Jump to content

Recommended Posts

Posted

5000 players expected? you mean 5k bots on l2raze

15000 players expected? you mean 15k bots on l2cartel

 

good luck

better than 50 on at dragon

Posted

next tales will be made together with Microsoft :happyforever: :happyforever:

I've never laughed that hard.

But the ammount of work put into raze development is stunning, defenitely will be one of better pvp servers

Posted

Thankfully this might mark the end of instant pvp servers.

This will stomp trash server but will give to stallone almost total power about everything retaled to private server

soon he will miss only low rate and he can basically go around in ferrari thx to dumbs that play his servers

FERRARI QQ

tumblr_nmi4malaSH1u50c91o3_250.gif

Posted

This will stomp trash server but will give to stallone almost total power about everything retaled to private server

soon he will miss only low rate and he can basically go around in ferrari thx to dumbs that play his servers

FERRARI QQ

tumblr_nmi4malaSH1u50c91o3_250.gif

they were first to make this business (priv servers) with head and in organized/professional approach.

Their servers are far beyond other jokes starting nowadays so who cares if they focus on milking server jumpers :happyforever:

Posted

they were first to make this business (priv servers) with head and in organized/professional approach.

Their servers are far beyond other jokes starting nowadays so who cares if they focus on milking server jumpers :happyforever:

Is not about that is about wipes and unstability

A server that make a new season every 3 months lose trust at my eyes, but ofc is only my opinion

Indeed they are the most advanced in eu community but new season every 3 months is a joke

tumblr_nmi4malaSH1u50c91o4_250.gif

Guest
This topic is now closed to further replies.



  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/AUpZJAHC for bigger .uc class (557p). You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues.   Later I can attached compiled .u to try. Price is 400EUR. Payment methods USDTC (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..