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SweeTs

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Everything posted by SweeTs

  1. How long did you wait? Maybe somehow it "takes" too much time. So, be patient and even wait 5-10min :D
  2. I am an idiot, yup you are right here. Ofc its all about numbers. Like I said "you will flame" huehue. No, you cant really listen to the "players". Each of them have their own opinion, you cant make everyone happy. I already know todays "players". They pick your server cuz its interesting by features which you offer. At least should be like that. So you cant rly look at what ppl want (they want to press F1).
  3. "toxic" replies for a reason. Anyway, lets stop here :)
  4. lol, this made my day. You state there are shitty servers and you are asking community what server they want and ideas for it.. ? Find out it on your own. It's gonna be YOUR server, no matter what. So, it's YOUR ideas, YOUR imagination about YOUR server. :P I guess you won't get my point and you will start to flame. :happyforever:
  5. Your reply made my day. Most of ppl who know how things goes will tell you it's shit code.. Anyway, let's stop on that since you won't get that :)
  6. It's not an instance npc type. :P
  7. Changeset 322 Trove drop, Misc Trove drop - drop entirely usage of that library, as there is almost no impact on performance. - basically : - TIntObjectHashMap : Map<Integer, Object> - TIntIntHashMap : Map<Integer, Integer> - TShortObjectHashMap : Map<Short, Object> - TIntArrayList : List<Integer> Misc - remove/add the SA if a weapon grade penalty occurs/doesn't occur. Ty KaL for the idea. - cleanup sortHeroesToBe() method. - fix map_regions.xml in order 20_25 and 21_25 teleport to Talking Island (fix Elven Ruins). - fix a sit visual bug. Ty Kingzor. - fix siege skills on subclass change, and drop a double use of restoreDeathPenaltyBuffLevel(). Ty Kingzor.
  8. The point is, it's already shared few times.. And in fact, it's shit code. ;)
  9. If you are talking about "server" then compile and switch the l2jserver.jar, lib folder.
  10. Sources.. https://bitbucket.org/Shyla/l2jfrozen/src/895452d01555513efb74bcf22e6d9f48c455aa3f/game/src/main/java/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/?at=master
  11. Hahahaha dat fake count number :D Check Online.java at gameserver.handler.voicedcommandhandler
  12. If its frozen -> db..
  13. Like Tk said, add ", 0"
  14. Check the item code structure, there is a check. data/stats or where it is on frozen. Like this <cond msgId="1518"> <player isHero="true" /> </cond> So, just remove it.
  15. Hahaha lol.. No, definitelly not.. :D
  16. Create user command with the same code, simple as fack. :P
  17. Depending what item it is, you have to edit specific file, etcitemgrp, armorgrp or weapongrp. Let's say it's etc, so 2 9214 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skill1323 0 0 18 0 0 1 1 ItemSound.itemdrop_sack 2 0 0 icon.skill1323 is the texture (the icone) displayed ingame.
  18. Hahaha lol.. :D So, should I post the link to the public or pm you and Excalibur eventually ? :)
  19. Well, ummm.. I will be nice this time, but on pm, I guess. Enjoy :P "The member ExCaLiBuR® cannot receive any new messages" :y u no?:
  20. Right, you and the author of the topic should care about the words, especially letters. Since, author told L2Denonic and not L2DeMonic. N -> M if you don't see it. So, better fix your 1st post Malamandre. So, Trance is right in this case. See ya ;)
  21. If you're the server owner, it's your duty to find nice npcs, otherwise spawn randomly.
  22. Changeset 320 Sieges, MDT (Part I), Misc Sieges - fix registration date end calculation (cf : Siege participation registration is closed twenty-four hours before the start of the siege.). - registration date is now calculated on server startup, and based on siege date (it was missing). - move siege logs when a new date is setted, not on server startup (well if your server had old dates and need refresh it will show, but otherwise it won't). - rework startAutoTask() in order to avoid to cancel/set twice ScheduleStartSiegeTask (if date is too old and need to be edited). Monster Derby Track - part I - announcements aren't broadcasted twice anymore and are based on zone types, not on L2RaceManager knownlists. - race informations are now refreshed on player teleport (can see properly monsters). - set the default race number to 1 instead of 4. - setup race announcements like L2OFF, using a 20min game cycle rather than 10min. - move the entire race system logic from L2RaceManagerInstance to MonsterRace. Reduce the number of running tasks from 40 (20 per NPC) to 1. - newSpeeds() isn't processed twice anymore (dropped from newRace() end). - newRace() logic is rewritten (avoid to get NPC clones, better performance). - implements "View Past Results" button (holding past races informations up to 7 races). Misc - fix few warnings spotted by new Eclipse version, ty SweeTs. - fix previous commit regarding //enchant admincommand (was testing with only me online, so didn't see this coming), ty SweeTs. - fix FuncMAtkCritical, ty sahar to point it. - add 2 methods to broadcast crap, toAllPlayersInZoneType() and toAllPlayersInRegion(). Each allow numerous packets as parameter. Changeset 321 MDT (part II), Misc MDT (part II) - a big thanks to roko91 for odd calculation ^^. - move MonsterRace in most appropriate section (instancemanager.games) - add data persistance : - current race state is saved on race end. The current race number is retrieved from history aswell. - bets on lanes (from CURRENT race) are saved on ticket obtention. It allows to recalculate odds without errors. - fix previous commit regarding "View Past Results" button (records should be shown from newest race to oldest). - add odds rate calculation per lane (happens at "tickets sales closed" event). - the odd of the first place is now saved on HistoryInfo. - drop double message on ticket obtention. - implements "Calculate Winnings" button (3 different bypasses, with numerous checks). Misc - add retail HTM when you got too much quests. Ty Root. - fix a ConcurrentModificationException ; slight rework of L2SiegeClan. Ty sahar.
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