Jump to content

Recommended Posts

Posted

This method is meant as a solution for those that can't afford to use geodata.

I am working on ground implementation as well.  :happyforever:

 

There is one more solution and it is more simple.... don't make server when you can't afford geodata.

Posted (edited)

Tryskell I'm not refer to you at least you feel offended , are ppl here they know how Im referred.  I know about that tool but like sdw said is not all ppl know edit geodata so we try find the way take less time and easy for understand. Like you can see on this posts they just know blame our work and in the end I can't see nothing useful in the last year. Sorry if I offended you was not my intention.  

 

Not a problem, I never feel offended :). But well, gl anyway. I think there are far better moves to do.

Edited by Tryskell
Posted

stick to polishing your garbage interlude,

 

as for topic i find coding own solutions more creative than basing on the one already existing and flawed for years, he might need a lot of work to get it to the point of existing solution but in the end it's all about having fun off hours. Not to mentions most of so called "l2j devs" prolly never touched geo engines in their packs XD

  • 1 month later...
Posted

stick to polishing your garbage interlude,

 

as for topic i find coding own solutions more creative than basing on the one already existing and flawed for years, he might need a lot of work to get it to the point of existing solution but in the end it's all about having fun off hours. Not to mentions most of so called "l2j devs" prolly never touched geo engines in their packs XD

+1000

 

By the way, its possible to join the team?

  • 2 months later...
Posted (edited)

After the leak I decided to increase the subscription to 5 euros per month.

Edited by Mobius
  • 6 months later...
Posted

You can get our latest compiled work for FREE.

Current development branch: http://l2jmobius.com/get/underground
Experimental HighFive branch: http://l2jmobius.com/get/highfive

 

Visit our new site and forum for more goodies. :D

Merry Christmas!

Posted
In this post I will explain why you do not want to move to Helios. :D

 

Helios, as all new clients, has introduced new features.

But also changed many existing stuff, like quests that need to be remade.

Skills have changed, many new items added as well.

 

The current Underground version is almost complete!

-From important quests only two last SevenSign quests missing!

-Skills just need to be checked for missing enchants and most items are done!

-Four grandbosses missing, that can be made based on Tenkai scripts. Helios will miss these plus more!

 

So from my prespective if Underground has the above missing features done,

it will not only be good for PvP servers, but for low rate servers as well!

 

If we move to Helios now, we will not only delay completing the server, but removing things that work and start making the Helios ones.

As you seen in the last commits I focus on fixing critical bugs, Stayway and Gigi have their tasks as well.

 

Given this opportunity I ask you to help as you can, even if you have no coding skills. Share small stuff, missing htmls, items...

The faster we complete Underground the more likely it is to move to the next client.

Posted (edited)

stick to polishing your garbage interlude,

 

as for topic i find coding own solutions more creative than basing on the one already existing and flawed for years, he might need a lot of work to get it to the point of existing solution but in the end it's all about having fun off hours. Not to mentions most of so called "l2j devs" prolly never touched geo engines in their packs XD

I would love to see a Geo Data/Engine replacement that will be flawless.

In matter of fact the one Mobius is using is reworked by those "l2j devs"

Edited by UnAfraid
Posted (edited)

Unlike L2J, other emulators share their tools to help people to finish the emulators development.

As I have said before geodata is the most well kept secret on L2J development.

You wont see any better solution because those who have vital information keep it private.

 

-edit-

Check TrinityCore... Map generation (geodata), Packet analysis and more...

https://github.com/TrinityCore

Edited by Mobius
Posted

Unlike L2J, other emulators share their tools to help people to finish the emulators development.

As I have said before geodata is the most well kept secret on L2J development.

You wont see any better solution because those who have vital information keep it private.

 

-edit-

Check TrinityCore... Map generation (geodata), Packet analysis and more...

https://github.com/TrinityCore

 

"Well kept secret" ? You can simply open the crap and read how the geoengine is done.

 

The only thing you could blame was MMOCore packed into a jar (and I don't think sources were shared but I'm maybe wrong) but it's false since many years already. Everything is reachable now.

 

The geoengine / movement is so crappy coded then none wants to risk to move a brick without making the wall crush.

Posted

"Well kept secret" ? You can simply open the crap and read how the geoengine is done.

 

I think you understand that I talk about making geodata by reading client files.

That involves decrypt maps, read unreal maps, convert to L2J geodata.

 

It seems you don't know even know the half of how well kept secret it is.

I only mention that when back in the day someone shared on L2J forums Stazis geodata, some inner circle member shit his panties.

You could check the forums for it, but I am sure all related posts are removed.

 

So if it is already done; and only a bunch people in the world have acces to it, during the past five years.

I'd say it's a very well kept secret.

 

I remind you that the same people that kept it a secret sold geodata for 600 euros.

On the other hand, inner devs on projects like Mangos, share similar tools since day one.

 

At the end, if I had to make everything from zero, I would pick to emulate another game.

Posted

Stazis geo conv isn't near as good as client built in geo builder. Why the trouble when NC makes it easy ?

Guest
This topic is now closed to further replies.



  • Posts

    • So dont plat that waste time&money server.   GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe.   SCAM server!
    • I'm looking for someone to remove GameGuard from a game that uses XTRAP. The game no longer uses XTRAP. I have a game server. But the client is kicked from the game after a few minutes of logging in. If I try to remove XTRAP (just by deleting it), the game opens and closes quickly.   Send me a PM. The game is Audition, a dance game.
    • 🎉 L2Dead StuckSub - GRAND OPENING 14 February 2026🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2Dead StuckSub is officially opening its gates on 14 February 2026.   ⚔️What to expect: ✦Main Class +6 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 14 February 2026 20:00 GMT+2, we write the first chapter of L2Dead together. 🔥 https://www.l2dead.com/ https://discord.gg/TGnATuZmdt
    • Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**.   I’ll give you **two options** — pick what fits your server philosophy.   ---   ## ✅ OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based)   ### 🔹 Step 1: Add config option   **`config/Premium.properties`**   ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ```   ---   ### 🔹 Step 2: Read config   **`Config.java`**   ```java public static boolean PREMIUM_AUTO_LOOT; ```   Load it:   ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ```   ---   ### 🔹 Step 3: Modify drop handling   **File:**   ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ```   Find **dropItems()** or **doItemDrop()** Replace / modify logic like this:   ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) {     for (ItemInstance item : items)         player.getInventory().addItem("AutoLoot", item, player, this); } else {     for (ItemInstance item : items)         dropItem(player, item); } ```   ✅ Result:   * **Premium players** → instant loot * **Normal players** → loot on ground   ---   ## ✅ OPTION 2: Auto Loot via Character Variable (More Flexible)   Useful if you want **GM control** per character.   ### 🔹 Premium activation   When premium is added:   ```java player.setVar("AUTO_LOOT", "1"); ```   ### 🔹 Drop check   ```java if (player != null && player.getVarB("AUTO_LOOT")) {     player.addItem("AutoLoot", item, player, true); } else {     dropItem(player, item); } ```   ---   ## 🎯 BONUS (Recommended Add-Ons)   ### 🔸 Adena always auto-loot (even non-premium)   ```java if (item.getItemId() == 57) {     player.addAdena("Loot", item.getCount(), this, true);     continue; } ```   ### 🔸 Party check (premium leader only)   ```java player.isInParty() && player.getParty().getLeader().isPremium() ```   ---   ## ⚠️ Notes (Interlude Safe)   ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior   ---      
    • 🎮 L2J aCis 409 Premium System – Official Showcase Elevate Your Server Experience with Tiered Premium Accounts 🌟 Overview Introducing the L2J aCis 409 Premium System — a fully integrated, plug-and-play solution designed for private Lineage 2 Interlude servers. This system enhances player engagement and monetization by offering tiered premium accounts, daily rewards, auto-renew, and customizable buffs. Designed for server owners who want to add value and retain players, it’s compatible with the latest aCis 409 revision. 🎯 Key Features 1️⃣ Tiered Premium Accounts Silver, Gold, Diamond tiers Configurable EXP, SP, and Adena rates Enchant bonuses for each tier Optional buffs applied automatically via PremiumManager Fully customizable duration and costs per tier 2️⃣ Daily Rewards Claim once every 24 hours Rewards include Adena, items, or special VIP bonuses Logs all claims for auditing HTML panel shows status and cooldown 3️⃣ Auto-Renew System Automatically renews Premium accounts using coins Configurable item ID and renewal interval Works online and offline Notifies players when auto-renew triggers 4️⃣ HWID Security Lock Limits account sharing with HWID verification Maximum HWID changes configurable (default 3) Alerts players on HWID updates 5️⃣ Premium Shop Players can buy Silver/Gold/Diamond tiers using premium coins Integrated HTML shop panel and voice commands Instant updates to buffs and rates on purchase 🖥️ Core System Overview The Premium System core is modular and easy to integrate: File Purpose PlayerPremiumPatch.java Adds Premium fields, HWID, reward timers to Player.java PremiumManager.java Handles rates, buffs, rewards, and auto-renew logic PremiumLogger.java Logs all Premium actions AdminPremium.java Admin commands for tier assignment and days addition PremiumDaily.java Voice command .daily for daily rewards PremiumShop.java Voice/HTML shop command .premiumshop Configuration is fully managed via Premium.properties — no need to modify code for changes in rewards or tiers. 🗂️ Data Pack & HTML Panels Premium Status Panel: shows tier, multipliers, enchant bonus, days left, auto-renew info Daily Reward Panel: claim button, cooldown timer, item rewards Premium Shop Panel: tier purchase buttons with coin costs All panels are fully customizable with your server’s style and branding. 📸 Live Previews In-Game UI Screenshot: Status, Daily Reward, and Shop panels visible Silver tier active with EXP/SP/Adena rates and buffs Animated GIF Preview: 3-frame sequence showing Status, Daily reward claim, and Shop interaction Includes chat notifications for rewards and auto-renew events ⚙️ Installation & Integration Place Java core files in custom/premium/ and compile. Merge PlayerPremiumPatch.java fields into Player.java. Place HTML panels in data/html/premium/. Place Premium.properties in config/. Register voice handlers (PremiumDaily, PremiumShop) and admin commands (AdminPremium). Initialize auto-renew scheduler in server startup. Test Silver tier first, then Gold/Diamond. ✅ Benefits for Server Owners Increase player retention with engaging Premium content Monetize safely with auto-renew and coin shop Flexible and configurable without touching core server code Secure HWID enforcement prevents account abuse Professional and ready-to-deploy solution 💼 What’s Included Ready-to-use ZIP package with all core Java, HTML, config, and tutorial Screenshots and GIF previews of the system in-game Documentation for installation and customization 🛒 Pricing & Licensing Single-server license available for purchase Customization services available for branding or adding new tiers Support for installation and configuration included 🎬 Live Demo / Showcase Screenshot and GIF previews included in the package Shows real in-game usage of Status panel, Daily rewards, and Shop Upgrade your server today with the L2J aCis 409 Premium System! Fully integrated, secure, and designed to enhance the player experience while boosting server revenue.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..