Jump to content

Recommended Posts

Posted
16 minutes ago, JohnBoy13 said:

Specify chronicle and pack. 

Based on the contents of his post i expect max offer 30 euro for acis full balance no lag no bugs

  • Haha 3
  • Upvote 1
Posted
21 hours ago, GLO said:

Based on the contents of his post i expect max offer 30 euro for acis full balance no lag no bugs

i give about this money yes.

Posted
1 hour ago, MaXZoR said:

C6 INTERLUDE ACIS PACK CHEAP. ABOUT 30-40 EURO.

 

nobody gonna sell you a project for 30-40 Euros mostly u will get scammed from some random people selling preconfigured files 

Posted (edited)
40 minutes ago, Kara` said:

the 30-40e is a joke right? I mean you're a serious person who made a joke (at least i hope) right?

a pack made with your skills would cost abit lower than his price, so i guess its not a joke - he is looking exactly for someone like you xD

Edited by kalimeris
  • Upvote 1
  • Downvote 1
Posted
11 hours ago, kalimeris said:

a pack made with your skills would cost abit lower than his price, so i guess its not a joke - he is looking exactly for someone like you xD

Says the guy with max 2 clients in 1 year to a person who had total 3.000 clients

Continue to entertain me experimental homo erectus kalimeroudi

Posted (edited)
4 hours ago, Kara` said:

Says the guy with max 2 clients in 1 year to a person who had total 3.000 clients

Continue to entertain me experimental homo erectus kalimeroudi

you feel so desperate? dont you :S

Edited by kalimeris
Posted (edited)
20 hours ago, MaXZoR said:

C6 INTERLUDE ACIS PACK CHEAP. ABOUT 30-40 EURO.

 

First, a full feature pack doesn't exist, no matter the chronicle, and will probably never exist. That has to be said, because if someone tells you he got such a pack, he is a liar.

 

Second, don't expect someone to sell things for 30-40€. If aCis is dirt cheap by default, it's only because I'm a good will person. Lowest freelancer Java dev is 10$/hour from Philippines / India. If you know your math basics, that's 4 hours of work.

 

You can probably find someone who gonna sell you something for 30-40€, but believe me, you will be dissapointed and it will be unusable.

 

I advise you to keep your money, and either work IRL and pay someone who can handle things down, or begin to learn how to develop your server yourself.

 

It's not 2008 anymore, it's time to wake up.

Edited by Tryskell
  • Like 1
  • Upvote 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..