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UnAfraid

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UnAfraid last won the day on June 4 2016

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About UnAfraid

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    http://l2junity.org

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    Bulgaria

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  1. Looking at the video and the description the only way i could think of is if you kept the login server connection to client open, even after client gets connected to game server. And upon move request to game server you send again login server -> client packet to connect to a game server and your proxy sends few packets to select the character that was previously selected. I haven't tested this, just thinking out laud. But even if this works like you've shown it still has one pretty big flaw, if you get disconnected and reconnected you'll be kicked out of instance, no party, possibly teleport to some safe spot (What normally happens when you relog) which is quite annoying for players
  2. On Windows 10 1809 it doesn't work for me either. So i guess you just have to copy L2.bin as L2.exe and run it instead.
  3. Here is the full history of L2JUnity until first free share https://github.com/St3eT/L2jUnity/commits/master Check it for your self we never use other people’s stuff even when they are throwing them at us, what lefts for taking code from some other project. I was long term L2JServer developer that split from original project and formed L2JUnity along with Sdw and Nos later acompanied by Nik, St3eT and Gladicek, we followed pretty much same rules we had on L2J. One of which is never to take others’s code, we are good enough to write it on our own. And now some of you coming and saying we are the ones leaching is ridiculous, first of all we have quality code standards that we follow, also feature retailness which one of the reasons we never rushed to implement content just for the sake of having it. Most of which is opposite to Mobius’s approach according to what people’ve shown me without me asking for it. Personally i dont care what you do, as long as you respect other people’s work. Like when you take someone’s code keep its authorship, mention where you took it from and dont remove author tag for 5 line change, append yours next to it. Author tag is replaced when you change at least 50% of the code. And the GUI i don’t think that would be really functionable as many poeple would use headless environment such as docker or plain linux vps/dedicated box, REST API would’ve been much more useful everyone can do their own desktop or web tool using it.
  4. Does anyone knows how did they generate that file? Especially the connections part
  5. Negative reputation makes your nick red, positive green, if u have it 0 and is still red, then your structure of UserInfo is wrong.
  6. I am still developing on unity (Whenever not lazy)
  7. We share all, tools included, (YAL2Logger/ClientParser) The only one knows geodata parsing is Nos who wouldnt share that even with me (lol)
  8. I would love to see a Geo Data/Engine replacement that will be flawless. In matter of fact the one Mobius is using is reworked by those "l2j devs"
  9. I am not sure if ExServerPrimitive packet exists on Interlude, if it does u can create tool for creating zones like i did for unity https://bitbucket.org/UnAfraid/l2junity/src/c076c9e7b0b9ee90e9eb11280eab4cfc7e39904e/l2junity-gameserver/dist/game/data/scripts/handlers/admincommandhandlers/AdminZones.java?at=master&fileviewer=file-view-default
  10. I wouldn't use MMOCore, its single-thread which means no async support. Its made for the L2 protocol which means it have some strict standard defined (Each packet will have short for size of the packet, followed by one byte for opcode) I would suggest using netty it supports almost any network protocol, its easy to work with, well documented, supports asynchronous i/o
  11. This source is based on L2JServer's Ertheia branch that Sdw and me started
  12. Here it goes.. L2JUnity source currently working with infinity odyssey - underground, on the project has been working 8 developers, there are over 3200 commits made since Feb 8, 2015 – Jun 4, 2016. Developers: Sdw (1,083 commits / 2,338,519 ++ / 1,665,435 --) St3eT (667 commits / 535,092 ++ / 517,004 --) UnAfraid (608 commits / 828,562 ++ / 800,369 --) Nos (573 commits / 4,235,126 ++ / 3,219,314 --) Nik (353 commits / 153,029 ++ / 72,046 --) malyelfik (56 commits / 129,455 ++ / 122,304 --) Gladicek (54 commits / 20,322 ++ / 4,878 --) lion (9 commits / 5,316 ++ / 3,476 --) This source is based on L2JServer's Ertheia branch that Sdw and me started. Also its not tested as live server, it may have bugs, even stability issues, since you download it - you're on your own. The source is not ready for live server, it requires implementation of content, but whats been implemented is done right. That share is the first and the last, since this is the end of that project. Here i leave you the link of the repository, if it goes down (DMCA or other shit) i won't support it. https://bitbucket.org/UnAfraid/l2junity How to compile? on Linux: ./gradlew distZip on Windows: gradlew.bat distZip Good luck with it.
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