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L2jMobius MapExtractor

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L2jMobius MapExtractor

After three months of dedicated development, the MapExtractor tool is finally ready!
 

Once again, L2jMobius is leading the way, becoming the first project to develop and share such a tool with the community, with a completely FREE public release coming this Christmas! 🎄
 

For years, similar tools have been sold for €400–€800, often locked to a specific game client. Others have charged outrageous prices of €350–€700 for geodata for each individual protocol.
 

We believe this is simply unacceptable.
 

Geodata is an essential part of any Lineage 2 emulator, not a luxury feature that should cost hundreds of euros extra. It should be provided alongside the emulator itself, and frankly, every project should have adopted this approach long ago.
 

At L2jMobius, we believe in developing real solutions, making essential tools accessible, and giving back to the community rather than exploiting its needs.
 

Three months of work. Hundreds of euros in potential costs eliminated. Available to everyone, for free.
 

This is what L2jMobius stands for. 💪

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L2JDevs has had a similar tool available for years.

 

Unfortunately, it is only compatible with the L2JDevs emulator, as it uses its own geodata system, separate from the one used by L2J.

 

Nevertheless, great work! I wish you all the best ^^

Edited by u3games

Great work, free contents / tools are so rare these days.

Can't say I like this guy, but respect, he always delivers.

I see you guys bad mouth in your discord server "those that build navmesh gimmicks" obviously directed to me and my idea back then to incorporate 3dnavmesh in L2JMobius. Back then you managed to make 4 different claims in 1 day. That I didn't have it (I do), that I should commit it, that you have it in subscribers already (you don't) and finally that you don't need it.

 

When you are finally done with your cell / pathnode engine you are building whatever it is, I challenge you to a public benchmarking duel.

 

Your pathing engine, vs my 3dnavmesh, both running on L2JMobius. My bet is that my 3dnavmesh will obliderate in performance your attempt.


And here's the bet.

You win, I give you 250 euro, for free, nothing in return. I win, you give me access to subscribers version of L2JMobius.

You take the bet or are you a chicken Mobius ?
 

image.thumb.jpeg.103a9f599486835610c379303107aa97.jpeg

 

Edited by aguy

  • Author

Performance was never the goal. Lineage 2 isn't a generic 3D game.
Retail movement and pathing follow geodata the way the official server does
and players notice when monsters path differently from retail.


A navmesh can be fast and still give the shitty results.
Paths retail would never take, mobs reaching spots they shouldn't, behaviour nobody who plays retail recognises.
Beating a benchmark with the wrong logic is idiotic, like yourself.


So no bet.
There's nothing to race.
My goal is to match retail, not to destroy it.


Subscriptions aren't a prize either, and access isn't given to people who spend their time bashing the project.

Why doesn't anyone insist on Navmesh? Think about it...
 

What's the point of the server implementing Navmesh if the client doesn't support it?
 

I already said, go study Unreal Engine a bit, especially the modifications made by NCSoft, and stop embarrassing yourself with AI-powered apps.

and what the other point, made a SERVER for support it? 

You showed up on the scene yesterday and want to act like a know-it-all, insisting on something you clearly have no clue about...

 

Last time I waste my time.

My good friend Galagard.

 

I never question the quality of your project. Infact, from all those great Villains banned from your discord, I'm the only one that still claims that its the best open source L2 emulator available.

 

I'm just astonished that you had to badmouth my navmesh when Mobius announced his cell engine in discord. What's the point ? Do you need to badmouth others in order to market your thing? I wasn't even there, I havent been in your discord for at least a month. But people from there still talk to me and they showed me what you were saying even though I thought after the last conversation we two had that we left the past behind.

 

The problem that you all have as a team is that you take productive suggestions as insults.

 

We share ideas that you have not thought, you get offended.

We share security issues you have not fixed, you get offended.

Isn't it high time you two graduated from the kindergarden ?

 

 

Edited by aguy

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