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Posted

Revision 294-299

  • Added PermaBan Command(by AbsolutePower)
  • Moved equip config to class master
  • Added missed announcements from EnterWorld cleanup
  • Added ips.txt for ip chatcher
  • Fixed Welcome to Lineage 2 message
  • added "miss" message
  • removed cast skill from olympiad
  • fixed stuck bug(added ActionFailed)
  • small fix in IpCatcher
  • Oly typo
  • Reverted sys messages

Posted

Revision 300-301

Fixed chaosEvent, Added a auto checker for boss zones(if they are in chaos and they are in boss zone they will be teleported in the nearest town) you can change the time to check from here: private final static int seconds = 120; every 120 seconds will check if they are in boss zone etc...

 

added a check to see if player alread voted for events,added a check in L2Bosszone for any case to be sure.

 

Admin panel refactor.

Deleted useless code.

Improved visual code style.

Added some colors.

Deleted non existent admin commands from AdminEffect handler.

Moved vis/invis in AdminAdmin handler where it should be.

(now popup html shows right menu)

Posted

Revision 302-306

  • Changed shownpcCrest changed to int to avoid sql problems
  • Changed title pvp/pk prefix it's more clear now
  • ixed: zodiac error while voting by absolutepower
  • Added: list votedplayers
  • Gm Shop fix reported by MeKsereis
  • Fix for drop menu in monsters
  • Dropped L2BufferInstance
  • Zodiac Optimized:
  • Holds original color and title of each player
  • Can't change title while in zodiac
  • Chaos event unregister problem fixed

Thanks to meksereis and jrwtf for the bug reports

Posted

Revision 307-311

  • Auto equip fixed
  • Deleted VIP Configs
  • Using static instance of SystemMessage.
  • Hacktool packet in L2PcInstance fixed.
  • Reworked L2Effect.java
  • Added: CharEffectList from l2jserver
  • Removing unused imports
  • correcting 2 system messages.
  • Small fix for SkillCoolTime
  • Adding AutomaticIP System.

Posted

Announcement

From now on every user that is active in bug reports and in suggestions topics(in our forum) will bepromoted to Tester.

Testers have access to hidden boards in our forums where we adopt custom stuff for the project and a support board which is under construction right now!

Posted

is it better than frozen? or it's buggy like frozen? :D

i saw the features, it's good, but is it ok for live server?

i mean, how good is protection? working grand bosses? quests? skills?

 

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    • I agree that kernel-level protection offers much deeper visibility and control, especially when it comes to advanced bots and bypass techniques. That said, I'm not trying to claim that a usermode solution is impossible to bypass. My goal is simply to increase the cost and complexity of bypassing the protection while keeping deployment simple, stable, and compatible for server owners. A lot of Interlude server operators don't want to install kernel drivers or deal with the risks and maintenance that come with them. That's why I'm currently focusing on a layered approach: secure launcher architecture, HWID licensing, session validation, anti-debugging, injection detection, integrity checks, replay protection, and heartbeat monitoring. I'm not ruling out kernel support in the future. Right now, my priority is gathering real-world feedback, improving the product, and learning how people attempt to bypass different protection layers. I appreciate the feedback and the discussion.
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