Jump to content

Recommended Posts

  • 2 months later...
Posted

Hi,

 

Small report. 

 

Only 6 methods left in CWareHouse (but huge enought, each took me about 4 days to decompile).

 

Today I've decompiled 17 packet handlers from CacheD

packet027_RequestLoadPledge
packet034_RequestLoadAllCastleData
packet035_RequestLoadAgit
packet074_RequestSetPledgeInfo
packet082_RequestLoadDismissReservedPledge
packet105_RequestLoadDoor
packet107_RequestSaveDoorStatus
packet131_RequestGetContributionRelatedPledge
packet172_RequestGetDbRelatedCounts
packet173_RequestLoadAllPledgeWar
packet192_RequestSetNextCastleSiege
packet196_RequestLoadCastleGuard
packet197_RequestLoadAgitBid
packet198_RequestLoadControlTower
packet213_RequestLoadIntervalAnnounce
packet218_RequestLoadLastResidenceTax

Those ones are sent from L2Server.exe during startup. Now original C1 L2Server.exe successfully connects with decompiled CacheD. 

 

So, basically, only packet handlers left. I'm still doing all the stuff alone, but packet handlers are extremely easy. I've did 17 of them just in 3 hours. 

If you know C++-like language, you are welcome to contribute! 

Posted (edited)

Hi all! Great news!

 

84 packet handlers out of 220 were revealed by lordofdest. This allowed us to enter the game with decompiled CacheD! 

I'm still working with WareHouse methods, but from now, CacheD can be tested and used with original L2Off server.

 

 

Edited by MasterToma
  • 2 weeks later...
Posted

yes, it's been closed. As I wrote during last year, when CacheD is compleded, I would close it, and only those, who contributed, would get the access to the code.

Posted

- Original bug in C1 binaries, that led to deadlocks 

!!! deadlock or super-lag detected!!!

!!! deadlock or super-lag detected!!!

has been fixed

- AuthD is fixed to work with original clean L2 C1 client

- CacheD model is completed

- admin handlers are almost completed

- server handlers are almost done (60 left out of 220)

 

In order to get access to latest code snapshot, you can help us with CacheD testing. I will send you our binaries, you have to find bugs which are not present in original CacheD, if we will be able to reproduce it, I will share you latest snapshot

Posted
---------------Detectar idiomaAfrikáansAlbanésAlemánAmáricoÁrabeArmenioAzerbaiyanoBengalíBielorrusoBirmanoBosnioBúlgaroCanarésCatalánCebuanoChecoChino (Simplificado)Chino (Tradicional)CingalésCoreanoCorsoCriollo haitianoCroataDanésEslovacoEslovenoEspañolEsperantoEstonioEuskeraFinésFrancésFrisón occidentalGaélico escocésGalésGallegoGeorgianoGriegoGuyaratíHausaHawaianoHebreoHindiHmongHúngaroIgboIndonesioInglésIrlandésIslandésItalianoJaponésJavanésJemerKazajoKirguísKurdoLaoLatínLetónLituanoLuxemburguésMacedonioMalayalamMalayoMalgacheMaltésMaoríMaratíMongolNeerlandésNepalíNoruegoNyanjaPanyabíPastúnPersaPolacoPortuguésRumanoRusoSamoanoSerbioSesotho meridionalShonaSindhiSomalíSuajiliSuecoSundanésTagaloTailandésTamilTayikoTeluguTurcoUcranianoUrduUzbekoVietnamitaXhosaYidisYorubaZulúEspañol
 
I want to help. :)

 
Posted

Just finished porting L2Auth for x64. Job was tricky, but it works! LogD and L2CacheD x64 porting is coming soon. Next step - cross-platform build, to be able to run on Linux. It means - cheaper hosting, more powerful server administration tools and more resources available for L2 server! Meanwhile, there is parallel activities on decompilation L2Server and L2NPC server.

We still need contributors for porting Windows IO Completion Ports to boost::asio. If you are skilled enough, just PM me, and when task is done, you will have access to our repo with all WORKING source codes, 100% original (legacy branch) and modified (other branches)

  • 2 weeks later...
Posted

CacheD has been completely decompiled. 100% original code restored. Tested with C1 server, as well as with SINA extenders.

Also, CacheD has been ported to x64 as well.

 

L2NPC is the next one!

Posted

See first post. Repo was in public for year. Right now it's "help-to-get" model. Anyone can join, contribute and get access to the code. Many people already have this done.

 

BTW, L2NPC is decompiled on 15% already. It connects to LogD and CacheD, and has all infra ready.

  • 1 month later...
Posted

Hi all, new heroes are needed! 

 

I'm decompiling L2NPC.exe, and have gone so far for now (ai.obj parsing is decompiled, which is a great success). But I know, that you want to get sources and contribute some how. For those of you: only c++ knowledge are needed (no decompilation). We need to port L2Auth, L2LogD and CacheD to Linux. So, all WinAPI has to be switched to c++:

Critical section - to std::mutex
Interlocked* to atomic
Unicode string conversions to std::wstring_convert

PM me with your Skype account, I'll send you needed modules, and when the work is done, you will receive all sources

  • 4 weeks later...
Guest
This topic is now closed to further replies.



  • Posts

    • L2 ASAGONIUM - High Five heavily customised PVE Server [OPEN BETA] Website: http://l2asagonium.eu/ Hello everyone, After months of development, tuning and a lot of late nights, I'd like to introduce you to L2 Asagonium - a Lineage 2 High Five server built around one simple idea: a fair, long-lasting world where your time and skill matter more than your wallet. We are currently in OPEN BETA, which means the server is fully online, fully playable, and we are actively listening to feedback to polish the final experience before the official launch. ----------------------------------------------------------- ABOUT THE SERVER - Chronicle: High Five (Mobius) - Type: Really hard PVE with custom content - Status: Open Beta - join, test, shape the server - Mentality: No Pay-to-Win. Ever. ----------------------------------------------------------- WHAT MAKES ASAGONIUM DIFFERENT 1) Custom Armor & Weapon Sets We have introduced new tiers of equipment (Twilight, Cronos, Olympus, Exodus, Leviathan, Ixion, Assassin, Odyssey, Chaos, Immortal) with their own visuals, set bonuses and passive skills. Each set has a clear identity and a real role in the meta - no "one best set wins everything". 2) Custom Passive Skills New Asagonium passive skills (P.Atk, M.Atk, HP, Haste and more) tied to gear and progression, so character building has more depth than just stacking enchants. 3) Live Leaderboards on the Website This is the part I'm most proud of. Our website is connected directly to the game database in real time. You can browse all characters and see: - Level + exact % to next level - Online / Offline / Offline Farming status - "You Died" status (Dark Souls style, stays until next login) - Death counter per character - Total time played (days / hours / minutes) - Top Adena, Top PvP, Top PK - Max Enchant on equipped weapons - Hover a character name to see their passive skills with icons - Hover an enchant value to see the weapon name, P.Atk and set It updates live. Anyone can check the rankings without logging in. ----------------------------------------------------------- NO PAY-TO-WIN - SERIOUSLY I'm tired of servers that promise "balanced donations" and then sell the best items in the cash shop two weeks later. On Asagonium: - No donation items that affect gameplay balance. - No paid enchants, no paid stats, no paid gear. - No "VIP" buffs that make you stronger than free players. Donations (if/when they exist) will be strictly cosmetic and quality-of-life only. The goal is a server that survives because people enjoy playing it, not because a few whales fund it. ----------------------------------------------------------- OPEN BETA - WHY YOU SHOULD JOIN NOW - The server is fully online and stable. - Your feedback directly shapes the final balance. - You get to learn the custom content before everyone else. - Active development - bugs get fixed, ideas get tested fast. ----------------------------------------------------------- HOW TO JOIN 1. Go to http://l2asagonium.eu/ 2. Open "How to Connect" - it walks you through the client download, the 64-bit patch and the system config in 5 simple steps. ----------------------------------------------------------- LINKS http://l2asagonium.eu/ ----------------------------------------------------------- Thanks for reading. If you give Asagonium a try during the beta, please drop your feedback - good or bad. That's exactly what this phase is for. See you in-game.
    • Please note:i will provide you with forum address for registration once buyer sends money(my commission) to forum guarantor's payment details. You can register on forum in any day and in any time,which are convenient for you,send code word in private message to forum guarantor(you will receive code word from buyer). If buyer does not purchase your product,you will need to wait private message(answer) from forum guarantor to compare code word. I will invite you in "forum deal". I will add your name,which you registered on forum,in "forum deal". Then you write in "forum deal": "buyer did not purchase product" and add code word(you will have this right according to clause in forum questionnaire). Forum guarantor will refund buyer((in full amount). If buyer purchases your product,buyer notifies forum guarantor and forum guarantor will send money to my payment details.   Sports exercise machines,jacuzzi,building materials,cosmetics,perfumes,shoes,clothing,furniture,bags,televisions,music centers,telephones,laptops,tablet computers,refrigerators,washing machines,microwaves,fans.  
    • Here is a L2JMobius Classic Interlude FULL server. The share includes full server source+datapack, patch, interface and the P110 client. The original build is L2JMobius. However it was bought from a user called "ClassicLude (https://classic-lude.org/)" which is also a huge scammer, selling free Mobius files for $500. I could not believe someone actually bought this, yet here we are.    Unfortunately the admin is a scammer and refused to pay his remaining balance of over $150 to me since he is too busy "working for Bill Gates" and opening the next big mega mall in ChatGPT city therefore not having enough money. The server itself garnered a massive 30 players so I can't really tell you if this is usable. Knowing its backstory and that it is Mobius based i can surmise that it is NOT suitable for serious users. This build is the result of typical AI slop and vibecode "admins" thinking they just "one shotted L2J" because they discovered how to prompt an agent.   I have made the following changes, some of which were regrettably butchered by the admin after he discovered how to download Cursor. Not much more was done due to the absolute displeasure and misery of having to work on a Mobius server.   - Updated files to JDK 22 - Added l2 reborn community board - Added preview system for skins including mounts/agathions - Added AIO npc (buffer/store/teleporter) - Added QuickVar system - Added Ranking system (pvp/pk/online/level and moar) - Added raid boss list on community board - Added drop search+shift click with itemtooltip on community board and npc - Added l2 reborn styled flash windows and window borders and L2UI_CT1 - Added custom donate coin icon in the store swf - Fixed some random bugs like Hot Springs monsters not giving the disease     Links Source+Datapack: https://drive.google.com/file/d/1uMaTzSxKtnLxXC-VoZyHYW_OXq7Oof5L/view?usp=sharing Interface+Compiler+Client tools: https://drive.google.com/file/d/14IJWyYSDOjMycHnJ749H9dRXuv2JeYK3/view?usp=sharing Full Client: https://drive.google.com/file/d/1P7Yd9wI0XcWlLMFDPSdfTZgWhW_9JEii/view?usp=sharing
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..