Zealot
<for>
<effect name="Buff" time="60" val="0" stackOrder="#stackOrder" stackType="pd_up_special">
<add order="0x40" stat="accCombat" val="6"/>
<add order="0x40" stat="runSpd" val="#runSpd"/>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
<mul order="0x30" stat="gainHp" val="0.5"/>
<add order="0x40" stat="rCrit" val="#rCrit">
<and>
<using kind="SWORD,BIGSWORD,POLE"/>
</and>
</add>
<mul order="0x30" stat="cAtk" val="#cAtk">
<and>
<using kind="BLUNT,BIGBLUNT,FIST,DUALFIST"/>
</and>
</mul>
</effect>
</for>
Frenzy
<for>
<effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
<add order="0x40" stat="accCombat" val="#accCombat">
<and>
<using kind="Big Sword,Big Blunt"/>
</and>
</add>
<mul order="0x30" stat="pAtk" val="#swordbluntpole">
<and>
<using kind="Sword,Blunt,Pole"/>
</and>
</mul>
<mul order="0x30" stat="pAtk" val="#twohands">
<and>
<using kind="Big Sword,Big Blunt"/>
</and>
</mul>
<mul order="0x30" stat="pAtk" val="#other">
<and>
<using kind="Dual Fist,Dual Sword,Fist,Etc,Bow,Dagger"/>
</and>
</mul>
</effect>
</for>