Jump to content

Recommended Posts

Posted

Revision 294-299

  • Added PermaBan Command(by AbsolutePower)
  • Moved equip config to class master
  • Added missed announcements from EnterWorld cleanup
  • Added ips.txt for ip chatcher
  • Fixed Welcome to Lineage 2 message
  • added "miss" message
  • removed cast skill from olympiad
  • fixed stuck bug(added ActionFailed)
  • small fix in IpCatcher
  • Oly typo
  • Reverted sys messages

Posted

Revision 300-301

Fixed chaosEvent, Added a auto checker for boss zones(if they are in chaos and they are in boss zone they will be teleported in the nearest town) you can change the time to check from here: private final static int seconds = 120; every 120 seconds will check if they are in boss zone etc...

 

added a check to see if player alread voted for events,added a check in L2Bosszone for any case to be sure.

 

Admin panel refactor.

Deleted useless code.

Improved visual code style.

Added some colors.

Deleted non existent admin commands from AdminEffect handler.

Moved vis/invis in AdminAdmin handler where it should be.

(now popup html shows right menu)

Posted

Revision 302-306

  • Changed shownpcCrest changed to int to avoid sql problems
  • Changed title pvp/pk prefix it's more clear now
  • ixed: zodiac error while voting by absolutepower
  • Added: list votedplayers
  • Gm Shop fix reported by MeKsereis
  • Fix for drop menu in monsters
  • Dropped L2BufferInstance
  • Zodiac Optimized:
  • Holds original color and title of each player
  • Can't change title while in zodiac
  • Chaos event unregister problem fixed

Thanks to meksereis and jrwtf for the bug reports

Posted

Revision 307-311

  • Auto equip fixed
  • Deleted VIP Configs
  • Using static instance of SystemMessage.
  • Hacktool packet in L2PcInstance fixed.
  • Reworked L2Effect.java
  • Added: CharEffectList from l2jserver
  • Removing unused imports
  • correcting 2 system messages.
  • Small fix for SkillCoolTime
  • Adding AutomaticIP System.

Posted

Announcement

From now on every user that is active in bug reports and in suggestions topics(in our forum) will bepromoted to Tester.

Testers have access to hidden boards in our forums where we adopt custom stuff for the project and a support board which is under construction right now!

Posted

is it better than frozen? or it's buggy like frozen? :D

i saw the features, it's good, but is it ok for live server?

i mean, how good is protection? working grand bosses? quests? skills?

 

Guest
This topic is now closed to further replies.



  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..