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What i should to do to make spoil to work with passive too? 
I have maked skill like this
 

<skill id="27006" levels="1" name="Spoil">
		<!-- Imbues a monster with magic that renders it susceptible to the Sweeper skill. -->
		<table name="#effectPoints"> -100 </table>
		<table name="#magicLevel"> 72 </table>
		<table name="#mpConsume"> 67 </table>
		<set name="effectPoint" val="#effectPoints" />
		<set name="icon" val="icon.skill0254" />
		<set name="magicLevel" val="#magicLevel" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="nextActionAttack" val="true" />
		<set name="operateType" val="P" />
		<for>
			<effect name="Spoil" />
		</for>
	</skill>

But don't work. Required java edit? Thank you !

13 answers to this question

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  • 0
Posted
2 hours ago, 0flee said:

What i should to do to make spoil to work with passive too? 
I have maked skill like this
 

<skill id="27006" levels="1" name="Spoil">
		<!-- Imbues a monster with magic that renders it susceptible to the Sweeper skill. -->
		<table name="#effectPoints"> -100 </table>
		<table name="#magicLevel"> 72 </table>
		<table name="#mpConsume"> 67 </table>
		<set name="effectPoint" val="#effectPoints" />
		<set name="icon" val="icon.skill0254" />
		<set name="magicLevel" val="#magicLevel" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="nextActionAttack" val="true" />
		<set name="operateType" val="P" />
		<for>
			<effect name="Spoil" />
		</for>
	</skill>

But don't work. Required java edit? Thank you !

find a skill that activate with chance without animation

 

change it and fix the chances , so when u auto attack spoil will be enabled , u can make it and with cast also

 

no reaoson to hard code it while u can do it izi

  • 0
Posted

I don;t know how to make it fixable. I don;t know how i can do xml. I am nor extra-charged. I have problems and i can;t be focused. So i need help

  • 0
Posted
<skill id="3081" levels="10" name="Item Skill: Charm">
	<table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
	<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
	<set name="target" val="SELF" />
	<set name="skillType" val="BUFF" />
	<set name="operateType" val="PASSIVE" />
	<set name="chanceType" val="ON_HIT" />
	<set name="reuseDelay" val="30000" />
	<set name="activationChance" val="#chance" />
	<set name="triggeredId" val="5165" />
	<set name="triggeredLevel" val="#triggeredLevel" />
</skill>

 

The rest is up to you

  • 0
Posted
3 hours ago, 0flee said:

My project it is L2j-Mobius High Five

no matter. 
Melron gave you good example.
you need to copy LS Skills , variation data  ( i have no idea how Mobius devs name this folder🙃)
and edit it as Spoil.

  • 0
Posted
1 hour ago, 0flee said:

No, I can not. It is beyond my comprehension

sad story.
if you are await when somebody do your "job" = you are in wrong place. 

  • 0
Posted
4 hours ago, 0flee said:

No, I can not. It is beyond my comprehension

 

Sometimes we do ask in public while we are working on something. Ex stackoverflow to get an advice on how to improve our code or get a tip how to re-write it easier or bypass a mistake we did and we cannot solve. 

 

Yours is completely different. Help section seems like a request section. Hire a developer to solve your problem.

  • 0
Posted
10 minutes ago, 0flee said:

Fixed, thanks to @laRoja

It's like peoples judge. And they judge hard. Isn;t my problem. I request help to do something. Thanks for all answers !

 

Don't pay attention to criticism or to any kind of judgement.

Since it's solved I lock this one.

  • Upvote 1
  • 0
Posted
41 minutes ago, 0flee said:

Fixed, thanks to @laRoja

It's like peoples judge. And they judge hard. Isn;t my problem. I request help to do something. Thanks for all answers !

 

People do not judge on that way you are thinking, the point there is there are solutions which they provide but most of people do not even understand how to do or apply them glad someone fixed your issue.

 

29 minutes ago, Vision said:

 

Don't pay attention to criticism or to any kind of judgement.

Since it's solved I lock this one.

 

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This topic is now closed to further replies.


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