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L2J-Mobius

The Start

As a teenager I wanted to make my own game.

Back on year 2000...something, game engines cost insane amount of money.

Unlucky for me, L2jserver claimed to be legal, if you made no client modifications.

I thought it would be a great to use Lineage 2 as a client and customize the server.

So I joined L2jServer as Pandragon, later invited as an advanced member.

 

Work with L2jServer

At that time trying to launch a live server was devastating.

Major reworks where never finished and official information was interpreted wrong.

Fixes for these problems either took months to be committed,

or if shared by non inner team members, denied even as tempfixes.

Also even under GPLv3 license, they would not commit work of fork projects (see L2DC, aCis etc).

Supposely to be open source and unlike other emulator projects,
many things where kept and still are strictly available only to inner circle members.

(See Hellbound committed after years and GeoData tools that still are private.)

 

Goddess of Destruction

After some time I saw many packs, selling for hundreds of euros, that actually was

L2j plus my free shared implementations shared on L2jServer forum that was never committed.

So I decided to share all my work for free as a new project based on russian forks.

In fact, I was the first person that shared freely Goddess of Destruction files.

 

L2jUnity Relationship

For two years I worked with russian forks, but at the same time I worked with L2jServer as well.
So I tried to make a GoD based L2jServer, at that point L2j did not have an Ertheia branch.
Right after making that, L2jServer inner team decided to make an Ertheia branch.
Since I already worked with L2jServer and it was open source I used it and made a new branch.
Right after making that, L2jServer team (except Zoey) decided to leave L2j and make L2jUnity private.
Since then L2jServer is essentially a dead project and their inner team is now known as L2jUnity.
A year later when they released a free version, I used it, mainly for their reworked skill system.
Since then I am blamed to use their, essentially free and shared work, as if I stole it.

Main reason that lead making the project private in order to find serious people to work with.

 

Project Progress

Merged most of the work made while working with russian forks.
Hundreds of commits fixing severe L2jUnity inherited issues.

Made Interlude and HighFive branches following my way of working.
Reworked many core features noone dared to touch to match retail behaviour.
Fixed hundreds of bug reports made by people that had live servers.
Added several custom features requested by people that had live servers.
Followed all game updates from Ertheia to Salvation and Classic.

 

Project Future

Recently I decided to stop accepting subscribers on 1/1/2019.
I do not agree on how things are done on L2j projects.
 

 

Download FREE compiled versions.

http://l2jmobius.com/get/

 

Register to my forum for more news.

http://www.l2jmobius.com/

Edited by Mobius

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Hello friend would like to know if there will be to update glory days, because some friends liked the project and would like to participate.

 

In order to make this possible we need more developers.

 

At the moment we need more Core developers.

There are a lot of things that need to be fixed, changing to glory days packets it's just one of them.

I would not say no if someone committed them, but it is not a priority.

 

As you see in the timeline people commit changes daily and the files are getting better.

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I'm one of the developers and we made big progresses so far, I suggest you to check this emulator with english datapack which is totally free & open source  based on GoD: Tauti expansion for now, if we can find more testers and developers we can create a solid team and work faster than ever :)

 

Check our timelines:

 

L2Mobius Timeline: https://code.google.com/p/mobius-source/source/list

 

L2Mobius Geodata: https://code.google.com/p/mobius-geo/source/list

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