Jump to content

Recommended Posts

Posted

is it better than frozen? or it's buggy like frozen? :D

i saw the features, it's good, but is it ok for live server?

i mean, how good is protection? working grand bosses? quests? skills?

 

Check on your own ;)

Posted

Revision 316

  • Fixed Custom Starting lvl bug
  • Fixed CaptureThem bug not reviving
  • Optimized Capture them to show your points
  • Fixed L2CasinoInstance spamming
  • Fixed L2DonateInstance (wrong sql)

Thanks for the reports to jrwtf,smakepz

Posted

Revision 317

  • Fixed Npe in hating(From nightwolf)
  • Wedding skills on wear of cupid bow
  • Lethalblows stopped on grand boss instance and flags
  • (heals on flags)
  • Optimize on drop
     

Thanks for the reports to jrwtf,meksereis

Posted

Revision 318-320

  • Npc table optimize.
  • Added more info in console.
  • Removed from //spawn the reload npc and moved to //reload menu.
  • SQL optimizations.
  • Small fix for HP/MP on char create.
  • Fixed drop error
  • Zodiac optimize
  • Treasure Chest revive and death added
  • Deleted from PcStat unused imports.

Posted

what about protects?? what protects from bugs have??? are bugs fixed?? or its a crappy?? i will test it but i want some more informations from the owner!

Posted

what about protects?? what protects from bugs have??? are bugs fixed?? or its a crappy?? i will test it but i want some more informations from the owner!

We have done countless bug fixes and some refactors to avoid problems and/or bugs we have an anti bot system.I think we have  pretty much the fastest repsonses to bug reports right now (i don't know about acis) but other interlude projects can't compete to the pace we have right now

 

One question, you implemented the system vip?

unfortunatelly for you my friend we dropped the event vip a few commits ago cause no one was using it...

Posted

use yes!, I am following your project, but I can only use it with this system vip, I'll invest in a PVP server so I have to use it. can send me the diff full?

Posted

use yes!, I am following your project, but I can only use it with this system vip, I'll invest in a PVP server so I have to use it. can send me the diff full?

 

Follow the timeline and add it back. If you can't do it, you should abandon your idea about creating a server.

Posted

Follow the timeline and add it back. If you can't do it, you should abandon your idea about creating a server.

yeah i think you should be able to do that..

Guest
This topic is now closed to further replies.



  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..