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LF 1 person for balance.


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10 hours ago, tazerman2 said:

80hours for a balance pvp ? lol i think you need max 3h full for balance

Sure when you are working with custom stats /skills/armors , 30 different classes for pvp.
You need to balance pvp with starting gear, pvp with max custom gear, and pvp for olympiad.
And then balance the pve too.( I can do this by self ofc).
Add limitation to the olympiad , custom balancing skills e.t.c.

So yes it will take 60~ hours I just added 20 more for any problem we face.

And yes all these servers that close within an hour maybe need 3 h for full balance and then they write 99% balanced server.

Edited by sotid
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2 hours ago, sotid said:

Sure when you are working with custom stats /skills/armors , 30 different classes for pvp.
You need to balance pvp with starting gear, pvp with max custom gear, and pvp for olympiad.
And then balance the pve too.( I can do this by self ofc).
Add limitation to the olympiad , custom balancing skills e.t.c.

So yes it will take 60~ hours I just added 20 more for any problem we face.

And yes all these servers that close within an hour maybe need 3 h for full balance and then they write 99% balanced server.

still waiting how u want balance server with 1 ppl,

 

still if someone have brain , hands > ppl will cry about that class is op even if its totally nerfed 

 

u cant balance l2 

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4 hours ago, AchYlek said:

still waiting how u want balance server with 1 ppl,

 

still if someone have brain , hands > ppl will cry about that class is op even if its totally nerfed 

 

u cant balance l2 

I can balance it with 1 person and only . Ive already created all classes and add them items. I dont want more people because I want all the balance to be done by me to make sure is as I want it.

Yes people always will cry thats a fact.

I can balance it.

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Quote

Balance is what Lineage actually is. Elf relying on his DEXterity, and other advantages that come with race.

The world itself "balance" is misinterpreted. It is not about having an equal chance in PvP.

 

This is how a custom-pvp server should be made. 99% of the servers never got it.

 

You have to be careful with skills' chance.

You can not have a custom armor that gives 50% stun resistance, while the resist buff already gives enough resistance for a balanced gameplay.

You need to balance things a bit. This can be done by nerfing the resist buff - transferring a big percentage to the item.

If both of them give insanse stats (item and buff resistance), your resistance will be above logic - having a higher percentage of 99%.

What have you done? You theoretically replaced a resist buff with an item - literally added a new item, and you haven't changed the stats in-game. Pretty cool, isn't?

(the same trick must be applied to all stats)

 

Make sure you review classes' accuracy and evasion. You should miss no matter what, player or mob.

 

If your custom items have huge defense stats. Don't freaking do it!

Keep low stats in-game. Most of the chronicles are not designed/supposed to support huge values.

 

Your enchant system should be decent. Enchanted items above +8/16 are just insane. Don't do it!

 

Do not listen to players. They can only open your eyes to review things. Test everything by yourself, and then apply changes.

Do not make hasty changes. You should have an imaginary map in your head, like a pattern. Once you make random changes, you'll lose it.

Not my words. Credits Trance

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Agree ,  and this is how I work thats why it takes so much time and effort.

Also disagree, you can balance everything with whatever stats or items you have.
 

Edited by sotid
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On 5/17/2019 at 3:58 PM, sotid said:

Agree ,  and this is how I work thats why it takes so much time and effort.

Also disagree, you can balance everything with whatever stats or items you have.
 

Yeah but that depends on what balance means to you.

 

Also most mages in lineage2 never take bless shield-advanced block with their shield and complain about archer dmg.

Edited by whatisup
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