I am planning to start a low rate interlude server. I am looking for advices to choose an emulator.
First I need a retail like server with the sources, so I can easily write my own custom code, and fix any bug.
I have seen a lot of interlude emulators, but many of them stopped me because they were coded with Python and Java. To me this sounds bad to have all the scripting stuff made in python, I did not run benchmark tests but I'm quite sure it is going to be slower than a full java server. (If I am wrong, let me know !). Plus it looks ugly to have __init__.py files everywhere, I better like to have a Q000_QuestNameHere.java file.
Then there are some "good looking" servers, which are fully java written, the code doesn't seem bad, and it looks fine in game. Except that there is too much custom things (ie. buffs modified, npcs modified, start zone modified, npcs drops modified, ...) so it looks quite hard to rebuild it to look like retail/official server.
And then there are some "not so bad" servers, which again are fully java written, have some matters with the new Java 8 (expects Java 6), but once repaired, can run and look fine too. But many skills are not very well handled, soulshots are not working, some AI have some matters. I could fix this but which option should I choose ?
So I came here to have some advices, emulators name, etc. so I can start developping my server with a good base.
Also, if you can advice me some non free emulators, I don't know yet if I am going to buy some, but this can be interesting.
Thank you for your time and future informations =)
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
Erall
Hello,
I am planning to start a low rate interlude server. I am looking for advices to choose an emulator.
First I need a retail like server with the sources, so I can easily write my own custom code, and fix any bug.
I have seen a lot of interlude emulators, but many of them stopped me because they were coded with Python and Java. To me this sounds bad to have all the scripting stuff made in python, I did not run benchmark tests but I'm quite sure it is going to be slower than a full java server. (If I am wrong, let me know !). Plus it looks ugly to have __init__.py files everywhere, I better like to have a Q000_QuestNameHere.java file.
Then there are some "good looking" servers, which are fully java written, the code doesn't seem bad, and it looks fine in game. Except that there is too much custom things (ie. buffs modified, npcs modified, start zone modified, npcs drops modified, ...) so it looks quite hard to rebuild it to look like retail/official server.
And then there are some "not so bad" servers, which again are fully java written, have some matters with the new Java 8 (expects Java 6), but once repaired, can run and look fine too. But many skills are not very well handled, soulshots are not working, some AI have some matters. I could fix this but which option should I choose ?
So I came here to have some advices, emulators name, etc. so I can start developping my server with a good base.
Also, if you can advice me some non free emulators, I don't know yet if I am going to buy some, but this can be interesting.
Thank you for your time and future informations =)
Edited by Erall20 answers to this question
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