Jump to content

SweeTs

Legendary Member
  • Posts

    8,941
  • Joined

  • Last visited

  • Days Won

    25
  • Feedback

    0%

Everything posted by SweeTs

  1. 1 year ? You mean 1 week or 1 month at best.. You ask why? Well, bcs now you can just download a pack and you're ready to go (l2j) or you just pay some $$ (l2off), "one click" and you're ready to open a server. And so, many kids does like that, w/o having a lil bit knowledge about. They are just wannabe admins/gm, corrupted shit and such. :P If you want a long-term server, pick existing server which is alive since "ages" :)
  2. He's talking about L2OFF and not java, so well.. not many ppl are able to mod it as they wish to :) So, it's possible to find a dev, but it's gonna be hard to find a sponsor :D
  3. Haha lol, in addition - wrong section :D
  4. Kinda true, +1 :) Dunno why ppl buy common packs, even worse, from newbie ppl.. and then they are screaming "O ma gash, I get scammed".. True story :you serious?:
  5. This guy is so annoying, bumping each 1h damn topic and it's not the only one topic.. Double post ! Triple post ! Quadra post ! Topic Profile
  6. I just lol'ed at your edited post.. It's so professional to copy / paste someone post, damn :not bad: From my pov, we can't recognise you as a serious guy. Just another guy with money who want to be a server owner. In addition, you're posting in wrong section.. http://www.maxcheaters.com/topic/176772-lf-hi5-developer-recruitment-java-project/
  7. Gods, nikos.. you talk as if we were dumb. We know what this code is for and what it does. We are just telling it's so called "shit-code" for "the most unskilled server owners". Looks like you don't rly understand english or what we are trying to say. Server owner != pack 'developer' / owner.. - You miss the point. And so, even reunion has that code for those server owners. If you want to balance classes, do it via skills.
  8. No sorry, you are too fat :dat: Anyway, catch me at skype tomorrow.
  9. What you offer in exchange? :troll:
  10. Well, you like those zones and so, you adapt them, or you pick them randomly? :dat:
  11. Use fackin' greek section if you want write in greek. It's rly annoying to see such bullshit.. Some shit mod makes this error. Missing sql table.
  12. There is no difference.
  13. http://www.maxcheaters.com/topic/178109-tattoo-stats/?do=findComment&comment=2356701 http://www.maxcheaters.com/topic/178104-error-sto-compile/?do=findComment&comment=2356572
  14. Use greek section for gods sake. Add a skill. Examples on existing armors.
  15. He doesn't stand on teh ground cuz you set too big colision, you must fix it :P About the size, I'm clueless as well. For sure you need some program to edit it.
  16. Cuz they are smaller. If you increase the colision of actual mob, you would see the whole mob.
  17. No it's not.. By this way you will "send the npc underground" / you will cut half of the npc. -- example on the screen provided by author.
  18. Changeset 324 Scheme Buffer, Misc Scheme Buffer - addition of Dr House scheme buffer, remasterized by me. The big differences are : - buffer buffs aren't loaded from a mySQL table, but from a Config line from npcs.properties (String split > register on Map). - there is no L2Skill storage anywhere, only Integers (skillId). The skillLevel is generated from SkillTable getMaxLevel(). - the schemes loading/save is made GLOBALLY (understand, not on player login). Save is still done on server shutdown. - the players schemes buffs lists are stored on a single varchar, which is parsed with String split method (before there was one entry on the database per skill). - fix all godamn typos and broken english. - statified HTMs content when it could be. - reworked the "Edit my schemes" button to be more logical : select a scheme, THEN a skill group, THEN a buff. The HTM content also scales with that progression to make it intuitive. - added infos everywhere (such as current selected scheme, number of max buffs allowed, number of current buffs per scheme,...) - added "Heal" and "Cleanup effects" buttons (affect your current pet aswell). - the HTM system uses getHtmlPath(), meaning a different buffer npcId can be linked to different HTMs (unique dialogues for each buffer instance). Misc - [L2J 6498] Drop double iterations on pet/player inventories deletion. - [L2J 6382] FourSepulchersManager cleanup - drop Map .remove(), use Map.Entry instead of keySet() + .get(), format the class. - addition of method broadcastTitleInfo() which uses TitleUpdate packet ; complete RequestGiveNickName clientpacket (adding numerous messages). Ty Root. - fix getMaxLevel() method, broken with Trove changeset. PS : the Scheme Buffer is a first shot. If you manage to propose better/easier organization, I would eventually take it.
  19. Yup, that was the point to reduce the code, from let's say 10 lines to 1 hue :D
  20. Cuz we are tired to write wall of text, detailed guide. In short: - copy existing item (database record / xml part) and create new item row / id - the same goes for client part, itemname-e.dat / armorgrp / etcitem / weapongrp - depending what item it is - copy and paste under another id. And ofc, here you can play with the displayed image of it, changing specified row. Pretty that's all.
  21. Looks like client part is wrong, since it's not displayed. :P
  22. Yah.. so true, then it becomes 1 line :P Broadcast.toAllOnlinePlayers(new CreatureSay(activeChar.getObjectId(), Say2.TELL, activeChar.getName(), text));
  23. I guess you could do it like that. You could put it under doStuff() and delete Demonstaration() ? Correct me if I'm wrong.. :P CreatureSay cs = new CreatureSay(activeChar.getObjectId(), Say2.TELL, activeChar.getName(), text); Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values(); for (L2PcInstance player : pls) player.sendPacket(cs); activeChar.sendPacket(cs);
  24. This one I guess, since there is no download link. Just pure bullshit. http://www.maxcheaters.com/topic/177952-l2jfrozen-newbie-pack/
  25. Even so, it's your 18th post, so you know.. :D Greedy people everywhere, lol..
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock