Jump to content

Recommended Posts

Posted
Thanks for your reply I really liked your Project'm sharing it with some of my forum here in Brazil, I appreciate your response we are happy !! 

and testing whether the design bugs too!

Posted

 

Thanks for your reply I really liked your Project'm sharing it with some of my forum here in Brazil, I appreciate your response we are happy !! 
and testing whether the design bugs too!

 

Glad you like it, btw google translate sucks :D

  • 2 weeks later...
Posted

New compiled link added, all quests have been changed to java from python and almost every single one works...If you find any errors or bugs rerport them in our forum!!

Posted

When i pressed f for full instalation at Database Installer , it closed without fill tables at navicat...Please help

fixed

 

 When is the new revision?   O0

https://www.assembla.com/code/l2hellas/subversion/commits

check for your self.

Posted

alright...Credits goes to acis , happy now?

This sounded like you wanted to be seen as maker of those codes and felt resentful that somebody spotted that :P

Posted

This sounded like you wanted to be seen as maker of those codes and felt resentful that somebody spotted that :P

Well, those quests have been written by 10+ ppl, tested, fixed and code organized by me. There are hundreds of hours thrown on those quests, so yup, it deserves credits for the hard work.

Posted

This sounded like you wanted to be seen as maker of those codes and felt resentful that somebody spotted that :P

 

yeah that tottaly was my plan cause clearly i said that WE wrote the quests ... And it was flawless..but then...i remembered we are open source and everyone can see our timeline....

 

i am busted....

 

dude seriously.....?!?!?!

Posted

yeah that tottaly was my plan cause clearly i said that WE wrote the quests ... And it was flawless..but then...i remembered we are open source and everyone can see our timeline....

 

i am busted....

 

dude seriously.....?!?!?!

It's not that i was accusing you of something, i just found your previous post funny and wrote comment why it looked funny to me. I thought it was obvious that what i wrote is exaggeration and that i didn't write it because i thought it was the truth. I ment no harm, have fun working on your project :)

Posted

It's not that i was accusing you of something, i just found your previous post funny and wrote comment why it looked funny to me. I thought it was obvious that what i wrote is exaggeration and that i didn't write it because i thought it was the truth. I ment no harm, have fun working on your project :)

 no hard feelings either :)

  • 2 weeks later...
Guest
This topic is now closed to further replies.



  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..