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Attack Speed problem with ultra status server [aCis]


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I'm developing an ultra status server using an L2jAcis revision, but after a certain amount of attack speed, it becomes possible to bug your attacks, and you start attacking at an exponential speed. I would like to know if anyone has already developed a mod that resolves this situation, something similar to what was developed for l2jfrozen.

 

 

Heres the frozen code example. I tryed to migrate this code to aCis, but didint work.

 

Quote
### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer_831

Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java (revisão 957)
+++ head-src/com/l2jfrozen/Config.java (cópia de trabalho)
@@ -2299,6 +2299,17 @@
public static boolean CUSTOM_MERCHANT_TABLES = true;
public static boolean ALLOW_SIMPLE_STATS_VIEW;
public static boolean ALLOW_DETAILED_STATS_VIEW;
+ //By Jonas
+ public static long ALT_STOP_MOVE_DELAY;
+ public static long ALT_ATTACK_DELAY_BOW;
+ public static long ALT_ATTACK_DELAY_OTHER;
+ public static long ALT_ATTACK_DELAY_MAGIC;
+ public static long ALT_STOP_MOVE_DELAY_MAGIC;
+ public static long ALT_ATTACK_DELAY_WITH_ATKSPD;

public static boolean ALLOW_ONLINE_VIEW;
public static boolean WELCOME_HTM;
public static String ALLOWED_SKILLS;
@@ -2432,6 +2443,19 @@
ALLOW_DETAILED_STATS_VIEW = Boolean.valueOf(L2JFrozenSettings.getProperty("AllowDetailedStatsView", "False"));
ALLOW_ONLINE_VIEW = Boolean.valueOf(L2JFrozenSettings.getProperty("AllowOnlineView", "False"));

+ //BY JONAS
+ ALT_STOP_MOVE_DELAY = Long.parseLong(L2JFrozenSettings.getProperty("AltStopMoveDelay", "50"));
+ ALT_ATTACK_DELAY_BOW = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayBow", "50"));
+ ALT_ATTACK_DELAY_OTHER = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayOther", "50"));
+ ALT_ATTACK_DELAY_WITH_ATKSPD = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayWithAtkSpd", "50"));
+ ALT_ATTACK_DELAY_MAGIC = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayMagic", "50"));
+ ALT_STOP_MOVE_DELAY_MAGIC = Long.parseLong(L2JFrozenSettings.getProperty("AltStopMoveDelayMagic", "50"));
+
KEEP_SUBCLASS_SKILLS = Boolean.parseBoolean(L2JFrozenSettings.getProperty("KeepSubClassSkills", "False"));

ALLOWED_SKILLS = L2JFrozenSettings.getProperty("AllowedSkills", "541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619");
@@ -5465,6 +5489,55 @@
{
DM_REVIVE_DELAY = Long.parseLong(pValue);
}
+
+ //By jonas
+ else if(pName.equalsIgnoreCase("AltStopMoveDelay"))
+ {
+ ALT_STOP_MOVE_DELAY = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayBow"))
+ {
+ ALT_ATTACK_DELAY_BOW = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayOther"))
+ {
+ ALT_ATTACK_DELAY_OTHER = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayWithAtkSpd"))
+ {
+ ALT_ATTACK_DELAY_WITH_ATKSPD = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayMagic"))
+ {
+ ALT_STOP_MOVE_DELAY_MAGIC = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltStopMoveDelayMagic"))
+ {
+ ALT_ATTACK_DELAY_MAGIC = Long.parseLong(pValue);
+ }
+
+
+
+
else
return false;
return true;

Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/L2Character.java (revisão 957)
+++ head-src/com/l2jfrozen/gameserver/model/L2Character.java (cópia de trabalho)
@@ -294,6 +294,11 @@

/** The _meditated. */
private boolean _meditated;
+
+ /**By Jonas*/
+ private boolean moved = false;
+ private boolean movedMagic = false;
+ private boolean movedDelay = true;

/** Zone system<br> x^2 or x*x. */
public static final int ZONE_PVP = 1;
@@ -1102,9 +1107,85 @@
_log.fine(getName() + " doAttack: target=" + target);
}

+ // Get the active weapon item corresponding to the active weapon instance (always equiped in the right hand)
+ L2Weapon weaponItem = getActiveWeaponItem();
+
+ //By jonas
+
+
+ if(isMoving() || getMoved() && weaponItem != null && weaponItem.getItemType() == L2WeaponType.BOW)
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+
+ try
+ {
+ //Parou de atacar com bow
+ Thread.sleep(Config.ALT_ATTACK_DELAY_BOW);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+ //Voltou a atacar com bow
+ setMoved(false);
+
+
+
+ }
+
+ if(isMoving() || getMoved() && weaponItem != null && weaponItem.getItemType() != L2WeaponType.BOW)
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha sem bow");
+ }
+
+ try
+ {
+ //Parou de atacar sem bow
+ Thread.sleep(Config.ALT_ATTACK_DELAY_OTHER);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha sem bow");
+ }
+ //Voltou a atacar sem bow
+ setMoved(false);
+
+
+ }
+
+ if(getPAtkSpd() > 500)
+ {
+ try
+ {
+ //Parou de atacar
+ Thread.sleep(Config.ALT_ATTACK_DELAY_WITH_ATKSPD);
+
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve um erro (atkspd)");
+ }
+ }
+
if(target == null)
return;

+
if(isAlikeDead())
{
// If L2PcInstance is dead or the target is dead, the action is stoped
@@ -1217,9 +1298,7 @@
// Get the active weapon instance (always equiped in the right hand)
L2ItemInstance weaponInst = getActiveWeaponInstance();

- // Get the active weapon item corresponding to the active weapon instance (always equiped in the right hand)
- L2Weapon weaponItem = getActiveWeaponItem();
-
+
if(weaponItem != null && weaponItem.getItemType() == L2WeaponType.ROD)
{
// You can't make an attack with a fishing pole.
@@ -1790,6 +1869,31 @@
return;
}

+ //by j
+ if(isMoving() || getMovedMagic())
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_ATTACK_DELAY_MAGIC);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+
+ try
+ {
+ //Parou de atacar com bow
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY_MAGIC);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+ setMovedMagic(false);
+ }
+
if(isSkillDisabled(skill.getId()))
{
if(activeChar instanceof L2PcInstance && !(skill.getId() == 2166))
@@ -11256,4 +11360,25 @@
{
return _triggeredSkills;
}
+
+ public void setMoved(boolean x)
+ {
+ moved = x;
+ }
+
+ public boolean getMoved()
+ {
+ return moved;
+ }
+
+ public void setMovedMagic(boolean x)
+ {
+ movedMagic = x;
+ }
+
+ public boolean getMovedMagic()
+ {
+ return movedMagic;
+ }
+
}
Index: config/functions/l2jfrozen.properties
===================================================================
--- config/functions/l2jfrozen.properties (revisão 957)
+++ config/functions/l2jfrozen.properties (cópia de trabalho)
@@ -280,4 +280,38 @@
ProtectorSkillLevel = 13
ProtectorSkillTime = 600
# Npc Protector Message
-ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
\ No newline at end of file
+ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
+
+
+##############################################
+# CONFIGS FOR CRAZYWAR PVP #
+##############################################
+
+# Delay com bow
+AltAttackDelayBow = 50
+
+# Delay sem bow
+AltAttackDelayOther = 400
+
+# Delay magic
+AltAttackDelayMagic = 50
+
+# Delay for AtkSpd
+AltAttackDelayWithAtkSpd = 50
+
+# Delay For stopMove in attack
+AltStopMoveDelay = 300
+
+# Delay For stopMove in attack
+AltStopMoveDelayMagic = 500
+

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java (revisão 957)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java (cópia de trabalho)
@@ -125,6 +125,9 @@
double dx = _targetX - _curX;
double dy = _targetY - _curY;

+ //DELAY PARA ATACAR OU USAR SKILL NOVAMENTE DEPOIS DE ARDAR
+ activeChar.setMoved(true);
+ activeChar.setMovedMagic(true);
// Can't -ni
if (activeChar.isOutOfControl() || dx * dx + dy * dy > 98010000) // 9900*9900
{


if(isMoving() || getMovedMagic())
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_ATTACK_DELAY_MAGIC);
- stopMove(null);
+ }
Ou remove o método stopMove(null)

 

 

Recommended Posts

  • 0
Posted (edited)
On 1/5/2026 at 2:18 AM, Tryskell said:

I checked L2JHellas he was using my changesets to fix its own stuff (which is ok, copy-paste my knownlist system which is 10y old is fine, but don't say it will act different since it's literally the same sub-system).

 

The only thing I c/p was your quest system(9-10 years ago)  🙂

The current JHellas movement, known list, attack, and AI have nothing to do with acis.

 

L2RoyalWarriors (a high-stats server) never reported this issue 🙂

 

Edited by AbsolutePower
  • 0
Posted
5 hours ago, Nightw0lf said:

Beyond aCis, L2JMobius is another active and fully functional freemium project worth considering instead of aCis.

:pepe-yeaa:

You can't be serious xD 

  • 0
Posted (edited)
3 hours ago, Nightw0lf said:

:pepe-cool:all > aCis

 

It's nice for learning since it's easy to set up and yada yada, but never for a live server lmao

 

I don't know about acis tho, so no opinion there XD

 

big guy got angy 😞
nUWs2Cd.jpeg

 

Edited by 911reg
  • 0
Posted
3 minutes ago, 911reg said:

It's nice for learning since it's easy to set up and yada yada, but never for a live server lmao

 

I don't know about acis tho, so no opinion there XD

 

big guy got angy 😞
nUWs2Cd.jpeg

 

 

Welcome to the club, buddy.

 

https://tenor.com/uk/view/welcome-to-the-club-buddy-gif-19726954

  • 0
Posted
1 hour ago, 911reg said:

It's nice for learning since it's easy to set up and yada yada, but never for a live server lmao

 

I don't know about acis tho, so no opinion there XD

 

big guy got angy 😞
nUWs2Cd.jpeg

 

I told you, you where on my shit list a year ago.
Ignoring your previous crap doesn not mean I forget.

1 hour ago, MrIndex said:

Says the guy that pops like a fart on every chance he can spill poison.
Disputing that banning him was without reason.

12 hours ago, Nightw0lf said:

Beyond aCis, L2JMobius is another active and fully functional freemium project worth considering instead of aCis.

:pepe-yeaa:

When I told the same years ago I was flamed.
Having a project with actual progress, seems to piss a lot of people.
Thank you.

  • 0
Posted
11 minutes ago, Mobius said:

I told you, you where on my shit list a year ago.
Ignoring your previous crap doesn not mean I forget.

still dont understand what you're referring to but aight
🤷

  • 0
Posted
48 minutes ago, Mobius said:

Says the guy that pops like a fart on every chance he can spill poison.
Disputing that banning him was without reason.

 

What do you know about criticism?
I worked for you for ~year. While I brought you money - you tolerated me. You are just a scumbug who lives in your lazy Greek world. I never want to see you again, but unfortunately - your solution is the only one on the market. And so - it will be the best of all, because there are no alternatives. Because of this, you do not want to see anything except the money that you bring for it.

I do not want to see any sentences from you in my direction. We are not talking about you as a person - but about the quality of the product that you provide.

  • 0
Posted
1 minute ago, MrIndex said:

 

What do you know about criticism?
I worked for you for ~year. While I brought you money - you tolerated me. You are just a scumbug who lives in your lazy Greek world. I never want to see you again, but unfortunately - your solution is the only one on the market. And so - it will be the best of all, because there are no alternatives. Because of this, you do not want to see anything except the money that you bring for it.

I do not want to see any sentences from you in my direction. We are not talking about you as a person - but about the quality of the product that you provide.

And this is gentlement what I had to deal with, and still pay the price for it.

  • 0
Posted
6 minutes ago, Mobius said:

And this is gentlement what I had to deal with, and still pay the price for it.

considering that i just got banned for

a. saying this:

8 hours ago, 911reg said:

You can't be serious xD 


b. apparently (according to what you told me) something SOMEONE ELSE did (¿which i still dont understand / am not aware of?) 

yhWRS8j.png

i'd say you're pretty sensitive about any way or form of criticism, lol

mobius as a whole is great for learning how to do stuff, it's easy, simple and accessible. But it's not fit for a live server

or would you say otherwise?

  • 0
Posted
37 minutes ago, 911reg said:

considering that i just got banned for

a. saying this:


b. apparently (according to what you told me) something SOMEONE ELSE did (¿which i still dont understand / am not aware of?) 

yhWRS8j.png

i'd say you're pretty sensitive about any way or form of criticism, lol

mobius as a whole is great for learning how to do stuff, it's easy, simple and accessible. But it's not fit for a live server

or would you say otherwise?

The ban was for the conduct, not the critique.

As for the technical assessment, we'll agree to disagree.
Anyone with eyes can see on his own.

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