-
Posts
8,941 -
Joined
-
Last visited
-
Days Won
25 -
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by SweeTs
-
Help Help Me Solve This Plz !
SweeTs replied to andycross's question in Request Server Development Help [L2J]
There is like few thousands examples already ? lol Compare the new item structure (xml) with ANY OTHER armor. -
Help The Applicant Information Is Incorrect
SweeTs replied to NoName1's question in Request Server Development Help [L2J]
Or your new npc is not 'custom', aka it's not using templateId .. -
Looks nice, good luck :)
-
Help Active Skill On Weapon
SweeTs replied to grandelani123's question in Request Server Development Help [L2J]
Add this line to the weapon's xml <set name="item_skill" val="1085-3;" /> -
Help Error: There Is No Such Skill
SweeTs replied to Tristis's question in Request Server Development Help [L2J]
.. and the error is ... ? -
Help Help Me Solve This Plz !
SweeTs replied to andycross's question in Request Server Development Help [L2J]
Looks like the xml format is wrong. -
lul .. Moved to client section.
-
Depends of the T-Shirt's design. Could be used as a reward for players basically. But well, I dont think so you will make money with this. Such shirt's sounds kinda childish, at least for me :P
-
Help [Weapon] Multiskill
SweeTs replied to maganius's question in Request Server Development Help [L2J]
So what a hell pack are you using that it doesn't work ? oO If you do like the l2jserver it's supposed to work. -
Help [Weapon] Multiskill
SweeTs replied to maganius's question in Request Server Development Help [L2J]
Do not add it under <for> clause.. Example <item id="9140" type="Weapon" name="Salvation Bow"> <set name="default_action" val="equip" /> <set name="weapon_type" val="BOW" /> <set name="bodypart" val="lrhand" /> <set name="random_damage" val="1" /> <set name="attack_range" val="500" /> <set name="damage_range" val="0;0;10;0" /> <set name="material" val="WOOD" /> <set name="weight" val="900" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <set name="mp_consume" val="1" /> <set name="reuse_delay" val="1500" /> <set name="item_skill" val="1085-3;1086-2" /> <for> <set order="0x08" stat="pAtk" val="1" /> <set order="0x08" stat="mAtk" val="1" /> <set order="0x08" stat="rCrit" val="12" /> <sub order="0x10" stat="accCombat" val="3" /> <set order="0x08" stat="pAtkSpd" val="293" /> </for> </item> -
[Java] Rin4A's Scheme Buffer (H5-Beta)
SweeTs replied to u3games's topic in Server Shares & Files [L2J]
Check first post, it's there Index: dist/sql/game/scheme_npcbuffer.sql =================================================================== --- dist/sql/game/scheme_npcbuffer.sql (revision 0) +++ dist/sql/game/scheme_npcbuffer.sql (working copy) @@ -0,0 +1,182 @@ +DROP TABLE IF EXISTS `npcbuffer_buff_list`; +DROP TABLE IF EXISTS `npcbuffer_scheme_contents`; +DROP TABLE IF EXISTS `npcbuffer_scheme_list`; + +CREATE TABLE `npcbuffer_buff_list` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `buff_class` int(2) DEFAULT NULL, + `buffType` varchar(10) DEFAULT NULL, + `buffId` int(5) DEFAULT '0', + `buffLevel` int(5) DEFAULT NULL, + `forClass` tinyint(1) DEFAULT NULL, + `canUse` tinyint(1) DEFAULT NULL, + PRIMARY KEY (`id`) +) AUTO_INCREMENT=136; +CREATE TABLE `npcbuffer_scheme_contents` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `scheme_id` int(11) DEFAULT NULL, + `skill_id` int(8) DEFAULT NULL, + `skill_level` int(4) DEFAULT NULL, + `buff_class` int(2) DEFAULT NULL, + PRIMARY KEY (`id`) +) AUTO_INCREMENT=30; +CREATE TABLE `npcbuffer_scheme_list` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `player_id` varchar(40) DEFAULT NULL, + `scheme_name` varchar(36) DEFAULT NULL, + `mod_accepted` tinyint(1) DEFAULT NULL, + PRIMARY KEY (`id`) +) AUTO_INCREMENT=7; + +INSERT INTO `npcbuffer_buff_list` VALUES ('1', '0', 'buff', '1036', '2', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('2', '0', 'buff', '1040', '3', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('3', '0', 'buff', '1043', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('4', '0', 'buff', '1044', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('5', '0', 'buff', '1045', '6', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('6', '0', 'buff', '1047', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('7', '0', 'buff', '1048', '6', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('8', '0', 'buff', '1059', '3', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('9', '0', 'buff', '1068', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('10', '0', 'buff', '1077', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('11', '0', 'buff', '1085', '3', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('12', '0', 'buff', '1086', '2', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('13', '0', 'buff', '1087', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('14', '0', 'buff', '1204', '2', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('15', '0', 'buff', '1240', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('16', '0', 'buff', '1242', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('17', '0', 'buff', '1243', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('18', '0', 'buff', '1257', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('19', '0', 'buff', '1268', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('20', '0', 'buff', '1303', '2', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('21', '0', 'buff', '1304', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('22', '0', 'buff', '1307', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('23', '0', 'buff', '1311', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('24', '0', 'buff', '1397', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('25', '0', 'buff', '1460', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('26', '0', 'buff', '1232', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('27', '0', 'buff', '1238', '3', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('28', '0', 'special', '1323', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('29', '0', 'special', '1388', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('30', '0', 'special', '1389', '3', '1', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('31', '1', 'song', '264', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('32', '1', 'song', '265', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('33', '1', 'song', '266', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('34', '1', 'song', '267', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('35', '1', 'song', '268', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('36', '1', 'song', '269', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('37', '1', 'song', '270', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('38', '1', 'song', '304', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('39', '1', 'song', '305', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('40', '1', 'song', '306', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('41', '1', 'song', '308', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('42', '1', 'song', '349', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('43', '1', 'song', '363', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('44', '1', 'song', '364', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('45', '1', 'song', '529', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('46', '1', 'song', '764', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('47', '1', 'song', '914', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('48', '2', 'dance', '271', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('49', '2', 'dance', '272', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('50', '2', 'dance', '273', '1', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('51', '2', 'dance', '274', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('52', '2', 'dance', '275', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('53', '2', 'dance', '276', '1', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('54', '2', 'dance', '277', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('55', '2', 'dance', '307', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('56', '2', 'dance', '309', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('57', '2', 'dance', '310', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('58', '2', 'dance', '311', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('59', '2', 'dance', '365', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('60', '2', 'dance', '366', '1', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('61', '2', 'dance', '530', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('62', '2', 'dance', '765', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('63', '2', 'dance', '915', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('64', '3', 'resist', '1461', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('65', '3', 'chant', '1002', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('66', '3', 'chant', '1006', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('67', '3', 'chant', '1007', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('68', '3', 'chant', '1009', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('69', '3', 'chant', '1251', '2', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('70', '3', 'chant', '1252', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('71', '3', 'chant', '1253', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('72', '3', 'chant', '1284', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('73', '3', 'chant', '1308', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('74', '3', 'chant', '1309', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('75', '3', 'chant', '1310', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('76', '3', 'chant', '1362', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('77', '3', 'special', '1499', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('78', '3', 'special', '1500', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('79', '3', 'special', '1501', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('80', '3', 'special', '1502', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('81', '3', 'special', '1503', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('82', '3', 'special', '1504', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('83', '3', 'special', '1519', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('84', '4', 'others', '825', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('85', '4', 'others', '826', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('86', '4', 'others', '827', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('87', '4', 'others', '828', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('88', '4', 'others', '829', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('89', '4', 'others', '830', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('90', '5', 'others', '834', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('91', '5', 'others', '1442', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('92', '5', 'others', '1443', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('93', '5', 'others', '1444', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('94', '6', 'cubic', '67', '7', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('95', '6', 'cubic', '10', '8', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('96', '6', 'cubic', '22', '7', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('97', '6', 'cubic', '33', '8', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('98', '6', 'cubic', '278', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('99', '6', 'cubic', '449', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('100', '6', 'cubic', '1279', '9', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('101', '6', 'cubic', '1280', '9', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('102', '6', 'cubic', '1281', '9', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('103', '6', 'cubic', '1328', '8', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('104', '6', 'cubic', '1329', '9', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('105', '6', 'cubic', '1330', '8', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('106', '6', 'cubic', '779', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('107', '7', 'special', '1062', '2', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('108', '7', 'special', '1355', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('109', '7', 'special', '1356', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('110', '7', 'special', '1357', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('111', '7', 'special', '1363', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('112', '7', 'special', '1413', '1', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('114', '7', 'special', '1457', '1', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('115', '7', 'special', '4699', '13', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('116', '7', 'special', '4700', '13', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('117', '7', 'special', '4702', '13', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('118', '7', 'special', '4703', '13', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('119', '8', 'resist', '1032', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('120', '8', 'resist', '1033', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('121', '8', 'resist', '1035', '4', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('122', '8', 'resist', '1078', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('123', '8', 'resist', '1182', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('124', '8', 'resist', '1189', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('125', '8', 'resist', '1191', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('126', '8', 'resist', '1259', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('127', '8', 'resist', '1352', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('128', '8', 'resist', '1353', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('129', '8', 'resist', '1354', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('130', '8', 'resist', '1392', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('131', '8', 'resist', '1393', '3', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('132', '8', 'overlord', '1003', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('133', '8', 'overlord', '1004', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('134', '8', 'overlord', '1005', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('135', '8', 'overlord', '1008', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('136', '8', 'overlord', '1249', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('137', '8', 'overlord', '1250', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('138', '8', 'overlord', '1260', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('139', '8', 'overlord', '1261', '2', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('140', '8', 'overlord', '1282', '2', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('141', '8', 'overlord', '1364', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('142', '8', 'overlord', '1365', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('143', '8', 'overlord', '1415', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('144', '8', 'overlord', '1416', '1', '3', '1'); \ No newline at end of file If you added the patch the file should be created at your datapack - sql/game Else, you can add it manually, remove the + and add it by hand @ navicat (F6 and paste it). -
Help [Weapon] Multiskill
SweeTs replied to maganius's question in Request Server Development Help [L2J]
Just add this line to your weapon's xml <set name="item_skill" val="1085-3;1086-2" /> -
[Java] Rin4A's Scheme Buffer (H5-Beta)
SweeTs replied to u3games's topic in Server Shares & Files [L2J]
Nothing more to say. -
This beautiful city seems empty. All the people in the world and you can still feel lonely. What's the point of having it all without the person you love.?! Sometimes you just need to start again ... in order to fly.
-
Help [Weapon] Multiskill
SweeTs replied to maganius's question in Request Server Development Help [L2J]
He told you and gave ready example on how to make it work as you wish and still, you failed .. It's sad :P -
Help Html Image Overly How To Make?
SweeTs replied to janiko's question in Request Server Development Help [L2J]
Well, what's exactly so "special" in this htm, cuz I don't rly get it (I'm not upper chronicle user than Int)? For me it looks like simple htm with called images from .utx file ? :P Or you mean the "grade" letter on the image ? -
Help How To Change Starting Location
SweeTs replied to HammerV2's question in Request Server Development Help [L2J]
Cuz you miss configs at properties .. Well, kinda weird .. Should work fine with this edit. So, with that edit they still keep spawning at their default location ? -
Help How To Change Starting Location
SweeTs replied to HammerV2's question in Request Server Development Help [L2J]
Do not hardcode it.. Its static data. Xml or database. Search for character_template or w/e its called on l2j :P -
Help [Weapon] Multiskill
SweeTs replied to maganius's question in Request Server Development Help [L2J]
Edit the skill SA (xml). -
Help [Interlude] Add New Skill Visual Cast And Sound
SweeTs replied to ~BorealP's topic in [Request] Client Dev Help
Indeed, it's working like that :D -
Help [Interlude] Add New Skill Visual Cast And Sound
SweeTs replied to ~BorealP's topic in [Request] Client Dev Help
Adn what if there is not? :troll: -
Help [Interlude] Add New Skill Visual Cast And Sound
SweeTs replied to ~BorealP's topic in [Request] Client Dev Help
You can't. Skills which don't have defined the skill animation, can not be used for other skill .. at least it's what I have noticed so far. I could be wrong ofc .. -
Help How To Change A Name?
SweeTs replied to `Son's question in Request Server Development Help [L2J]
Yup, like te0x said, set the server side name to 1, the same is with title - if you want to use custom tittle set title side to 1 as well :) Otherwise it's reading all the info from the client - npcname.
