + public synchronized long getSellStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY); + + return item == null ? 0 : item.getCount(); + } + + /** * TODO: Unhardcode by implementing Lucky effect (Support for effects on passive skills required). * @return Returns {@code true} if player has Lucky skill and is level 9 or less. */ Index: java/l2j/gabbs/Config.java =================================================================== --- java/l2j/gabbs/Config.java (revision 47) +++ java/l2j/gabbs/Config.java (working copy) @@ -799,6 +799,8 @@ // -------------------------------------------------- // Custom Settings // -------------------------------------------------- + public static int STORE_BUY_CURRENCY; + public static int STORE_SELL_CURRENCY; // -------------------------------------------------- // NPC Settings @@ -2802,6 +2804,8 @@ { _log.log(Level.SEVERE, "Error while loading gabbs settings!", e); } + STORE_BUY_CURRENCY = Integer.parseInt(gabbs.getProperty("PrivateStoreBuyMoneda", "57")); + STORE_SELL_CURRENCY = Integer.parseInt(gabbs.getProperty("PrivateStoreSellMoneda", "57")); // Load Olympiad L2Properties file (if exists) final File oly = new File(OLYMPIAD_CONFIG_FILE); Index: dist/game/config/InGame/Custom.properties =================================================================== --- dist/game/config/InGame/Custom.properties (revision 47) +++ dist/game/config/InGame/Custom.properties (working copy) @@ -2,4 +2,12 @@ # Custom - non-retail-like systems that have been integrated into the L2J project. # Be warned that there may be no support for these mods beyond the original author's assistance. # --------------------------------------------------------------------------- +# Private Store Buy/Sell - Trade Item +# --------------------------------------------------------------------------- +# Choose the item for use in the Private Store Buy (Yellow) +# Retail: 57 +PrivateStoreBuyMoneda = 57 +# Choose the item for use in the Private Store Sell (Purple) +# Retail: 57 +PrivateStoreSellMoneda = 57 \ No newline at end of file Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java =================================================================== --- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 17) +++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy) @@ -32,7 +32,7 @@ public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); player.getSellList().updateItems(); _packageSale = isPackageSale; _itemList = player.getInventory().getAvailableItems(player.getSellList()); Index: java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java =================================================================== --- java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 17) +++ java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy) @@ -19,7 +19,6 @@ package l2j.gabbs.gameserver.network.clientpackets; import static l2j.gabbs.gameserver.model.itemcontainer.PcInventory.MAX_ADENA; - import l2j.gabbs.Config; import l2j.gabbs.gameserver.model.TradeList; import l2j.gabbs.gameserver.model.actor.instance.L2PcInstance; @@ -143,7 +142,7 @@ } // Check for available funds - if (totalCost > player.getAdena()) + if (totalCost > player.getBuyStoreCurrency()) { player.sendPacket(new PrivateStoreManageListBuy(player)); player.sendPacket(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY); Index: java/l2j/gabbs/gameserver/model/TradeList.java =================================================================== --- java/l2j/gabbs/gameserver/model/TradeList.java (revision 17) +++ java/l2j/gabbs/gameserver/model/TradeList.java (working copy) @@ -25,7 +25,6 @@ import javolution.util.FastList; import javolution.util.FastSet; - import l2j.gabbs.Config; import l2j.gabbs.gameserver.datatables.ItemTable; import l2j.gabbs.gameserver.model.actor.instance.L2PcInstance; @@ -771,9 +770,10 @@ } } - if (totalPrice > playerInventory.getAdena()) + if (totalPrice > player.getBuyStoreCurrency()) { - player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA); + final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName(); + player.sendMessage("You dont have enough " + name); return 1; } @@ -793,15 +793,16 @@ final InventoryUpdate ownerIU = new InventoryUpdate(); final InventoryUpdate playerIU = new InventoryUpdate(); - final L2ItemInstance adenaItem = playerInventory.getAdenaInstance(); - if (!playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner)) + final int moneda = Config.STORE_BUY_CURRENCY; + final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda); + if (!player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true)) { player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA); return 1; } playerIU.addItem(adenaItem); - ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player); - // ownerIU.addItem(ownerInventory.getAdenaInstance()); + ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player); + ownerIU.addItem(ownerInventory.getItemByItemId(moneda)); boolean ok = true; @@ -962,7 +963,7 @@ break; } - if (ownerInventory.getAdena() < _totalPrice) + if (_owner.getSellStoreCurrency() < _totalPrice) { continue; } @@ -1065,11 +1066,12 @@ // should not happens, just a precaution return false; } - final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance(); - ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player); + final int moneda = Config.STORE_SELL_CURRENCY; + final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda); + ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player); ownerIU.addItem(adenaItem); - playerInventory.addAdena("PrivateStore", totalPrice, player, _owner); - playerIU.addItem(playerInventory.getAdenaInstance()); + playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner); + playerIU.addItem(playerInventory.getItemByItemId(moneda)); } if (ok) Mark as solved if it helped you.
  16. indeed. Dont buy from anyone if you really dont want to learn. L2j is easy to learn and compreend. take Jserver files and learn from it. They can be found on the link that our lovely SweeTs posted above. have fun!
  17. you need to make changes in your source code... if you dont have it, you cant.
  18. Let me guess, I think you got a weapon pack from Interlude but you are failling to add to a H5. There are many GOD files shared for H5, just search them and you will be able to install on your self.
  19. Like everyone said: This is the wrong section to post this. Also, Just look Up. there are tons of data/server packs shared. http://www.maxcheaters.com/forum/42-shares-and-files-l2j/
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