Everything posted by SweeTs
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Whoever Can Help Me With 2 Java Codes Add Me On Skype Loukas.gangster Paid Ofc.
And those codes are ? Before you pay someone, first try to get it solved with a helpful hand :P
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Problem With Vote Reward Vote.
So, maybe post them and tell us to what pack are you trying to add it. How to hell can we help you with actual info? :P Hello, I have a problem, help me :happyforever:
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Reflexor Fucking Scammer! Scammed Me 200 Euro With Fake L2Off Pls Help!
I can't rly get it.. Who the fack buy l2off files from some crappy guys.. I just CAN NOT get it. He get scammer at request, lol.. :happyforever: But still reflexor, you claimed you are goin' to sell l2off files and not crappy l2j, so.. :dat:
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Maybe A Noob Question, But A Question After All
This, just Ctrl+Shift+O and imports will auto change, in some cases a window will pop up and "ask" for the "correct" path :)
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[Need Help]
Trololol, if you use this svn, just don't try to open a server :D Use frozen, hellas or aCis.. W/e, but not this !
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How To Make Apply Changes To The Java Core.
- Can Anyone Share Code For Maximilian To Have All Subclasses,?
Just dont apply full patch.. - if (getTotalSubClasses() == 3 || classIndex == 0) + if (getTotalSubClasses() == 12 || classIndex == 0) - if (player.getTotalSubClasses() >= 3) + if (player.getTotalSubClasses() >= 12) I don't think so it's hard to be noticed :P- How To Make Apply Changes To The Java Core.
Just replace l2jserver.jar inside lib folder and ofc other files that you have changed, such as htm, properties files and so on :P @vampir Looks like he was adding some code(s), compiled and replaced all the files from build, so he had to "fix" again all the configs and rates :happyforever:- [Interlude] L2Jhellas
What about javac: invalid target release: 1.7 ? You need to set JAVA_HOME to your jdk7 home directory, "C:\Program Files\Java\jdk1.7.0_40" for example. :P- Multifunctionzone
I have clean line and I can normally enter the zone with S grades :P- Making Buffs Passive & Merging Into 1 Skill
No problem, your welcome :P- Making Buffs Passive & Merging Into 1 Skill
Or right, I forgot to mention. When it's passive skill you mustn't have this line <effect count="1" name="Buff" time="12000" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> you have only to paste the <add order=.. > :P Also, you can shorter the code <skill id="194" levels="1" name="Lucky"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add order="0x40" stat="runSpd" val="33"/> </for> </skill> Basically, if you're lost or you have any doubt, you can always check how it's builded any already existing passive skill :)- Making Buffs Passive & Merging Into 1 Skill
Nop, no matter if its active or passive. Well, post here the code of the skill. Maybe something is wrong.- Making Buffs Passive & Merging Into 1 Skill
Skill name is handled from client side, you have to edit skillname-e.dat from system folder => L2FileEdit. Check classes folder (data/xml/classes), there you can find all files with all classes and their skills, so you just have to add the new skill to specific classes :P About the passive effect, you must change the target. <set name="target" val="TARGET_ONE"/> Target one meast you can cast the skill on any "target" you make. To make it self effect as passive, make it TARGET_SELF :)- Orc Village Bug - L2Jfrozen
There is nothing to ask about and "guess", the msg say everything.. Just check PeaceZone.xml and delete the record. :P- Acis Class Master Lag?
While you use local you will always have a small lag, but it's like a 0,5 or 1 sec lag, no way it's more. Never experienced that and to be honest, it is impossible :D- Making Buffs Passive & Merging Into 1 Skill
Just add effect tag inside the empty <for></for>. As you can see from the example, the values are taken from other table, so you can copy that table as well (the table is because, each lvl of the skill, there is other value, but since your skill is lvl 1 you don't need it) or change the val to a number when you want all lvl add the same amount, or your skill lvl is 1 (for correct value, look at table Tab-runSpd, it's 20 and 30, so at lvl 1 its adding 20 speed and at lvl 2 it's adding 30). Ofc I am talking about the <add order> line :) <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> </effect> I guess I was clear, if not just ask :P- [Need Help]
No not rly. Matter of State's "structure". As was long time ago @ aCis :P- Lf Developer For One Help
No problem. So, use your coords with Shape, or create the "field" at your own. This way you know what you're doing and how big the zone is :P- Lf Developer For One Help
My coords, yes. Starts @ the bridge. I made a small circle to test the zone.- Lf Developer For One Help
And the problem is: when player enter the zone he don't get auto flag and the class restriction doesnt work, right ? Looks like your zone is not "created". Go to that zone and use "Zone check" and visualize (adena on the ground will create the zone, if there is). Ofc, if your pack got something like that, since I have no idea if frozen got such option :happyforever: Also, this zone should be inside MultiFunctionZone.xml , at least I got like that and you can delete this name="Custom", for example <list> <zone type="MultiFunctionZone" shape="Cylinder" minZ="-3800" maxZ="-3400" rad="1000"> <node X="10468" Y="-24569" /> </zone> </list> is enough :)- Don't See Weapon
### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (revision 317) +++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (working copy) @@ -78,14 +78,14 @@ writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); + writeD(0); + writeD(0); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); + writeD(0); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); @@ -94,7 +94,7 @@ writeH(0x00); writeH(0x00); writeH(0x00); - writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); + writeD(0); writeH(0x00); writeH(0x00); writeH(0x00); @@ -107,7 +107,7 @@ writeH(0x00); writeH(0x00); writeH(0x00); - writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND)); + writeD(0); writeH(0x00); writeH(0x00); writeH(0x00); You didn't replaced 2 lines writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));- Lf Developer For One Help
Just post it in here.. onEnter( method from MultiFunctionZone :P- Weapon Add Help!
... ---- Explain what you mean by "I can not". You don't know how or you get error while saving? Chronicle ?- Lf Developer For One Help
Optionaly, post that method here.. - Can Anyone Share Code For Maximilian To Have All Subclasses,?
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