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Zake

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Everything posted by Zake

  1. post the full stacktrace
  2. Locked
  3. Δες αν το συγκεκριμένο path υπάρχει
  4. If switching the config value does not make any difference then find the config declaration in config.java. Right click -> open call hierarchy. This way you will find any call of this field inside your project
  5. Topic has been moved to client section
  6. Δώσε περισσότερες πληροφορίες, pack, client, κάποιο error ενδεχομένως στην κονσόλα
  7. This means that stats may vary according to your equipped weapon unless frozen comes up with new surprises. Normally frenzy should be casted even without a weapon
  8. Zealot <for> <effect name="Buff" time="60" val="0" stackOrder="#stackOrder" stackType="pd_up_special"> <add order="0x40" stat="accCombat" val="6"/> <add order="0x40" stat="runSpd" val="#runSpd"/> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/> <mul order="0x30" stat="gainHp" val="0.5"/> <add order="0x40" stat="rCrit" val="#rCrit"> <and> <using kind="SWORD,BIGSWORD,POLE"/> </and> </add> <mul order="0x30" stat="cAtk" val="#cAtk"> <and> <using kind="BLUNT,BIGBLUNT,FIST,DUALFIST"/> </and> </mul> </effect> </for> Frenzy <for> <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff"> <add order="0x40" stat="accCombat" val="#accCombat"> <and> <using kind="Big Sword,Big Blunt"/> </and> </add> <mul order="0x30" stat="pAtk" val="#swordbluntpole"> <and> <using kind="Sword,Blunt,Pole"/> </and> </mul> <mul order="0x30" stat="pAtk" val="#twohands"> <and> <using kind="Big Sword,Big Blunt"/> </and> </mul> <mul order="0x30" stat="pAtk" val="#other"> <and> <using kind="Dual Fist,Dual Sword,Fist,Etc,Bow,Dagger"/> </and> </mul> </effect> </for>
  9. Why you keep using then?
  10. Most likely 11 or 8
  11. It's a good-cheap option in order to host a test server. Although almost any vps is not capable of handling a live server. Especially contabo's ones
  12. There are no shares related to these packs. Although i highly recommend you not to use L2Finest or any other instance of these sharedpacks and pickup a clean pack as base.
  13. I think you have to explain your problem somewhat better. It doesn't make a lot of sense the way you describe your "exploit"
  14. Topic moved to the proper section
  15. You can either decompile the jar and find the methods on your own or create new ones.
  16. Topic moved to the proper section. Although you probably didn't set a display id in your xmls or you have set a non-existing one. <npc id="50006" idTemplate="31228" name="Roy the Cat" title="Class Manager"> this is an existing example (acis 382) of an npc using a different display id than it's id. If though you don't want to use a custom template id, you have to make sure that the id you are using in your xmls exists in your client.
  17. Topic moved to the proper section and locked.
  18. There is no active hellbound pack since years. After a quick search the only available source i found is l2jserver's one which is shared in their github. Although i think it's abandoned since 2010 or something
  19. Still never said any of these 2, you may read the posts above and confirm on your own. Nevermind topic locked
  20. Lol, i NEVER said that anyMatch() or count() do not iterate through all the elements of a stream. I also never said that this is the optimal way to do, this was just a quick example written in np++ using just a method of l2jfrozen's svn.
  21. Oh my apologies too then, i didn't expect that frozen would store them.
  22. there is a check which he apparently missed if (character instanceof L2PcInstance) so there is no need to count furnitures If you are referring to Collectors.counting() this is the exact same way to count elements in a stream. There are also 5(+?) more ways, none of them makes an actual difference You have to store them upon enter/remove upon exit .If this guy wants to create 100 raid(custom?) zones, there would be like 100 concurrent maps/lists(whatever he wants to use) in memory, unfortunately most of them empty. This is still a faster road for a cpu though (especially for high player counts), but almost redundant. this is indeed unnecessary, my apologies
  23. If there is not you should create one.
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