Jump to content

Recommended Posts

Posted (edited)

Guytis it is sorta amazing how butthurt you appear to be, continously making useless troll or trash talk posts.

I'm impressed you appear to hate MasterToma so much. Hats off to him really for causing you to look like such an emo jackass.

 

You sir are one of a kind, exactly the kind of person Maxcheaters needs around here... :wink:

 

Really though, are there any moderators here to help take out the trash arond here? 

This thread hijacking nonsense is a little silly.

It's offensive and genuinely disrespectful to kind developers like Eressea.

 

Lots of people can smile and talk down to people, while offering absolutely nothing at all... you're doing an awesome job buddy. 

Edited by Plawed
  • Upvote 3
Posted (edited)
15 hours ago, guytis said:

jaja no me hagas reir, sos de esos pibitos que viven levantando servidor para ganar dos mangos .. jamas van a hacer la plata que hicimos nosotros, estan a años luz y sabes porque? porque no sabes absolutamente nada. Lo único que sabes hacer es descargar archivos y hacer doble clic y crear un servidor de jajaja. y asi son todos aca. 

yo me rio hace muchos años de ustedes que van de aca para todos los que buscan y trayendo gente ... y yo que? Yo no hago absolutamente nada. Sigo viviendo de esto sin ni siquiera loguear a los server. en cambio ustedes sigen levantando y tirando servidor todos los viernes a ver si tienen suerte jajaja

chau taradito. segui practicando

 

JAJAJAJA te dolio gordo. Servidor de Tenes 20 con 10 personas C / U y vivis de last last poniendo un set decolores. Es lo unico que supiste hacer.

¿Me abri 2 servidores sabiendo "nada" como vos decisivo y tuve más personas que usted tiene en todos sus años de desarrollador senior en l2 off? Usando una extensión que jamas pudiste hacer nada. No te vengas a hacer el super desarrollador por que todos saben hacer los sabios con codigo ajeno. MIS CODIGOS. 

 Todavia me acuerdo cuando entas a mi servidora insultarme y toda la gente te basureaba. 

 

Edited by rteshima
  • Downvote 1
Posted
5 hours ago, rteshima said:

 

JAJAJAJA te dolio gordo. Servidor de Tenes 20 con 10 personas C / U y vivis de últimos poner un set decolores. Es lo unico que supiste hacer.

¿Me abri 2 servidores sabiendo "nada" como vos decisivo y tengo más personas que usted tiene en todos sus años como desarrollador senior en l2 off? Usando una extensión que jamas pudiste hacer nada. No te vengas a hacer el super desarrollador por todos los que saben hacer los sabios con codigo ajeno. Mis codigos 

 Todavia me acuerdo cuando entas a mi servidora insultarme y toda la gente te basureaba. 

 

I lived them all, you have no idea where I live thanks to the l2 haha and you that you achieved? two whole families live from this 12 years ago and .....
you achieved something with the people who say, you're an imbecile

Posted

Dying is not a game.
People are dying ..)

Great graces, games, jewelry, jewels, things, sculptures, books, music, paintings, films, dances, architecture ... are created by great People, and remain in memory for centuries ...

Playing this Game, having the ability to control this World through open source, through Developers and Hackers, through Computer, through Electricity, through three thin wiring of the World Wide Web, at crazy data transfer speeds, meet together, from different points of the World in Virtual Reality, I do not know about you ...) I feel a touch on the Divine ...)
Appreciate, love, learn, admire, exalt, enjoy, give, be healthy, happy ... while you are alive ...

  • 2 weeks later...
Posted (edited)

Hi, currently im using your f'n awesome extender with auto_get=true in skillaquire.txt for auto learn skills... with auto_get=true though, it seems when players delevel even just a level below they lose auto_get skills right away. 


Normally its like 9-10 or so levels, without auto_get=true? for gracia or something like that I thought... 4 on Classic now I think. One simple solution is to prevent deleveling all together... but, I'd prefer to keep that game mechanic.

 

So if at all possible, I'd like to submit a feature request:

 

Configure player skill removal so that skills are kept until their character's level drops a set number of levels below the skillquire.txt get_lv.

 

Example:

KeepSkillsWithinDeLevel=9
; Skills will not be removed from players unless they down level below above value.

; Default 9, skill loss on 10th level below skill learn level.

 

Edited by Plawed
Posted
On 8/1/2019 at 10:52 PM, Plawed said:

Hi, currently im using your f'n awesome extender with auto_get=true in skillaquire.txt for auto learn skills... with auto_get=true though, it seems when players delevel even just a level below they lose auto_get skills right away. 


Normally its like 9-10 or so levels, without auto_get=true? for gracia or something like that I thought... 4 on Classic now I think. One simple solution is to prevent deleveling all together... but, I'd prefer to keep that game mechanic.

 

So if at all possible, I'd like to submit a feature request:

 

Configure player skill removal so that skills are kept until their character's level drops a set number of levels below the skillquire.txt get_lv.

 

Example:

KeepSkillsWithinDeLevel=9
; Skills will not be removed from players unless they down level below above value.

; Default 9, skill loss on 10th level below skill learn level.

 

 

Hi, please try it and let me know if it works, I don't have enough time to test it now :/ https://bitbucket.org/l2shrine/extender-public/commits/d45cf9fa0126fb02bc4f4ae2c89d1cc78a2aedb4

  • Like 2
  • Upvote 1
  • 3 weeks later...
Posted
On 8/3/2019 at 4:52 AM, eressea said:

 

Hi, please try it and let me know if it works, I don't have enough time to test it now :/ https://bitbucket.org/l2shrine/extender-public/commits/d45cf9fa0126fb02bc4f4ae2c89d1cc78a2aedb4

very good job my friend congratulations

  • 4 weeks later...
Posted (edited)

Is it possible to create script which would be talking with all the sellers that caused a forced error buyselllist immediately after starting the npc server?) to keep players calm)

---------------

please tell me, whether it is possible to add a function to hide / show unused skills, in the client itself, or with a request to the server ...?

--------------

Is it possible to hide things with the parameter (is trade = 0) in the sales section? Since if you try to sell such a thing, the transaction will be discarded. And the player may not know what things can be sold and which cannot, and what is the reason for his unsuccessful transaction.

 

Edited by Hitcher
  • 5 months later...
Posted (edited)

Hello eressea , good work.
I've been looking at your code, H5.
Correct me if I'm wrong, is compiled in vs 2015 with v80 tools?
My doubt is, as you did to get the v80 tools, since I can't find a way to make compatibility in between vs 2015 and vs 2005.
All I can do is use v90 tools with vs2015, and when I compile over the end, I get some bugs.
Sorry for my bad english

Edit 1: Solved...

 

Edit 2:  I have a new error, using compiled H5 extender, any ideas?
error.jpg.af9c421ec7299859c15d6f1813af21b9.jpg

 

Edit 3: solved, but I have a incomplete source...

Edited by Mechas
  • 2 weeks later...
Posted
On 2/20/2020 at 9:57 AM, Mechas said:

Hello eressea , good work.
I've been looking at your code, H5.
Correct me if I'm wrong, is compiled in vs 2015 with v80 tools?
My doubt is, as you did to get the v80 tools, since I can't find a way to make compatibility in between vs 2015 and vs 2005.
All I can do is use v90 tools with vs2015, and when I compile over the end, I get some bugs.
Sorry for my bad english

Edit 1: Solved...

 

Edit 2:  I have a new error, using compiled H5 extender, any ideas?
error.jpg.af9c421ec7299859c15d6f1813af21b9.jpg

 

Edit 3: solved, but I have a incomplete source...


The problem is not the extender, the problem is the L2Server.exe. you need official H5 files

  • 1 month later...
Posted (edited)

Hi there,

 

First of all, thank you for open-sourcing your work @eressea. I've built the source and went on trying the extender. I had a look specifically  at how the offline trading is handled and I've noticed that ResetNicknameAndColor() is called if the setting OfflineTradeChangeNameColor = true.

 

Now, for example, if you're using a Color Name (vitamin item) to change your title color and then go onto offline shop, your title color resets to the default color. The title colour should be preserved upon restart/logoff unless the player executes /resetname on it.

 

Also i have to mention that, if OfflineTradeChangeNameColor = false the title is preserved as it should. This could be intentional so i'm not going to call it a bug. The only downside is, that if you're keeping the  OfflineTradeChangeNameColor = true then every player that has a different title color it's going to lose it after going in offline shop mode.

 

Also, I've tried to have a look at what ResetNicknameAndColor() does exactly but couldn't find much references. I would appreciate your input into this if possible. I'm probably going to become a regular here so again, I would like to thank you for sharing your work and your knowledge. I'm pretty new to programming in general but I'm very eager to learn as I go along, so please bare with me. Looking forward to your reply!

 

Edit: I just came across https://bitbucket.org/l2shrine/extender-public/issues/7/title-color-lost-after-offline-trade and it looks like has already been reported as a minor bug. 

 

- Bjorn.

Edited by Bjorn
  • 3 weeks later...
Posted (edited)

got vs 2005
but extender-h5 
the solution must be open with

Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
 
so is vs 2015 ?
and minimal is vs 2010 ?
im bit dizzy 
 
 
 
Edited by etherian
Posted
On 5/16/2020 at 5:27 AM, etherian said:

got vs 2005
but extender-h5 
the solution must be open with

Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
 
so is vs 2015 ?
and minimal is vs 2010 ?
im bit dizzy 
 
 
 

You can use VS 2015 IDE, but you need to compile it with 2005 platform toolset. So basically you have all the good stuff  that come with new IDEs, but you tell the compiler to use older VS2005 compiler and linker rules.

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hello I would like to offer You my NEW 2026 Updater / Launcher with custom skins.     - UPDATER FEATURES - 1. Performance and Intelligent Resource Management:    - Smart Disk Detection (SSD/HDD): The updater automatically detects the user's drive type.    - For SSD/NVMe drives: Launches up to 8-12 concurrent threads, utilizing the full yet optimized connection speed.    - For HDD drives: Limits the thread count (to 2-3) to prevent computer slowdowns and avoid overloading the drive head.    - Multi-threaded Downloading: Instead of downloading file by file, the updater downloads multiple files simultaneously, drastically reducing update time.    - ZSTD Compression: Support for the modern Zstandard compression algorithm (.zst). Files are downloaded in compressed form and decompressed on the fly, saving bandwidth and accelerating downloads.    - HTTP/2 and Keep-Alive Support: Utilizing the HTTP/2 protocol and persistent connections allows for the instant download of thousands of small files without establishing a new connection for each one. 2. Modern User Interface (UI/UX):    - Transparency and PNG Graphics: Support for irregular window shapes, allowing for the creation of a unique, modern launcher look.    - Taskbar Integration: The progress bar is displayed not only in the window but also on the Windows taskbar icon.    - Built-in News Browser (Optional): The updater features a built-in browser module that displays news/changelogs directly within the launcher (without opening an external browser).    - Multi-language Support (Optional): Built-in language switching system (e.g., EN/PL/RU, etc.) with dynamic loading of button graphics and text.    - Animated Buttons (Optional): Dedicated, animated buttons redirecting to Discord, Facebook, YouTube, Instagram, and the website. 3. Technical Features and Application Security:    - Anti-Dual Run (Optional): The updater checks if the game is already running to prevent file conflicts during updates.    - Error Diagnostics: Built-in logging system (debug_log.txt) and hardware exception handling (SEH), facilitating the diagnosis of problems for players who cannot run the game.    - Internal Configuration: Updater settings are stored inside the .exe file, eliminating publicly accessible configuration files. 4. File Categorization (Normal vs. Critical vs. Once):    - Critical Files: Critical files are verified more thoroughly (via MD5 Hash) even in quick check mode to guarantee stability.    - Normal Files: Standard game files (textures, models, sounds) are checked depending on the selected mode (Quick vs. Full).    - Once Files (Overwrite Exclusions): Applies to user configuration files (e.g., Option.ini, User.ini). 5. Check Modes (Verification Algorithms):    - Self-Update: The updater can update itself before checking game files, allowing for easy deployment of launcher fixes.    - The updater supports two main operating modes that switch intelligently based on user action:      - Smart Check (Startup Quick Check): Runs automatically upon updater startup or pressing the START button (unless a full check is forced).      - Full Check (Full MD5 Verification): Manually triggered by the player via the "Full Check" button.    - Automatic Update Detection: If a newer version of a file appears on the server, it is automatically detected and downloaded without player interaction.    - Atomic Updates: Files are downloaded and verified first, and only then saved to the disk. This prevents game client corruption in case of internet connection loss.    - The entire process takes seconds, even with clients weighing 30GB+.   - PATCH BUILDER FEATURES - 1. Professional File Structure Management (Tree-List Hybrid):    - Directory Tree Visualization: Instead of a flat file list, the Builder displays a clear structure of folders and subfolders. You can collapse and expand entire tree branches, facilitating work with thousands of files.    - Normal and Critical Division: A clear window division into two main zones: Normal Files and Critical Files.    - Ghost and Excluded Files Division: The interface visually informs about the status of unchanged files (existing in the previous patch version) and files excluded from the update.    - "Show/Hide Ghosts" Button: With one click, you can hide unchanged files to focus solely on what you are actually sending to players in this update. 2. Intuitive Interaction:    - Drag & Drop: Full Drag & Drop support. You can grab files or entire folders and drag them between the "Normal" and "Critical" lists. Transfer is intelligent – it moves the entire content of selected folders.    - Keyboard Shortcuts: Fast workflow thanks to keyboard support: Delete, Enter, Ctrl+A / Ctrl+C (select and copy paths). 3. Advanced Filtering and Searching:    - Context Search: The search bar works in real-time, filtering the file tree.    - Type /folder: Searches only within folder names.    - Type *ex: Shows only excluded files.    - Standard Typing: Searches files by name. 4. Automation and Security:    - Auto Self-Update: The Builder automatically detects the updater executable file.    - Real-Time Statistics: The status bar continuously shows the file count (Normal/Critical), total patch weight (in Bytes/MB/GB), and the last update date.    - System File Protection: Files marked as "Critical" cannot be accidentally added to the exclusion list – the program blocks such actions. 5. Performance (Backend):    - ZSTD Compression: The Builder uses the latest Zstandard algorithm to compress files before sending, ensuring a significantly smaller patch size than standard ZIP, saving server bandwidth and player time.    - Multi-threading: The packing and MD5 checksum generation process utilizes multiple CPU threads, drastically reducing patch building time.     - PRICING -    - NEW Updater standard price: 79 euro (if You ask for mods, price will change).     - CONTACT -    - Discord: ave7309     CLICK HERE TO CHECK LATEST TEMPLATES!                   * I have right to REFUSE to take an order. ** Supported games: Lineage 2 / Black Desert Online / MU Online / Tantra Online / Rohan / Aion / Cabal / Fiesta Online any many more...
    • 🔥 Upgrade Your Server's Visual Identity 🔥 Hello Community! We are proud to present the Shadowbane Collection – a premium, oriental-style visual suite designed specifically for Metin2 and Silkroad private servers. Forget about static, boring pages. Give your players a true "AAA" experience with a fully animated video header and a professional brand identity. 🎥 VIDEO PREVIEW   🐉 1. Shadowbane – Animated HTML Website Template A fully coded, responsive website template with a stunning video background. No coding skills required – just upload and configure! 🚀 Technology: HTML5 / CSS3 / JS (No PSD, ready code) 🎥 Animated Header: Loopable video background included (.mp4) 📱 Responsive: Works perfectly on Mobile & Desktop 📂 Pages Included: Home, Rankings, Register, Download, News 👉 DOWNLOAD WEBSITE TEMPLATE HERE       ⚔️ 2. Shadowbane – Game Logo & Text Effect Complete your branding with this matching Logo Template. It works as a Photoshop Text Effect – just type your server name! 🎨 Style: Oriental Gold & Brush Ink ⚡ Easy Edit: Smart Objects (One-click change) 🎁 Bonus: Social Media Kit included (Banner + Avatar) 👉 DOWNLOAD LOGO TEMPLATE HERE 🎁 SPECIAL LAUNCH DISCOUNT 🎁 For forum members, we have prepared a special code. Get 20% OFF on your entire order! CODE: LOVEM2 Elevate your server today with Pixarts.store  
    • Contact me on discord have an offer for you. l2avalon.net  
    • At this point, you’re better off buying server files that have actually been heavily tested by you or that you’ve personally played on. Working with public sources is a waste of time. These days, it’s also a waste of time to deal with files that have never powered a live server, or with people trying to sell you a story without real proof or a solid player base to back it up.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..