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Attack Speed problem with ultra status server [aCis]


Question

Posted

I'm developing an ultra status server using an L2jAcis revision, but after a certain amount of attack speed, it becomes possible to bug your attacks, and you start attacking at an exponential speed. I would like to know if anyone has already developed a mod that resolves this situation, something similar to what was developed for l2jfrozen.

 

 

Heres the frozen code example. I tryed to migrate this code to aCis, but didint work.

 

Quote
### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer_831

Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java (revisão 957)
+++ head-src/com/l2jfrozen/Config.java (cópia de trabalho)
@@ -2299,6 +2299,17 @@
public static boolean CUSTOM_MERCHANT_TABLES = true;
public static boolean ALLOW_SIMPLE_STATS_VIEW;
public static boolean ALLOW_DETAILED_STATS_VIEW;
+ //By Jonas
+ public static long ALT_STOP_MOVE_DELAY;
+ public static long ALT_ATTACK_DELAY_BOW;
+ public static long ALT_ATTACK_DELAY_OTHER;
+ public static long ALT_ATTACK_DELAY_MAGIC;
+ public static long ALT_STOP_MOVE_DELAY_MAGIC;
+ public static long ALT_ATTACK_DELAY_WITH_ATKSPD;

public static boolean ALLOW_ONLINE_VIEW;
public static boolean WELCOME_HTM;
public static String ALLOWED_SKILLS;
@@ -2432,6 +2443,19 @@
ALLOW_DETAILED_STATS_VIEW = Boolean.valueOf(L2JFrozenSettings.getProperty("AllowDetailedStatsView", "False"));
ALLOW_ONLINE_VIEW = Boolean.valueOf(L2JFrozenSettings.getProperty("AllowOnlineView", "False"));

+ //BY JONAS
+ ALT_STOP_MOVE_DELAY = Long.parseLong(L2JFrozenSettings.getProperty("AltStopMoveDelay", "50"));
+ ALT_ATTACK_DELAY_BOW = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayBow", "50"));
+ ALT_ATTACK_DELAY_OTHER = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayOther", "50"));
+ ALT_ATTACK_DELAY_WITH_ATKSPD = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayWithAtkSpd", "50"));
+ ALT_ATTACK_DELAY_MAGIC = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayMagic", "50"));
+ ALT_STOP_MOVE_DELAY_MAGIC = Long.parseLong(L2JFrozenSettings.getProperty("AltStopMoveDelayMagic", "50"));
+
KEEP_SUBCLASS_SKILLS = Boolean.parseBoolean(L2JFrozenSettings.getProperty("KeepSubClassSkills", "False"));

ALLOWED_SKILLS = L2JFrozenSettings.getProperty("AllowedSkills", "541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619");
@@ -5465,6 +5489,55 @@
{
DM_REVIVE_DELAY = Long.parseLong(pValue);
}
+
+ //By jonas
+ else if(pName.equalsIgnoreCase("AltStopMoveDelay"))
+ {
+ ALT_STOP_MOVE_DELAY = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayBow"))
+ {
+ ALT_ATTACK_DELAY_BOW = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayOther"))
+ {
+ ALT_ATTACK_DELAY_OTHER = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayWithAtkSpd"))
+ {
+ ALT_ATTACK_DELAY_WITH_ATKSPD = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayMagic"))
+ {
+ ALT_STOP_MOVE_DELAY_MAGIC = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltStopMoveDelayMagic"))
+ {
+ ALT_ATTACK_DELAY_MAGIC = Long.parseLong(pValue);
+ }
+
+
+
+
else
return false;
return true;

Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/L2Character.java (revisão 957)
+++ head-src/com/l2jfrozen/gameserver/model/L2Character.java (cópia de trabalho)
@@ -294,6 +294,11 @@

/** The _meditated. */
private boolean _meditated;
+
+ /**By Jonas*/
+ private boolean moved = false;
+ private boolean movedMagic = false;
+ private boolean movedDelay = true;

/** Zone system<br> x^2 or x*x. */
public static final int ZONE_PVP = 1;
@@ -1102,9 +1107,85 @@
_log.fine(getName() + " doAttack: target=" + target);
}

+ // Get the active weapon item corresponding to the active weapon instance (always equiped in the right hand)
+ L2Weapon weaponItem = getActiveWeaponItem();
+
+ //By jonas
+
+
+ if(isMoving() || getMoved() && weaponItem != null && weaponItem.getItemType() == L2WeaponType.BOW)
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+
+ try
+ {
+ //Parou de atacar com bow
+ Thread.sleep(Config.ALT_ATTACK_DELAY_BOW);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+ //Voltou a atacar com bow
+ setMoved(false);
+
+
+
+ }
+
+ if(isMoving() || getMoved() && weaponItem != null && weaponItem.getItemType() != L2WeaponType.BOW)
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha sem bow");
+ }
+
+ try
+ {
+ //Parou de atacar sem bow
+ Thread.sleep(Config.ALT_ATTACK_DELAY_OTHER);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha sem bow");
+ }
+ //Voltou a atacar sem bow
+ setMoved(false);
+
+
+ }
+
+ if(getPAtkSpd() > 500)
+ {
+ try
+ {
+ //Parou de atacar
+ Thread.sleep(Config.ALT_ATTACK_DELAY_WITH_ATKSPD);
+
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve um erro (atkspd)");
+ }
+ }
+
if(target == null)
return;

+
if(isAlikeDead())
{
// If L2PcInstance is dead or the target is dead, the action is stoped
@@ -1217,9 +1298,7 @@
// Get the active weapon instance (always equiped in the right hand)
L2ItemInstance weaponInst = getActiveWeaponInstance();

- // Get the active weapon item corresponding to the active weapon instance (always equiped in the right hand)
- L2Weapon weaponItem = getActiveWeaponItem();
-
+
if(weaponItem != null && weaponItem.getItemType() == L2WeaponType.ROD)
{
// You can't make an attack with a fishing pole.
@@ -1790,6 +1869,31 @@
return;
}

+ //by j
+ if(isMoving() || getMovedMagic())
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_ATTACK_DELAY_MAGIC);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+
+ try
+ {
+ //Parou de atacar com bow
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY_MAGIC);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+ setMovedMagic(false);
+ }
+
if(isSkillDisabled(skill.getId()))
{
if(activeChar instanceof L2PcInstance && !(skill.getId() == 2166))
@@ -11256,4 +11360,25 @@
{
return _triggeredSkills;
}
+
+ public void setMoved(boolean x)
+ {
+ moved = x;
+ }
+
+ public boolean getMoved()
+ {
+ return moved;
+ }
+
+ public void setMovedMagic(boolean x)
+ {
+ movedMagic = x;
+ }
+
+ public boolean getMovedMagic()
+ {
+ return movedMagic;
+ }
+
}
Index: config/functions/l2jfrozen.properties
===================================================================
--- config/functions/l2jfrozen.properties (revisão 957)
+++ config/functions/l2jfrozen.properties (cópia de trabalho)
@@ -280,4 +280,38 @@
ProtectorSkillLevel = 13
ProtectorSkillTime = 600
# Npc Protector Message
-ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
\ No newline at end of file
+ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
+
+
+##############################################
+# CONFIGS FOR CRAZYWAR PVP #
+##############################################
+
+# Delay com bow
+AltAttackDelayBow = 50
+
+# Delay sem bow
+AltAttackDelayOther = 400
+
+# Delay magic
+AltAttackDelayMagic = 50
+
+# Delay for AtkSpd
+AltAttackDelayWithAtkSpd = 50
+
+# Delay For stopMove in attack
+AltStopMoveDelay = 300
+
+# Delay For stopMove in attack
+AltStopMoveDelayMagic = 500
+

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java (revisão 957)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java (cópia de trabalho)
@@ -125,6 +125,9 @@
double dx = _targetX - _curX;
double dy = _targetY - _curY;

+ //DELAY PARA ATACAR OU USAR SKILL NOVAMENTE DEPOIS DE ARDAR
+ activeChar.setMoved(true);
+ activeChar.setMovedMagic(true);
// Can't -ni
if (activeChar.isOutOfControl() || dx * dx + dy * dy > 98010000) // 9900*9900
{


if(isMoving() || getMovedMagic())
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_ATTACK_DELAY_MAGIC);
- stopMove(null);
+ }
Ou remove o método stopMove(null)

 

 

Recommended Posts

  • 0
Posted
6 minutes ago, Mobius said:

The ban was for the conduct, not the critique.

As for the technical assessment, we'll agree to disagree.
Anyone with eyes can see on his own.

Which conduct? @'ing someone?

 

 

Anyway,  about the second thing, I don't know if you genuinely believe that or if you're being dishonest, I know multiple people working with these files as a base who have spent 1+year trying to get things to a playable state, including some of the servers I've been/am a part of.

Ill leave it at that. You're right that people have eyes

  • 0
Posted
18 minutes ago, 911reg said:

Which conduct? @'ing someone?

 

 

Anyway,  about the second thing, I don't know if you genuinely believe that or if you're being dishonest, I know multiple people working with these files as a base who have spent 1+year trying to get things to a playable state, including some of the servers I've been/am a part of.

Ill leave it at that. You're right that people have eyes

Spreading FUD disguised as "experience," mocking the project publicly, then acting shocked when called out.
That's the conduct.

  • Haha 1
  • 0
Posted
10 minutes ago, Mobius said:

Spreading FUD disguised as "experience," mocking the project publicly, then acting shocked when called out.
That's the conduct.

when did i say something about mobius files besides what i've said on this post? or you're "calling me out" for saying this when someone says mobius is a better interlude alternative than acis? lol
wll6tia.jpeg

 

  • 0
Posted
On 1/10/2026 at 12:26 AM, &#x60;Sanctus said:

l2jfree>all>aCis

:pepe-cool:l2jteon, l2joneo l2jscoria etc etc. and from that we went to this :alone:

  • 0
Posted
On 1/9/2026 at 6:42 PM, Mobius said:

Spreading FUD disguised as "experience," mocking the project publicly, then acting shocked when called out.
That's the conduct.

Your project doesn't compare to aCis; you have to be an idiot to use that. I know someone who bought the High Five "PREMIUM" version, which has the same bugs as the free version. If you want, I can share his latest premium version. Players are going through walls with their bad geoengine, falling under the Olympiad. If you want, I can record and prove what I'm saying.

The aCis project is 50 steps ahead of yours and it's not even stable...

  • Upvote 1
  • 0
Posted (edited)
On 1/5/2026 at 4:39 PM, Williams said:

Your work is as good as your arrogance. If you didn't break 10 systems to fix 1, I would recommend aCis. Yes, I use aCis and I fixed a lot of things that you left aside to reorganize and rename things. You insist on recommending your broken public project. Don't do that because there are many people who dream of owning a server, and in aCis 409 every dream is broken. I've seen many people break things by using this. aCis 409 doesn't work at the basics.

Water movement and flying movements are broken, which is the basics. Seven Sings is completely broken, Sieges need fixing, and worst of all, level 3 and 4 clan quests are bugged, besides other quests that you intentionally broke and still recommend. You are an excellent programmer, but your arrogance in feeling superior to everyone is killing you. Happy New Year to you, and be more transparent and honest when recommending this. I'm not sharing the corrections I made, nor my Geodata system, precisely because of your arrogance. I'll soon post a video of my Geoengine system, which you spent 12 years on and didn't finish.

I can send you a list of everything you need to fix, but you're too arrogant for that because you're a superior God and don't accept advice from mortals.

 

I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.

 

I got 76 bug reports in my list (21 on forums, 55 on gitlab).

 

I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).

 

"I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.

 

aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.

 

I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.

 

My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.

 

Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.

Edited by Tryskell
  • 0
Posted
2 hours ago, Williams said:

Your project doesn't compare to aCis; you have to be an idiot to use that. I know someone who bought the High Five "PREMIUM" version, which has the same bugs as the free version. If you want, I can share his latest premium version. Players are going through walls with their bad geoengine, falling under the Olympiad. If you want, I can record and prove what I'm saying.

The aCis project is 50 steps ahead of yours and it's not even stable...

I'm on that same situation, but hey after almost 3600 commits it's almost playable! 😛

  • 0
Posted (edited)
1 hour ago, Tryskell said:

 

I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.

 

I got 76 bug reports in my list (21 on forums, 55 on gitlab).

 

I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).

 

"I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.

 

aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.

 

I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.

 

My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.

 

Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.



new synchronized movement with neoengine obstacle correction





I reported bugs to you and you completely ignored me because of my nationality. Yes, you were arrogant towards me. I sent you many questions on your forum and you didn't even thank me or say anything about it. I stopped using your updates a long time ago and focused on fixing my own aCis because you intentionally break the code. Just buy versions 401 to 409; you intentionally broke a lot of things for "IDIOTS" to buy from you. Anyway, our conversation ends here. Good luck with renaming and organizing; that probably makes you more money than fixing the basics.

With this debug I created valid notes for monsters and NPCs, fixing the maxZ that you broke, and also corrected fly/water movements, making them more efficient. I only spent 2 months and I'm using Geoengine l2.j

 

NOTE: I'm not selling my GeoEngine, don't waste your time sending messages!

Edited by Williams

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